Programmer at Sony Computer Entertainment America
Eugene, Oregon Area
Programmer at Sony Computer Entertainment America
Eugene, Oregon Area
M.S. Electrical and Computer Engineering, Oregon State University 2006.
Experience planning, designing, and developing products for Windows, Linux, Mac OS, Symbian, PlayStation 2 (PS2), PlayStation Portable (PSP), Pocket PC, and Windows SmartPhone.
(Public Company; 1001-5000 employees; SNE; Computer Games industry)
August 2005 — Present (2 years 10 months)
Engine programmer responsible for developing and maintaining core game subsystems (graphics, memory, resources, fx, etc.).
Syphon Filter: Dark Mirror (PSP 2006), Syphon Filter: Logan's Shadow (PSP 2007).
(Sole Proprietorship; Myself Only; Computer Games industry)
August 2003 — July 2005 (2 years)
Self owned and operated entertainment software company.
Vector Blaster (2004)
Fast-action 3D arcade game for Pocket PC, Windows SmartPhone and Symbian. Built on Rude Engine. Vector Blaster has been well accepted by the mobile gaming community, receiving numerous positive reviews by amateur and professional game reviewers alike. At one time Vector Blaster was the highest rated independent game for Nokia N-Gage.
Website: www.rudescotsman.com
(Public Company; 10,001 or more employees; HPQ; Computer Software industry)
April 1998 — May 2005 (7 years 2 months)
Web application developer
(Educational Institution; 10,001 or more employees; Information Technology and Services industry)
February 1995 — April 1999 (4 years 3 months)
Network administrator for Electrical & Computer Engineering Department; managed and developed management software for department HPUX, Solaris, Linux, and NT networks.
MS, Electrical and Computer Engineering, 2003 — 2006
Thesis: Evolving Character Controllers for Collision Preparation.
US Patent 7,122,918 Universal Power Supply for Consumer Appliances