Results-driven business leader with deep gaming and technology experience
Greater New York City Area
Results-driven business leader with deep gaming and technology experience
Greater New York City Area
Video game industry guru with broad experience in product development, acquisitions and relationship building (e,g, Ghostbusters, Painkiller, Demigod, Operation Flashpoint, N+, Agatha Christie, Warbirds, Fallout, Dragonball Z…) Strong technical and creative abilities reinforced by comprehensive business/financial acumen. Passion for the growth of people and A-caliber teams. Nearly $1B dollars in revenue and still today an enthusiastic gamer.
• Executive Leadership & Guidance
• Full-Cycle Internal/External Production
• Complex Negotiations & Acquisitions
• Win-Win Partnerships & Alliances
• Franchise Creation & Revitalization
• Portfolio/Project Modeling & Analysis
• Finance, Budgeting & Cost Containment
• Operations Management
(Public Company; ATAR; Computer Games industry)
April 2006 — April 2009 (3 years 1 month)
(Privately Held; Computer Games industry)
April 2003 — May 2006 (3 years 2 months)
(Computer Games industry)
February 2000 — March 2003 (3 years 2 months)
(Privately Held; Computer Software industry)
October 1999 — February 2000 (5 months)
(Computer Games industry)
April 1996 — October 1999 (3 years 7 months)
(Computer Software industry)
February 1993 — April 1996 (3 years 3 months)
● Researcher & Systems - The Virtual Environments Laboratory
● PC/Mac/Online Game Development - EMpower Corporation
● Teaching Assistant - NCSU, Computer Science Department
● Console Game Development - Holoscape, Virtual Reality Games
MBA , Executive Management , 2005 — 2006
Kellogg-Schulich EMBA Alumnus with York University, Schulich School of Business and the Hong Kong University of Science & Technology.
MBA , Management , 2005 — 2006
Studies , Computer Science , 1994 — 1996
BS , Design , 1991 — 1995
o Academy of Interactive Arts & Sciences (AIAS),
o International High IQ Society