Techpreneur; Author; Futurist; Internet Games Pioneer; Augmented Reality / Virtual Worlds / MMORPG Expert
Raleigh-Durham, North Carolina Area
Techpreneur; Author; Futurist; Internet Games Pioneer; Augmented Reality / Virtual Worlds / MMORPG Expert
Raleigh-Durham, North Carolina Area
Robert is the author of MMO EVOLUTION (ISBN 978-1-84728-679-6) and is an authority on persistent immersive environments, simulations, augmented reality, virtual worlds and massively multiplayer games as well as large scale communities and social networking.
Currently raising funding to develop mobile (wireless) augmented reality technologies and applications for multiple sectors: Business, Education, Simulations, Social Media/Networking, Entertainment, and Medical.
Robert is a visionary and entrepreneur who is dedicated to pushing the technological and design boundaries for online interactive and immersive environments. His career started in 1992 at the first virtual reality entertainment company in the US where he designed several multiplayer VR games. Over the years, he has gained broad and in-depth experience in project direction and executive management with a number of start-ups.
With more than 15 years of experience, he is a multi-talented individual with a strong combination of Business, Design, and Technical skills. Recognized as an "Internet Gaming Pioneer" by Advertising Age Magazine in 1996, Robert was also called "a Founding Father of the Digital Nation" in 1998 by The Raleigh News & Observer while he was designing immersive interfaces and next-generation concepts for a 3D internet.
Robert currently contributes to a game industry blog at www.killtenrats.com under the pseudonym "Nicodemus". He is available for contract work, consulting and participating as a guest speaker for events and conferences. All inquiries via email welcome.
Robert can also be found on twitter and plaxo.
Social Media/Networks, Online Games, Massively Multiuser Online Games (MMORPGs, MMO), Alternate Reality Games (ARG), Virtual Reality, Augmented Reality, Virtual World, Metaverse, Immersive Technologies, AI, ALife, Intelligent Agents, Collaborative Environments, Casual Games, STEM learning via games, Technology Convergence, “Pattern Trending”, “Ideavisioning”, Cybersociology, Game Design and Production, Project Management, Community Development, Business Development, etc.
ideavisioning, patterns and trend development, think-tanks, ultratech innovation and engineering, global business advancement, world travel, reading, fencing (epee/foil), photography, kyudo, virtual reality, virtual communities, cybersociology, game technology leveraged in government/education/military/training/industry sectors, artificial intelligence and artificial life, evolutionary computation, and robotic advancements in cybernetic and biotech markets, and anime. KEEN interest in voxels, volumetric rendering, augmented reality, simulated reality, military simulation, academic research regarding all aspects and elements of immersive 3D environments.
International Game Developer's Association; Council for Entrepreneurial Development (RTP); The Knowledge Lab, LinkedIn LIONS, Hamlet: Simulated Online Societies, Twitter, Simudyne