
Contract Environment Artist at SEGA Studios San Francisco (Secret Level)
San Francisco Bay Area

Contract Environment Artist at SEGA Studios San Francisco (Secret Level)
San Francisco Bay Area
3D modeling and 2D texturing environments and objects for next-gen video games.
Experience with modeling, UV mapping, and texturing using Maya, Photoshop, and proprietary art tools.
(Privately Held; Computer Games industry)
September 2009 — Present (3 months)
Contract Environment Artist on "Iron Man 2" (XBOX 360/ PS3).
(Public Company; ERTS; Computer Games industry)
June 2009 — September 2009 (4 months)
Associate Object Modeler on "The Sims 3: World Adventures" Expansion Pack (PC/Mac).
(Public Company; EID; Computer Games industry)
October 2007 — January 2009 (1 year 4 months)
Jr. Material Artist on "Tomb Raider: Underworld" (XBOX 360/ PS3/ PC).
(Computer Games industry)
July 2006 — June 2007 (1 year )
Environment Artist on "Fantastic Four: Rise of the Silver Surfer" (XBOX 360/ PS3).
Bachelor of Science , Game Art & Design , 2003 — 2006
Multimedia Arts - Digital Imaging 2002 — 2003
Illustration 1993 — 1994