
Software Designer/Developer, Entrepreneur
Greater Los Angeles Area

Software Designer/Developer, Entrepreneur
Greater Los Angeles Area
• Designer, developer, and publisher of Flying Logic, the spreadsheet for rational thought. http://flyinglogic.com .
• Almost thirty years of professional experience in the design, development, and man-
agement of application, entertainment, web, and educational software projects.
• The ability to understand the interests and language of technical, creative, and business professionals and bridge between them.
• The ability to instill people with a vision for a product or company.
• A love of mentoring, and the ability to make complex technical concepts easy to understand.
• An eye for detail, and a passion for quality.
Software design and development specializing in Mac OS X (Objective-C) and cross-platform development (C, C++, Java). Software project management. Professional communication between business, technical, and creative talent. Complete resume at http://arciem.com/robert/robert_mcnally_resume.pdf
(Computer Software industry)
January 2001 — Present (8 years 11 months)
This is the business entity under which I market my technical talents as a contractor and consultant. I have almost 30 years of professional software development experience, and have particular strengths in developing highly visual software for Mac OS X, iPhone and Java. I also have significant experience with numerous other languages. For more information see http://www.arciem.com.
(Partnership; 1-10 employees; Computer Software industry)
January 2001 — Present (8 years 11 months)
Sciral (pronounced starting like "science" and ending like "spiral") is the name under which I market software I have designed and/or written that falls into the personal productivity category. Our two products are Sciral Consistency and Flying Logic.
For more information, see http://www.sciral.com and http://flyinglogic.com.
(Privately Held; Marketing and Advertising industry)
May 2009 — September 2009 (5 months)
(Computer Software industry)
January 2009 — March 2009 (3 months)
Oblong Industries is a startup developing a platform for advanced gestural user interfaces.
Came up to speed on C++/OpenGL codebase and delivered on four critical deadlines for demos to customers, modifying existing code and writing new code in C++, Java, and Python.
Set up, calibrated, and ran Vicon motion capture systems.
(Computer Software industry)
July 2008 — November 2008 (5 months)
Evryx Technologies is a startup in the image-based search space. I headed their engineering redesign effort and directly managed their engineering team. I also brought in and managed talent that worked on their iPhone client application.
(Privately Held; 51-200 employees; Computer Software industry)
February 2004 — December 2007 (3 years 11 months)
Applied Minds is a technology "think tank" with several major corporate clients. It brings together highly skilled, interdisciplinary thinkers to provide outside-the-box solutions to its customers' needs. In general, my work has involved the design and creation of original software for both Mac OS X (Objective C, C++) and Java. My relationship with Applied Minds has also resulted in the creation of Flying Logic, which I now designed, developed, and now publish. http://flyinglogic.com/
(Privately Held; 1-10 employees; Consumer Goods industry)
October 2002 — June 2005 (2 years 9 months)
PixelBlocks LLC manufactures and markets the unique construction toy of the same name. For more information see http://www.pixelblocks.com .
I was a founder of PixelBlocks LLC. I drew together the partners and negotiated the deal that formed the company, including intellectual property arrangements. I developed the company's IT infrastructure and continue to provide management and technology consulting.
(Privately Held; 11-50 employees; Computer Software industry)
February 2001 — December 2001 (11 months)
* Managed team of 9 senior engineers working full-time in several locations to produce a platform for real time multi-user interaction in a 3-D environment. Development involved Microsoft Windows, project management tools, source code control, Unreal Engine and Maya 3-D technology, and various off-the-shelf and custom electronic collaboration tools.
* Facilitated communication and collaboration among entire team of over 20 full-time staff including engineers, artists, designers, and executives.
(Privately Held; 11-50 employees; Computer Software industry)
January 1997 — December 2000 (4 years )
* Built engineering department from ground up during company transitional growth phase from 10 to 30 total employees.
* Hired and managed a multi-platform (Win/Mac/UNIX) internal development staff of 8, including a software architect, 4 software engineers, an MIS manager, and two QA engineers.
* Interfaced with other company departments including Management, Marketing, Creative Services, and Sales.
* Managed several external software development teams.
* Contributed key conceptual and design work to several products in development.
* Designed and developed Genuine Fractals, an award-winning Adobe Photoshop compatible format plug-in for compression and decompression of high-quality images using patented fractal/wavelet compression technology.
(Privately Held; Myself Only; Computer Software industry)
January 1997 — December 1999 (3 years )
Software design and consulting for clients including MCI Worldcom, Kagi Payment Systems, Jim Henson's Creature Shop, Ziff-Davis Publishing, Legacy Educational Software, Futurekids Education Centers, and Walt Disney Imagineering.
(Privately Held; 51-200 employees; Computer Games industry)
January 1991 — June 1995 (4 years 6 months)
The Dreamers Guild existed from 1991 to 1997. It started in my home where I brought together several talented game development professionals. Together we built a company that created games for Electronic Arts, Maxis, New World Computing, MPG-Net, Turner Interactive, Westwood Studios, Cyberdreams, MGM Interactive, Mindscape/Software Toolworks, and Apple Computer. I was the Creator, Designer, and/or Technical Director for products in genres as diverse as multiplayer online games, adventures, cards/casino, and action/arcade. The Dreamers Guild had over 40 full-time employees when I left to pursue other interests.
(Privately Held; Myself Only; Computer Software industry)
January 1979 — December 1991 (13 years )
Software development for clients including Electronic Arts, NovaLogic, Cinemaware, Microillusions, Tiger Media, PEAL Educational Software, Miles Computing, Activision, Datamost, Sega, Passport Designs, and Edu-Ware Services.
(Public Company; Computer Software industry)
1983 — 1983 (less than a year)
1977 — 1987
ACM