Principle Technical Designer at Midway Games PLC
Newcastle upon Tyne, United Kingdom
Principle Technical Designer at Midway Games PLC
Newcastle upon Tyne, United Kingdom
Videogame designer with extensive experience in Level Design for Action games (First and Third Person), RPGs and online variations of both.
I have worked with every iteration of the Unreal engine from Epic games at a professional level and have a comprehensive knowledge of nearly every aspect of the engine.
Level Design, Technical Design, Game Design, UnrealScript, Kismet, Massively Multiplayer Games
(Public Company; Computer Games industry)
June 2006 — Present (2 years 5 months)
Responsible for designing and supporting tools and game systems used by other designers for use in implementing misisons and features in Wheelman.
Additional tasks include design of all onfoot portions of Wheelman from player movement to Enemy AI, overseeing the balance of systemic game features and scripting the occassional mission.
(Public Company; 201-500 employees; Computer Games industry)
February 2005 — August 2005 (7 months)
Lead Designer on Theatres of War (Working Title) a large-scale PvP MMFPS wargame.
Responsible for all aspects of games design as well as prototype script development.
Danced for Publishers.
(Public Company; 201-500 employees; Computer Games industry)
November 2004 — February 2005 (4 months)
Responsible for design and implementation of creature AI/spawning and NPC quests in Warhammer Online.
(Public Company; 201-500 employees; Computer Games industry)
June 2003 — November 2004 (1 year 6 months)
Responsible for creation of buildings and terrain for Warhammer Online using proprietry tools.
(Privately Held; 51-200 employees; Computer Games industry)
January 2002 — November 2002 (11 months)
Responsible for design of levels using Unreal Engine 2 for Stem Cell (Working title).
Music Production 2000 — 2001