Robert Hale

Principle Technical Designer at Midway Games PLC

Newcastle upon Tyne, United Kingdom

Current
  • Principal Technical Designer at Midway Games PLC
Past
  • Lead Designer at Climax Online
  • Technical Designer at Climax Online
  • Level Designer at Climax Online
  • Level Designer at Runecraft Ltd
Education
  • Leeds College of Music
Connections
48 connections
Industry
Computer Games
Websites

Robert Hale’s Summary

Videogame designer with extensive experience in Level Design for Action games (First and Third Person), RPGs and online variations of both.

I have worked with every iteration of the Unreal engine from Epic games at a professional level and have a comprehensive knowledge of nearly every aspect of the engine.

Robert Hale’s Specialties:

Level Design, Technical Design, Game Design, UnrealScript, Kismet, Massively Multiplayer Games


Robert Hale’s Experience

  • Principal Technical Designer

    Midway Games PLC

    (Public Company; Computer Games industry)

    June 2006Present (2 years 5 months)

    Responsible for designing and supporting tools and game systems used by other designers for use in implementing misisons and features in Wheelman.

    Additional tasks include design of all onfoot portions of Wheelman from player movement to Enemy AI, overseeing the balance of systemic game features and scripting the occassional mission.

  • Lead Designer

    Climax Online

    (Public Company; 201-500 employees; Computer Games industry)

    February 2005August 2005 (7 months)

    Lead Designer on Theatres of War (Working Title) a large-scale PvP MMFPS wargame.

    Responsible for all aspects of games design as well as prototype script development.

    Danced for Publishers.

  • Technical Designer

    Climax Online

    (Public Company; 201-500 employees; Computer Games industry)

    November 2004February 2005 (4 months)

    Responsible for design and implementation of creature AI/spawning and NPC quests in Warhammer Online.

  • Level Designer

    Climax Online

    (Public Company; 201-500 employees; Computer Games industry)

    June 2003November 2004 (1 year 6 months)

    Responsible for creation of buildings and terrain for Warhammer Online using proprietry tools.

  • Level Designer

    Runecraft Ltd

    (Privately Held; 51-200 employees; Computer Games industry)

    January 2002November 2002 (11 months)

    Responsible for design of levels using Unreal Engine 2 for Stem Cell (Working title).


Robert Hale’s Education

  • Leeds College of Music

    Music Production 20002001


Additional Information

Robert Hale’s Websites:

Robert Hale’s Groups:

  •    International Game Developers Association
  •    Unreal Developers

Robert Hale’s Contact Settings

Interested In:

  • career opportunities
  • job inquiries
  • expertise requests
  • reference requests
  • getting back in touch

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