
Stereographer/Digital Effects Supervisor at Sony Pictures Imageworks
Greater Los Angeles Area

Stereographer/Digital Effects Supervisor at Sony Pictures Imageworks
Greater Los Angeles Area
Rob Engle has extensive experience in the resurgent field of stereoscopic cinema, having supervised the 3-D adaptations of "The Polar Express," "Monster House," "Open Season" and, most recently, "Beowulf." His current 3-D projects include the live action feature "G-Force" for Jerry Bruckheimer Films and Walt Disney Pictures, "Jonas Brothers: The 3D Concert Experience" for Disney and "Cloudy with a Chance of Meatballs" for Sony Pictures Animation.
In addition to his 3-D work, Rob's has a broad background in live-action visual effects look development, supervision and R&D.
He is active in the community with volunteer work at the Visual Effects Society and SIGGRAPH.
3D filmmaking, effects supervision, CG look development, lighting, rendering technology, software and hardware technology development
(Non-Profit; 1-10 employees; Motion Pictures and Film industry)
January 2008 — Present (1 year 7 months)
Co-chair of Archives Committee
(Public Company; SNE; Motion Pictures and Film industry)
May 2004 — Present (5 years 3 months)
Responsible for composition and final delivery of stereoscopic films:
* Polar Express: The IMAX 3D Experience
* Monster House 3D
* Open Season: The IMAX 3D Experience
* Beowulf 3D (digital 3D and IMAX)
* G-Force 3D
* Cloudy with a Chance of Meatballs 3D
Stereoscopic Visual Effects:
* Jonas Brothers: The 3D Concert Experience
(Public Company; Motion Pictures and Film industry)
June 2000 — November 2005 (5 years 6 months)
Responsible for look development, technology R&D and shot delivery for:
* Stuart Little 2
* Charlie's Angels: Full Throttle
* Peter Pan
* The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
(Public Company; Motion Pictures and Film industry)
January 1998 — June 2000 (2 years 6 months)
Lighting, Compositing and Pipeline R&D for films:
* Godzilla
* Stuart Little
* Hollow Man
In-house compositing software development.
* What Lies Beneath
* Cast Away
(Public Company; Motion Pictures and Film industry)
July 1996 — December 1997 (1 year 6 months)
Rendering pipeline design and development. Production software support.
* Anaconda
* Contact
* Starship Troopers
(Public Company; Semiconductors industry)
July 1988 — July 1996 (8 years 1 month)
Member of software team responsible for Computer Aided Design tools used for design and test of Integrated Circuit components.
(Motion Pictures and Film industry)
June 1995 — September 1995 (4 months)
Creation of software plug-ins for Flame systems and in-house compositing software. RenderMan shader debugging support.
* Mission Impossible
(Privately Held; 1-10 employees; Entertainment industry)
June 1983 — December 1987 (4 years 7 months)
Responsible for installation and maintenance of audio systems in churches and nightclubs in Honolulu, Hawaii. On call for emergency repairs for nightclub systems including audio and video equipment. Summer/Winter holiday position.
MS , Computer Science , 1994 — 1996
Focus: Computer Graphics and Operating Systems
BS , Electrical and Computer Engineering , 1984 — 1988
1977 — 1984
* Hollywood Post Alliance Judge’s Award for Creativity and Innovation in Post Production for “Beowulf 3D” stereoscopic post-production pipeline, 2008
* U.S. Patent awarded -- "System and process for digital generation, placement, animation and display of feathers and other surface-attached geometry for computer generated imagery", 2008
* U.S. Patent awarded -- "System and method for documenting composite data products", 2005
* Eagle Scout