Experienced Software Developer
Orange County, California Area
Experienced Software Developer
Orange County, California Area
More than 15 years game-programming experience. I've done just about everything that goes into a game; player control and gameplay logic, camera control, character animation, skinning, physics engine integration, vehicle physics, rendering fora bunch of platforms, sound system integration, data exporters, data converters, data streaming systems, networking, optimization, debugging, etc...
Platforms: Windows, PSP, PS2, PS3, XBOX
Languages: C++, C#, Perl, PHP, SQL, Lua, Vector Unit Programming
Optimization, debugging, real-time system, game engine design and implementation, data streaming, physics, particle effects, game logic, traffic simulation, AI, character animation, skinning, complete tools pipeline, XML, 3DSMax exporting, 3DSMax plugins, OpenGL, DirectX, Vertex and Pixel shaders, networking, occlusion culling.
(Computer Games industry)
October 2005 — Present (4 years 3 months)
I'm available for software development contracting.
(Privately Held; 11-50 employees; Computer Games industry)
August 1999 — October 2005 (6 years 3 months)
Started Papaya Studio with two other people. As Technical Director I wrote the exporting and data conversion tools and game engine. Designed an implemented engine enhancements. Managed programming team of up to 6 programmers. Implemented a PS2 title in about 11 months with only 3 other programmers.
(Computer Games industry)
May 1998 — July 1999 (1 year 3 months)
(Computer Games industry)
May 1996 — May 1997 (1 year 1 month)
(Public Company; Computer Games industry)
August 1993 — April 1996 (2 years 9 months)