Roar Flolo

Experienced Software Developer

Orange County, California Area

Current
  • Freelance at Roar Flølo
Past
  • Technical Director at Papaya Studio
  • Software Engineer at Looking Glass Studios
  • Software Engineer at DiMaga Studio
Connections
76 connections
Industry
Computer Games
Websites

Roar Flolo’s Summary

More than 15 years game-programming experience. I've done just about everything that goes into a game; player control and gameplay logic, camera control, character animation, skinning, physics engine integration, vehicle physics, rendering fora bunch of platforms, sound system integration, data exporters, data converters, data streaming systems, networking, optimization, debugging, etc...

Roar Flolo’s Specialties:

Platforms: Windows, PSP, PS2, PS3, XBOX
Languages: C++, C#, Perl, PHP, SQL, Lua, Vector Unit Programming
Optimization, debugging, real-time system, game engine design and implementation, data streaming, physics, particle effects, game logic, traffic simulation, AI, character animation, skinning, complete tools pipeline, XML, 3DSMax exporting, 3DSMax plugins, OpenGL, DirectX, Vertex and Pixel shaders, networking, occlusion culling.


Roar Flolo’s Experience

  • Freelance

    Roar Flølo

    (Computer Games industry)

    October 2005Present (4 years 3 months)

    I'm available for software development contracting.

  • Technical Director

    Papaya Studio

    (Privately Held; 11-50 employees; Computer Games industry)

    August 1999October 2005 (6 years 3 months)

    Started Papaya Studio with two other people. As Technical Director I wrote the exporting and data conversion tools and game engine. Designed an implemented engine enhancements. Managed programming team of up to 6 programmers. Implemented a PS2 title in about 11 months with only 3 other programmers.

  • Software Engineer

    Looking Glass Studios

    (Computer Games industry)

    May 1998July 1999 (1 year 3 months)

  • Software Engineer

    DiMaga Studio

    (Computer Games industry)

    May 1996May 1997 (1 year 1 month)

  • Software Engineer

    Funcom

    (Public Company; Computer Games industry)

    August 1993April 1996 (2 years 9 months)


Additional Information

Roar Flolo’s Websites:


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