Game Designer, Published Author
Hong Kong
Game Designer, Published Author
Hong Kong
Long:
Game designer and published author with over 2 years of industry experience, a B.A. in English, and a Game Design degree.
• Lead designer / writer on 2-part educational RPG series for the DS and 2 casual games for the PC and Mac
• Game designer / writer on upcoming game based on a popular Cartoon Network franchise
• Created systems and mechanics for an RPG, a casual dash game, and a trivia / board game hybrid
• Wrote & maintained 4 full-length design docs, 10 shorter design docs, several pitches, dialogue & cutscenes
• Scripted levels for PC dash game, boards for PC trivia game, and dialogue for RPG using in-house toolsets
• Created 1 full-conversion game in UT – Seas of Europa – 2 board games, 2 level mods, and 2 Flash games
• Designed 8 user-interface systems, prototyping two and implementing several others
• Twice-published author on Gamasutra – 3-part article titled Katamari Damacy – A Critique & a postmortem
• Graduated from secondary schools with Honors; won 2 game design awards at VFS; won 1 ELAN for Seas
• Worked 10 years in professional team environments
Short:
I make games. I would love to continue to make games.
Specialize in all aspects of writing that revolve around the creation of a game, from the creative to the technical, as well as systems and mission design – including combat tweaking, AI tuning, level planning, mission scripting, and encounter tuning. Experience in front-end design, cutscenes, scripting, and pitching.
(Computer Games industry)
June 2009 — Present (6 months)
(Computer Games industry)
March 2007 — Present (2 years 9 months)
Seventh full-time employee at a small educational games company based out of Honolulu, HI. Making games with a purpose. In paradise. Not bad.
As the resident game designer, I:
- Created and maintained all game design documentation, including design docs and game pitches
- Wrote dialogue and cutscenes for our educational RPG
- Scripted levels, game board layouts, and dialogue using in-house proprietary toolsets
- Play tested levels and mechanics both on paper and in game
- Created and helped implement all user interfaces
- Ran all play test sessions, with users ranging from 7-year-old children to 37-year-old women
- Collaborated with Lead QA and QA Testers on bugs found and bugs fixed
- Was in charge of a Junior Game Designer
- Acted as producer on several occasions, creating programming / design schedules and asset lists
(Partnership; 1-10 employees; Computer Games industry)
June 2006 — October 2006 (5 months)
- Wrote and/or edited almost all documentation for Outsourced Games' flagship title Seas of Europa
- White-boxed SoE level design in Unreal Ed, with set dec trials
- Pipelined art assets into the Editor and then into game
- Code monkey - second to David Bowring - on SOE, working on almost everything except the heavy gameplay programming
- Handled much of QA and bug tracking
(Public Company; 51-200 employees; Insurance industry)
June 1999 — September 2005 (6 years 4 months)
- Handled most editing/proofing of multiple reports to ensure consistency
- Entered insurance rates/figures in MS-DOS with the 10-key pad
- Compiled spreadsheets of various insurance-related facts for in-house use
- Built trusting relationship with supervisor; able to work from home last 3 years at company
(Public Company; 10,001 or more employees; Banking industry)
September 2002 — July 2005 (2 years 11 months)
- Helped coordinate new system for processing insurance policy agent changes
- Solely managed individual insurance policy agent changes
- Carried out data entry of annuities through Internet program EAI
- Interacted with clients via Lotus Notes
Diploma , Video Game Design , 2005 — 2006
- Intense 1-year Game Design program
- Produced fully working 15-minute game demo (Seas of Europa) on 12-week production cycle with team of 4 (Outsourced Games)
Bachelor of Arts , English , 2002 — 2005
- In Film program for 1 year
- Transfered back to English
- Graduated with Honors with B.A. in English
- Cumulative GPA of 3.67
Bachelor of Arts , English , 2000 — 2002
- Studied English and Film for 2 years
- Cumulative GPA of 3.95
- Transfered to UW-Milwaukee for Film program
Reading, writing, comics, television, movies, anime, video games, fishing and other outdoor activities
- 3-part critique of Katamari Damacy published on Gamasutra
- Seas of Europa Postmortem published on Gamasutra
- Best Game: Seas of Europa - VFS Game Design Awards (2006)
- Best Game Design: Where the Sun now Stands - VFS Game Design Awards (2006)
- Best Art Direction in a Student Game: Seas of Europa - ELANS (2008)
- Nominated for Best Student Game: Seas of Europa - ELANS (2008)
- Graduated with Honors from UW-Milwaukee
- Scholarship to attend NAU for 2 years based on volunteering a certain number of man-hours each semester