
Interaction Architect at Seven Simple Machines
Greater Seattle Area

Interaction Architect at Seven Simple Machines
Greater Seattle Area
As an Information Architect and User Experience Designer, I’ve lead, or contributed to, the design of products for social networking apps, mobile apps, and content sites. My responsibilities range from idea generation, user advocacy, through to communicating interface design.
User Advocacy - Worked to closely with usability counterparts as both observer and in a support role. Utilized experiences and insights from real users throughout the design cycle.
Idea Generation - Lead agile and waterfall teams in collaborative brainstorming sessions by framing the process with research; research that includes persona-driven user scenarios, competitive research, and analysis of the existing product. Helped the team understand goals and tasks that would ultimately result in clear and intuitive interaction design.
Interface Design - Served as the primary functional and visual designer for a variety of customer-facing products. Supported the reuse of established design, brand, and interaction patterns, and created original interfaces where no model existed. Was responsible for first interaction model inventory as part of an effort to enforce design consistency for a rapidly developing web application.
Communicating Design - Produced a wide variety of deliverables capable of communicating to business and product leaders, designers, and developers. Documentation included: low-fidelity snapshots of design sessions, detailed wireframes, visual mockups, essential use cases, industry-standard user flows, visually rich flow maps, sitemaps, functional specifications, etc. Contributed to the formation of a "Visual Vocabulary for Rich Internet Applications," a diagramming language or communicating conditional interface specifications.
Information Architecture, User Experience Design, Interface Design, Agile Methodology Experience, Social Networking Experience, Mobile Application design
(Privately Held; Information Technology and Services industry)
March 2009 — Present (9 months)
(Privately Held; Computer Software industry)
November 2007 — February 2009 (1 year 4 months)
(Privately Held; 11-50 employees; Internet industry)
October 2006 — September 2007 (1 year )
I serve as an Information Architect and User Experience Designer. From initial business requirements I work with a product manager, developers and sometimes an additional designer to craft the user flow, interface and scope of the features. I act primarily as interface designer and user experience advocate. I produce documentation that communicates the intended design between stakeholders and developers. As part of the design team I work to further the use and understanding of user focused innovative UI.
(Internet industry)
2006 — 2007 (1 year )
(Public Company; 51-200 employees; UNTD; Internet industry)
September 2005 — October 2006 (1 year 2 months)
I was responsible for developing a variety of features and user flows for product changes that occurred across the site. I worked closely with Product Managers, Usability Specialists, Graphic Designers and Developers to craft user experiences that extended people's ability to find and re-connect with people from their past. I produced extensively detailed functional specifications for products that encouraged people to share their lives and engage others on the site.
I lead design on what has become the most successful site feature at Classmates.com. By redesigning the interaction around this one feature subscription upgrades are nearly ten times that of the formerly most popular feature.
(Public Company; 51-200 employees; dwgn.ob; Internet industry)
February 2005 — September 2005 (8 months)
As a UI designer focused on user experience and architecture, my duty was to help author mobile application interfaces that were both engaging and usable. I helped diagram the architecture as well as design the actual UI for projects for Rolling Stone, Napster, and others, across a variety of mobile devices.
(Educational Institution; 201-500 employees; Internet industry)
2001 — 2004 (3 years )
I was responsible for design, architecture, content aggregation and front-end coding for the entire site. http://www.engr.uky.edu
(Internet industry)
1999 — 2000 (1 year )
AAS-CISN , Networking , August 2000 — May 2002
Philosophy 1999 — 2000
Information Architecture, user experience design, graphic design, mobile design, philosophy, interface design, innovation, trendwatching, human computer interaction, usability, learning, memory, consciousness studies, literary and critical theory, linguistics, semantics, anthropology, music,
SIG-CHI, SIG-IA, ASIS&T