
Product Architect, Experienced Executive and Chief Technologist
Greater Boston Area

Product Architect, Experienced Executive and Chief Technologist
Greater Boston Area
In my third decade as a professional software developer, I keep finding new challenges that provide the opportunity to create game changing software. From the breakthroughs in development tools in my early years, to major contributions to strings of award winning software at Symantec, to the thrilling startups of the last decade, I keep delivering quality software on aggressive schedules with limited resources. If you own a computer you are using at least one product I have worked on. You may use one of my inventions every day to stay safe from malicious attacks on your computer.
Whether a given job requires me to lead innovation by architecting the software or pumping out code, or if my role is to raise VC funding by showing investor the technology roadmap, I am tenacious and will get the job done. I know how to align with sales and marketing, creative teams, and every facet of software companies to break down walls and ship award winning products.
My goal is to continue to join great partners to make stellar products that provide meaningful value to customers.
(Privately Held; Computer Games industry)
April 2008 — Present (1 year 10 months)
Director of Technology for Quick Hit Sports (formerly Play Hard Sports). As the company's 6th employee, I designed the system architecture, developed prototypes for all tiers, and built and served as the Technical Director managing the Core Technology, Web, and game client teams.
The system uses a modern n-tier architecture with MySQL as the database foundation, an enterprise Java-based application tier, a LAMP-based PHP web tier, and an Actionscript 3-based game client implemented as both a Flash in-browser game and a high resolution Adobe AIR application.
The game currently has over a half a million registered users and continues to grow and scale.
(Privately Held; 11-50 employees; Broadcast Media industry)
September 2007 — March 2008 (7 months)
Working on finetune.com's amazing social music system. Primary duties at present involve adding shopping cart, credit card and payment system to music store. Also working with various types of audio encoding including on-the-fly application of Windows Media DRM. Work involves PHP, Python, Linux, Windows 2003, .NET, Java servlets and desktop applications for Windows and Mac. Responsible for design and implementation of new music store.
(Privately Held; 51-200 employees; Legal Services industry)
March 2007 — July 2007 (5 months)
Product Architect in charge of design of all new products, Work with combination of onshore/offshore teams to build products. Company is in compliance business service space. Company is about 10 years old, profitable, and growing fast.
(Internet industry)
2006 — 2007 (1 year )
Worked with Neural Audio on project to bring high quality audio streaming over the Internet to major consumer electronics manufacturer's products. As Neural's first major customer (while CTO at RadioCentral) I was uniquely aware of the powerful capabilities of their advanced codecs and technologies.
(Internet industry)
2005 — 2006 (1 year )
Founding CTO of new generation custom radio company founded by industry big shots. Created first generation technology for early customers and built company infrastructure with Los Angeles radio programming division and Boston corporate headquarters. Hired and managed engineering staff.
(Privately Held; 51-200 employees; Internet industry)
2003 — 2004 (1 year )
Provided strategic product and technology planning, managed large engineering group engaged in both legacy/income producing systems development and designing next generation platform, and performed executive staff duties reporting to the CEO as Chief Technology Officer.
(Internet industry)
2003 — 2004 (1 year )
(Public Company; 11-50 employees; CSCC; Computer Software industry)
February 2002 — February 2004 (2 years 1 month)
Came in as VP-level advanced technologist and ended up as acting COO and later CTO.
(Internet industry)
2000 — 2003 (3 years )
(Privately Held; 51-200 employees; Broadcast Media industry)
August 1999 — June 2002 (2 years 11 months)
August 1999 – March 2002 (2 years 8 months)
Founding CTO of VC Funded online radio network which created custom programming for major online websites and brands. Chief architect of all technology systems from radio production tools to web-based player with interactive metadata and calls to action. Created custom radio for majors brands such as Lycos, Earthlink, Scour, A&E Television, About.com... Hired and built entire technical team and technology infrastructure. Reported to CEO and assisted in fundraising and other business development activities.
(Internet industry)
1999 — 2000 (1 year )
(Public Company; 10,001 or more employees; SYMC; Computer Software industry)
1998 — 1999 (1 year )
Researched emerging technologies, worked with product groups and field offices around the world, reported to executive staff on intersection of emerging technology and user needs.
(Public Company; 10,001 or more employees; SYMC; Computer Software industry)
1996 — 1998 (2 years )
Invented, designed, built prototype, and championed integration of innovative LiveUpdate technology. Awarded 2 US Patents related to LiveUpdate. Managed developers and QA teams. Held Acting Director of Shared Tech after existing Director promoted to General Manager, ACT! group.
(Public Company; 10,001 or more employees; SYMC; Computer Software industry)
1993 — 1995 (2 years )
Joined the collaborative "Bedrock" project between Apple and Symantec. Shortly after merged into the devtools team responsible for Visual C++ and Visual Cafe. Acted as Development Manager and Product Manager in addition to software design and development.
(Internet industry)
1988 — 1992 (4 years )
(Internet industry)
1984 — 1988 (4 years )
Inventor on 4 issued US Patents (see www.richsad.com)
Honored in 2002 as one of Computerworld's Premier IT 100 Leaders
Jolt Cola Award (Object Professional)
PC Magazine Editor's choice (Numerous products)