Executive Producer at In2Games
Watford, United Kingdom
Executive Producer at In2Games
Watford, United Kingdom
(Computer Games industry)
January 2006 — Present (4 years )
Managing all areas of external project development for In2Games innovative Gametrak controller system.
Very interested in talking to developers / freelance artists / programmers and designers who feel they can offer some new gaming experience to the Gametrak consumer.
(Privately Held; 51-200 employees; Computer Games industry)
September 2004 — January 2006 (1 year 5 months)
Management of development teams working on various entertainment titles for both European and US consumption.
(Privately Held; 11-50 employees; Computer Games industry)
May 2004 — September 2004 (5 months)
Short term contract work. Development of game script and AI logic for the Crash Bandicoot Twinsanity project for Vivendi Universal.
(Public Company; 11-50 employees; Computer Games industry)
July 2000 — May 2004 (3 years 11 months)
Managed all technical aspects of small development studio. Responsible for everything from Technology direction and management of the team through to IT issues for the studio.
LTStudios was founded in August 2000 by a small group of like minded individuals who wanted to focus on excellence. In late 2001 LTStudios became a wholly owned subsiduary of Argonaut Games PLC. In May 2004 due to financial difficulties at Argonaut Games, LTStudios was forced to close.
(Computer Games industry)
2003 — 2003 (less than a year)
(Public Company; 501-1000 employees; Computer Games industry)
January 2000 — August 2000 (8 months)
Responsible for management of the development teams at the Europress Studio in Stockport, Manchester.
(Privately Held; 51-200 employees; Computer Games industry)
August 1997 — January 2000 (2 years 6 months)
Resposible for managing the development of the MicroMachines brand - MMV3 localised versions, MMV3 Coinop and MicroManiacs.
(Computer Games industry)
1997 — 2000 (3 years )
(Privately Held; 501-1000 employees; Computer Games industry)
July 1992 — August 1997 (5 years 2 months)
Member of the external production department responsible for managing external development teams working on numerous products. The most noteable of which being Formula 1 for Playstation 1 with Bizarre Creations. Some others include Lemmings For Windows, Damocles, Blue Ice, Mickey Mania and Eliminator.