Richard Brown

currently a freelance artist

Greater Boston Area

Current
  • Artist at Freelance
Past
  • Technical Computer Assistant at MBNA America
  • Weld Repair at Yataka
  • 3D Artist at Rebellion Development
  • Artist at VPTV
  • Graphics Editor at Tom, Dick and Debbie Productions Ltd
  • Operator at Legoland, Windsor
Education
  • Brunel University
  • Cherwell School
Connections
279 connections
Industry
Computer Games
Websites

Richard Brown’s Experience

  • Artist

    Freelance

    (Computer Games industry)

    2008Present (1 year)

    Paternity leave and work as a freelance independent contractor.

    In game and UI art and design for iPhone and XNA projects using the Unity Engine.

  • 3D Artist

    Tilted Mill Entertainment

    (Privately Held; 11-50 employees; Computer Games industry)

    July 2006March 2008 (1 year 9 months)

    3D Environmental Artist - Built and textured more than 70 buildings and a large assortment of props for Sim City:Societies (EA - PC, Nov 2007).

    Built and textured 25 buildings, rubble models, props and building animations for the expansion pack - Destinations (EA - PC, June 2008)

  • Technician and Artist

    Information Technology Exchange

    (Non-Profit; 1-10 employees; Computer Hardware industry)

    June 2005July 2006 (1 year 2 months)

    A voluntary position which primarily included work building and reconditioning donated computer hardware so that people can have access to cheap computers in the State of Maine who would not otherwise have the opportunity.

    Computer technician, repairing people's computer problems for the "PC Medix" portion of the ITE project that helps fund the primary operation.

    Graphic Artist, help out with evening classes to high school students and parents who want to learn the basics to graphical software such as Photoshop, as well as how to set up and use digital cameras and improve the photo's they have shot.

    Freelance Artist, to provide graphical designs for local enterprises that include logo and stationary design needs.

  • 3D Artist

    Earthwave Studios

    (Privately Held; Computer Games industry)

    May 2005July 2006 (1 year 3 months)

    3D Environment/Character artist and texture work for a multi user game including: FFS, RPG and racing elements. Experienced the “Torque” game engine. Primary position is building the 3D models of the monsters within the game.

  • Technical Computer Assistant

    MBNA America

    (Public Company; 10,001 or more employees; Banking industry)

    April 2005June 2005 (3 months)

    MBNA America, Rockland, Maine, USA
    • As a temporary worker – Sterilized 400 computer systems readying them for relocation
    • Participated in the organization and grouping of hardware so that they could be relocated from the closed site to New Jersey, Cleveland, Belfast and for charitable donations.
    • Discussed with Area Department IT Director – New hardware acquisitions which would lead to considerable financial long term savings

  • Weld Repair

    Yataka

    (Public Company; 501-1000 employees; Automotive industry)

    20032003 (less than a year)

    Welder and machine operator for safety critical Honda suspension arms, exhaust systems and fuel tank components, performing repairs and maintaining a high level of finish and quality control.

  • 3D Artist

    Rebellion Development

    (Privately Held; 51-200 employees; Computer Games industry)

    20002001 (1 year)

    2D Artist - Background in-game artwork
    3D Artist - Modeller for low/medium poly in-game models (environment: background objects, equipment, weapons, buildings and characters)
    Texture Artist - Textured my models and other models and created texture templates for characters

  • Artist

    VPTV

    (Privately Held; 11-50 employees; Broadcast Media industry)

    20002000 (less than a year)

    Administrator - Updated database for the Oxfordshire Media Forum (OMF) and recruited new members
    Graphic Artist - Designed and created stands for the “PC World 2000 Conference”
    Modeller - Created models of the conference layout
    Runner - Retrieved and delivered artwork and recordings around Oxfordshire and London

  • Graphics Editor

    Tom, Dick and Debbie Productions Ltd

    (Privately Held; 1-10 employees; Broadcast Media industry)

    20002000 (less than a year)

    Graphics and Video Editing - Video editing and graphics for corporate videos and programs for Channel 6, the Oxford Channel
    Technical Support - Communicating with clients to ensure that products meet their requirements and that they are able to use the games produced

  • Operator

    Legoland, Windsor

    (Public Company; 501-1000 employees; Recreational Facilities and Services industry)

    September 1998January 1999 (5 months)

    Attractions - Operating rides, looking after groups of children and maintaining safety within the park.


Richard Brown’s Education

  • Brunel University

    BA (Hons) , Industrial Design and Technology , September 1998June 2002

    Modules taken include:
    Application Through Design (Practical use of design theory, energy usage, PIC systems and the interface of those systems)
    Contextual Design (Contemporary design issues and how design affects lifestyle)
    Creative Methods (Ideation and creative thought processes and methods)
    Design Integration (Design projects incorporating all aspects of design)
    Design Studio (History of design, design concepts, ideas and design techniques)
    Managing Product Innovation (Copyright/patent law/trademarks/intellectual property rights)
    Technological Awareness (How and why products work and are manufactured)
    Visual Studies, Graphics, Design, Drawing Systems, and Life Studies

  • Cherwell School

    'A' Levels and GCSE's , 19921998


Additional Information

Richard Brown’s Websites:


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