currently a freelance artist
Greater Boston Area
currently a freelance artist
Greater Boston Area
(Computer Games industry)
2008 — Present (1 year)
Paternity leave and work as a freelance independent contractor.
In game and UI art and design for iPhone and XNA projects using the Unity Engine.
(Privately Held; 11-50 employees; Computer Games industry)
July 2006 — March 2008 (1 year 9 months)
3D Environmental Artist - Built and textured more than 70 buildings and a large assortment of props for Sim City:Societies (EA - PC, Nov 2007).
Built and textured 25 buildings, rubble models, props and building animations for the expansion pack - Destinations (EA - PC, June 2008)
(Non-Profit; 1-10 employees; Computer Hardware industry)
June 2005 — July 2006 (1 year 2 months)
A voluntary position which primarily included work building and reconditioning donated computer hardware so that people can have access to cheap computers in the State of Maine who would not otherwise have the opportunity.
Computer technician, repairing people's computer problems for the "PC Medix" portion of the ITE project that helps fund the primary operation.
Graphic Artist, help out with evening classes to high school students and parents who want to learn the basics to graphical software such as Photoshop, as well as how to set up and use digital cameras and improve the photo's they have shot.
Freelance Artist, to provide graphical designs for local enterprises that include logo and stationary design needs.
(Privately Held; Computer Games industry)
May 2005 — July 2006 (1 year 3 months)
3D Environment/Character artist and texture work for a multi user game including: FFS, RPG and racing elements. Experienced the Torque game engine. Primary position is building the 3D models of the monsters within the game.
(Public Company; 10,001 or more employees; Banking industry)
April 2005 — June 2005 (3 months)
MBNA America, Rockland, Maine, USA
As a temporary worker Sterilized 400 computer systems readying them for relocation
Participated in the organization and grouping of hardware so that they could be relocated from the closed site to New Jersey, Cleveland, Belfast and for charitable donations.
Discussed with Area Department IT Director New hardware acquisitions which would lead to considerable financial long term savings
(Public Company; 501-1000 employees; Automotive industry)
2003 — 2003 (less than a year)
Welder and machine operator for safety critical Honda suspension arms, exhaust systems and fuel tank components, performing repairs and maintaining a high level of finish and quality control.
(Privately Held; 51-200 employees; Computer Games industry)
2000 — 2001 (1 year)
2D Artist - Background in-game artwork
3D Artist - Modeller for low/medium poly in-game models (environment: background objects, equipment, weapons, buildings and characters)
Texture Artist - Textured my models and other models and created texture templates for characters
(Privately Held; 11-50 employees; Broadcast Media industry)
2000 — 2000 (less than a year)
Administrator - Updated database for the Oxfordshire Media Forum (OMF) and recruited new members
Graphic Artist - Designed and created stands for the PC World 2000 Conference
Modeller - Created models of the conference layout
Runner - Retrieved and delivered artwork and recordings around Oxfordshire and London
(Privately Held; 1-10 employees; Broadcast Media industry)
2000 — 2000 (less than a year)
Graphics and Video Editing - Video editing and graphics for corporate videos and programs for Channel 6, the Oxford Channel
Technical Support - Communicating with clients to ensure that products meet their requirements and that they are able to use the games produced
(Public Company; 501-1000 employees; Recreational Facilities and Services industry)
September 1998 — January 1999 (5 months)
Attractions - Operating rides, looking after groups of children and maintaining safety within the park.
BA (Hons) , Industrial Design and Technology , September 1998 — June 2002
Modules taken include:
Application Through Design (Practical use of design theory, energy usage, PIC systems and the interface of those systems)
Contextual Design (Contemporary design issues and how design affects lifestyle)
Creative Methods (Ideation and creative thought processes and methods)
Design Integration (Design projects incorporating all aspects of design)
Design Studio (History of design, design concepts, ideas and design techniques)
Managing Product Innovation (Copyright/patent law/trademarks/intellectual property rights)
Technological Awareness (How and why products work and are manufactured)
Visual Studies, Graphics, Design, Drawing Systems, and Life Studies
'A' Levels and GCSE's , 1992 — 1998