Renaldas Zioma

iPhone Shepherd at Unity Technologies

Copenhagen Area, Denmark

Current
Past
  • Graphics programmer | R&D team at Digital Illusions CE | Electronic Arts
  • Senior Graphics Programmer at Digital Illusions Canada, Inc
  • Lead Programmer at Wireframe Dreams
  • Console Programmer (contractor) at Ivolgamus, UAB
  • Lead Programmer, Team Leader at InteraMotion, LLC
  • System Architect (started as Programmer) at No Magic, Inc
Education
  • Kaunas University of Technology
  • Kauno Technologijos Universitetas
Connections
242 connections
Industry
Computer Games
Websites

Renaldas Zioma’s Summary

Released titles:
. Battlefield : Bad Company (PS3/XBox360)
. Battlefield 2142 (PC)
. Battlefield 2: Special Forces (PC)
. PSI: Syberian Conflict (PC)
. Robin Hood: The Siege (PSOne)

Articles in books:
. GPU Gems 3
. AI Game Programming Wisdom 3
. ShaderX 4
. ShaderX 2

Demoscene achievements:
. 1st place at Breakpoint'07 with 'Suicide Barbie' by TBL
. 1st place at Assembly'06 with 'Startstruck' by TBL (Best Graphics and Best Direction at SceneAwards'07)


Renaldas Zioma’s Experience

  • iPhone shepherd

    Unity Technologies

    (Privately Held; Computer Software industry)

    May 2008Present (1 year 7 months)

    Unity iPhone: Hundreds of games made, thousands of licenses sold, a handful of games in AppStore TOP100!

    Wide range of activities from public presentations to guiding game developers to low level SIMD assembly optimizations.

    Released Unity iPhone 1.5 after GDCE'09 conference
    Released Unity iPhone 1.0.3
    Released Unity iPhone 1.0.2 after GDC'09 conference
    Released Unity iPhone 1.0.1
    Released Unity iPhone 1.0 at Unite'08 conference

  • Graphics programmer | R&D team

    Digital Illusions CE | Electronic Arts

    (Computer Games industry)

    December 2005April 2008 (2 years 5 months)

    Core|R&D, developing technology for a next-gen console title Battlefield:Bad Company (PS3/XBox360).

    Main areas: Destruction tech (never seen before) and dense foliage.
    Additional areas: AI performance improvements (navigation/pathfinding, dynamic covers, general profiling/analysis)

    Published by EA.

  • Senior Graphics Programmer

    Digital Illusions Canada, Inc

    (Computer Games industry)

    February 2005October 2005 (9 months)

    Extended Battlefield2 codebase:
    . Fully dynamic shadowing solution for night-time rendering
    . Underwater rendering
    Battlefield2: Special Forces. Published by EA.

  • Lead Programmer

    Wireframe Dreams

    (Computer Games industry)

    June 2003January 2005 (1 year 8 months)

    Led development of technology for the ‘PSI: Syberian Conflict’ a 3D real-time strategy game for PC platform. Published by Akella.

  • Console Programmer (contractor)

    Ivolgamus, UAB

    (Computer Games industry)

    June 2003September 2003 (4 months)

    Developed 'Robin Hood: The Siege' for Sony Playstation console.
    Published by Phoenix Games.

  • Lead Programmer, Team Leader

    InteraMotion, LLC

    (Privately Held; 1-10 employees; Computer Games industry)

    June 2001February 2003 (1 year 9 months)

    Developed a technology and proof-of-concept demo for the 3D fighting game, based on sensor-less real-time motion recognition for user interaction.

  • System Architect (started as Programmer)

    No Magic, Inc

    (Privately Held; 51-200 employees; Computer Software industry)

    October 1997June 2001 (3 years 9 months)

    Worked on a bunch of different projects ranging from Internet portals (with WAP capabilities) and UI development to hardware communication modules, embedded software (with EDK for WindowsCE) and distributed systems (using DCOM, CORBA and/or EJB).


Renaldas Zioma’s Education

  • Kaunas University of Technology

    BS , Computer Science , September 1996June 2000

    Thesis: 'Radiosity solution for closed scenes using graphics hardware acceleration'.
    Major in Computer Graphics and CAD Systems.

  • Kauno Technologijos Universitetas

    MS (Unfinished) , Philosophy of Science , 2001


Additional Information

Renaldas Zioma’s Websites:

Renaldas Zioma’s Groups:

International Game Development Association [www.igda.org]
Nesnausk! [www.nesnausk.org], demoscene

  •    Demoscene
  •    Game Developers
  •    iPhone Developers - www.iPhoneintouch.com
  •    PSP enthusiasts
  •    Unity
  •    Mobile Monday Lithuania

Renaldas Zioma’s Honors:

Publications:
1. 'GPU-Generated Procedural Wind Animations for Trees', GPU Gems 3, produced by NVIDIA, 2007 Addison-Wesley Professional.
2. ‘Fast Navigation Mesh precomputation and pathfinding on the GPU', AI Game Programming Wisdom 3, 2005 Charles River Media.
3. ‘Dot-Product for efficient detail texture mapping’, ShaderX4 – Lighting and Rendering, 2005 Charles River Media.
4. ‘Better geometry batching using Light Buffers’, ShaderX4 – Lighting and Rendering, 2005 Charles River Media.
5. ‘GPU powered path-finding using precomputed Navigation Mesh approach’, ShaderX4 – Lighting and Rendering, 2005 Charles River Media.
6. ‘Reverse extruded shadow volumes’, ShaderX2 - Vertex and Pixel Shader Programming Tips & Tricks, 2003 Wordware Publishing.

Demoscene awards:
1. 'Suicide Barbie' by TBL, PlayStation Portable, 1st place @ Breakpoint'07.
2. 'Starstruck' by TBL, Amiga1200, 1st place @ Assembly'06.
3. 'Requiem' by TBL, Amiga1200, 3rd place @ Breakpoint'06.


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