
Lead AI development at Guerrilla Games
Amsterdam Area, Netherlands

Lead AI development at Guerrilla Games
Amsterdam Area, Netherlands
Games / AI / Multimedia engineer and team leader, aiming to use technology to create life and fun on digital platforms.
Artificial Intelligence, C++, Small team management, Computer games, Multi-media application development.
(Privately Held; Computer Games industry)
April 2002 — Present (7 years 4 months)
In this role I am responsible for making decisions on generic AI technology and specific applications of this technology. I lead a team of programmers dedicated to making games AI entertaining. So far we have created AI for Shellshock:Nam'67, Killzone, Killzone:Liberation and Killzone 2.
(Public Company; 201-500 employees; Information Technology and Services industry)
March 1998 — April 2002 (4 years 2 months)
Designing, managing and engineering for smaller and bigger multimedia projects.
(Educational Institution; 1001-5000 employees; Research industry)
April 1993 — February 1998 (4 years 11 months)
Conducted research on automated redesign of knowledge-based systems.
Drs , Computer Science , 1986 — 1991