Remco Straatman

Remco Straatman

Lead AI development at Guerrilla Games

Amsterdam Area, Netherlands

Current
Past
Education
  • Universiteit van Amsterdam
Connections
153 connections
Industry
Computer Games

Remco Straatman’s Summary

Games / AI / Multimedia engineer and team leader, aiming to use technology to create life and fun on digital platforms.

Remco Straatman’s Specialties:

Artificial Intelligence, C++, Small team management, Computer games, Multi-media application development.


Remco Straatman’s Experience

  • Lead AI development

    Guerrilla Games

    (Privately Held; Computer Games industry)

    April 2002Present (7 years 4 months)

    In this role I am responsible for making decisions on generic AI technology and specific applications of this technology. I lead a team of programmers dedicated to making games AI entertaining. So far we have created AI for Shellshock:Nam'67, Killzone, Killzone:Liberation and Killzone 2.

  • Technical Project Manager

    Lost Boys Interactive

    (Public Company; 201-500 employees; Information Technology and Services industry)

    March 1998April 2002 (4 years 2 months)

    Designing, managing and engineering for smaller and bigger multimedia projects.

  • Onderzoeker in opleiding (Phd student)

    Universiteit van Amsterdam

    (Educational Institution; 1001-5000 employees; Research industry)

    April 1993February 1998 (4 years 11 months)

    Conducted research on automated redesign of knowledge-based systems.


Remco Straatman’s Education

  • Universiteit van Amsterdam

    Drs , Computer Science , 19861991


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