
Faculty, Flashpoint Academy, Chicago, IL.
Greater Chicago Area

Faculty, Flashpoint Academy, Chicago, IL.
Greater Chicago Area
I graduated in 1999 from the University of Illinois with degrees in both Architecture and Fine Art. Since then I have worked in architecture, video games and education. I am currently full-time faculty at Flashpoint Academy, teaching in the Game Development program.
Software knowledge includes 3D Studio MAX/VIZ, Maya, Photoshop, AutoCAD, Macromedia Flash and Visual Source Safe as well as many word processing, graphics and spreadsheet applications. Many years of experience in technical drafting and modeling, construction techniques as well as education.
(Privately Held; 11-50 employees; Entertainment industry)
June 2008 — Present (1 year 7 months)
www.FlashpointAcademy.com
(Public Company; 201-500 employees; ESI; Higher Education industry)
March 2005 — May 2008 (3 years 3 months)
Head of the School of Drafting and Design for ITT Technical Institute, Greenfield Wisconsin. Degree programs under the School of Drafting and Design include; Bachelor of Science in Digital Entertainment and Game Design, Associate of Applied Science in Computer Aided Drafting and Design, Associate of Applied Science in Information Technology - Multimedia, and Bachelor of Science in Construction Management.
(Public Company; 201-500 employees; CES; Higher Education industry)
May 2005 — July 2006 (1 year 3 months)
Teaching Adobe Photoshop and 3DS Max / 3DS Viz.
(Privately Held; 1-10 employees; Computer Games industry)
December 2004 — July 2006 (1 year 8 months)
Lead Artist for an independent PC based videogame product. Responsible for oversight of all artistic and design content. Oversight of all motion capture through sub-contractor. Lead art team involving 5 artists/animators in a mixed 3DMax/Maya environment.
(Privately Held; 51-200 employees; Computer Games industry)
March 2000 — September 2004 (4 years 7 months)
Videogame artist with strong skills in 3D Studio MAX and Photoshop, specializing in environments and user interface design.
Projects:
Duel Masters: Cobalt for PS2 - UI design/implementation
Leisure Suit Larry: Magna Cum Laude - level artist
NBA Inside Drive 2004 for XBOX - character texturing
Hunter: Wayward for PS2 - UI design/implementation
Hunter: The Reckoning for XBOX - UI design/implementation
NBA Inside Drive 2002 for XBOX - modeling/texturing
Clash of Valor (canceled FPS) - Level Designer/ 3D Modeler
(Privately Held; 51-200 employees; Architecture & Planning industry)
February 1999 — March 2000 (1 year 2 months)
Accomplished a variety of architectural tasks including design, AutoCAD drafting, scheduling, and contractor coordination.
BFA , Fine Art and Craft, speciality Glass , 1997 — 1999
Studies in Fine Art focused on sculptural glass as well as experimentation in both metals and concrete.
BSAS , Architecture , 1992 — 1997
Completed a study abroad program for one year based in Versailles, France, including travel to a dozen different European countries.
1988 — 1992