
President at Quantix Games, game producer and developer
Brazil

President at Quantix Games, game producer and developer
Brazil
Co-founded four companies, one focused in IT and three related to computer games.
With multidisciplinary knowledge and self taught, has been learning computer language since 7 years old. Has developed skills on several areas such as software engineering, graphics, music composition, 3D modeling, 2D animation and art, desktop publishing, design, game and web development, entrepreneurism, creative direction and business.
Produced and developed various applications, web 2.0 front-ends, intranets/extranets, techdemos and games. Has worked on different platforms like PC, mobile/PocketPC, Amiga, MSX and TRS-Color. Knows Linux, Windows and Workbench operating systems as well as hardware assembling, set up and electronic basics. He is also skilled in researching, project management, writing, lecturing and coaching.
His latest endeavor, Quantix Games, is a great project focused on the casual games market, having a studio and providing, along partners around the world, services regarding game production and outsourcing.
If you want to get in touch, feel free to mail him directly or add him as a friend: rcalabrezi@gmail.com.
- Game concept/proposal, creative direction, IP creation
- Business development, project management, R&D
- Engine architecture, graphics & game programming
- GUI, game, level & web design
- MySQL, MS-SQL, PostgreSQL
- ASP, PHP, JavaScript, CSS, HTML
- C/C++, C#, VB/eVB, VBScript/VBA
- OpenGL, Direct3D, HLSL
- ODE, AGEIA physics engines
- PopCap, HGE, XNA frameworks
- Cipher, Jupiter game engines
- Nuendo, Reason, Impulse Tracker composers
- Photoshop; Modo, Maya, Lightwave modelers
(Privately Held; 1-10 employees; Computer Games industry)
January 2008 — Present (1 year 11 months)
After a few years working with games, started a casual game developer company with a strong vision, producing games and providing services to third party developers and companies in Brazil, connecting them to investors, publishers and professionals abroad in order to accomplish their projects.
- Casual games production
- Custom casual games and advergames development
- Brazilian games representation
- Outsourcing
(Privately Held; 1-10 employees; Computer Software industry)
January 2001 — Present (8 years 11 months)
Acted as consultant for known and respectable IT companies in Brazil, developing cutting-edge technology and affordable solutions. Mostly products are web 2.0 services and applications, including some focused in the mobile scope and others in database management.
(Privately Held; 1-10 employees; Computer Games industry)
July 2004 — December 2007 (3 years 6 months)
Driven by a passion for games since child, started in the game industry helping to form this Brazilian company and establishing the commitment along the developers community. Focused in programming, also supplied technical, conceptual, artistic and business know-how in startup stages as well as managed communication between programmers, artists and designers.
- Team building
- Technology research and development
- Engine architecture programming
- Graphics pipeline programming
- Middleware programming
- Gameplay, network, animation and interface programming
- Prototyping and tech demo development
- Texture painting, interface, game and level design
- 3D modeling and rendering
- Music composition and production
- Business relations
- Institutional site development and public developers community support
(Privately Held; 11-50 employees; Financial Services industry)
July 2002 — June 2004 (2 years )
(Privately Held; 201-500 employees; Telecommunications industry)
January 2001 — June 2002 (1 year 6 months)
(Privately Held; 1-10 employees; Computer Software industry)
June 1999 — December 2000 (1 year 7 months)
(Educational Institution; 501-1000 employees; Hospital & Health Care industry)
March 1999 — May 1999 (3 months)
(Privately Held; 1-10 employees; Internet industry)
January 1997 — December 1998 (2 years )
(Privately Held; 1-10 employees; Entertainment industry)
January 1996 — December 1996 (1 year )
Always having the games market in sight, found an opportunity to start a video game rental shop, his first challenge as entrepreneur. Provided outstanding experience for gamers in 90s, bringing a 60 inches screen and latest generation consoles to play with.
(Privately Held; 11-50 employees; Computer Hardware industry)
September 1995 — December 1995 (4 months)
(Privately Held; 5001-10,000 employees; Automotive industry)
January 1993 — December 1993 (1 year )
Technician College , Technician in Data Processing , 1991 — 1993
Robotics, artificial intelligence, top-notch technology, traveling, gaming, photography, operating system development, digital painting and drawing, pixel art, synthetizer keyboards, music compostion, machinima, demoscene, sci-fi, entrepreneurism, investing, executive advice, licensing, recruiting, outsourcing, prodution, representation, properties, startups, Coke