Game Designer at Playdom
San Francisco Bay Area
Game Designer at Playdom
San Francisco Bay Area
Producer/Designer with over a decade of game development experience. Comfortable speaking the language of programmers, designers and artists. Skilled at managing creative professionals and driving the creative process.
Game Systems Design and Documentation, Team Management, Pipeline/Organization, Mocap shoot direction, Project and Budget Management.
(Privately Held; Computer Games industry)
August 2009 — Present (5 months)
(Privately Held; Computer Games industry)
November 2008 — August 2009 (10 months)
Working on games for Social Networks.
Systems Design and balancing for Burning Realms aka Guild of Heroes.
Design on Mafia Wars. Designed Job Mastery and Top Mafia Positions.
Design and balancing on FarmVille. Helped grow app to 6 million daily users in less than 7 weeks from launch.
(Public Company; 51-200 employees; THQI; Computer Games industry)
March 2008 — November 2008 (9 months)
Lead Designer on Red Faction: BEAST for Wii. It was cancelled when THQ closed Locomotive.
(Privately Held; 51-200 employees; Computer Games industry)
August 2006 — January 2008 (1 year 6 months)
Lead Designer on Alpha Protocol 3rd person Action/RPG for 360, PS3 and PC.
(Privately Held; 51-200 employees; Computer Games industry)
December 2005 — July 2006 (8 months)
Systems Designer on Sopranos game.
(Privately Held; 51-200 employees; Computer Games industry)
December 2002 — November 2005 (3 years )
Producer/Lead Designer on Aeon Flux
Producer/Lead Designer on BloodRayne 2
(Privately Held; 11-50 employees; Computer Games industry)
October 1996 — February 2002 (5 years 5 months)
Producer on HanaSaki Gassen (unpublished GBA for Nintendo)
Producer on The Next Tetris Online Edition (Dreamcast)
Producer/Lead Designer on Barbie Team Gymnastics (PC)
Producer/Lead Designer on Figure Skating Demo (shopped around to get Barbie)
Associate Producer on Secret of the Black Onyx (unpublished RPG for PC)
(Government Agency; 51-200 employees; Government Administration industry)
June 1991 — October 1996 (5 years 5 months)
(Privately Held; 51-200 employees; Textiles industry)
February 1990 — June 1991 (1 year 5 months)
Coolest building I've ever worked in.
(Public Company; 51-200 employees; Real Estate industry)
April 1987 — February 1990 (2 years 11 months)
My first "real" job.