Raymond Holmes

Game Designer at Playdom

San Francisco Bay Area

Current
Past
Connections
397 connections
Industry
Computer Games

Raymond Holmes’s Summary

Producer/Designer with over a decade of game development experience. Comfortable speaking the language of programmers, designers and artists. Skilled at managing creative professionals and driving the creative process.

Raymond Holmes’s Specialties:

Game Systems Design and Documentation, Team Management, Pipeline/Organization, Mocap shoot direction, Project and Budget Management.


Raymond Holmes’s Experience

  • Game Designer

    Playdom

    (Privately Held; Computer Games industry)

    August 2009Present (5 months)

  • Lead Designer

    Zynga

    (Privately Held; Computer Games industry)

    November 2008August 2009 (10 months)

    Working on games for Social Networks.

    Systems Design and balancing for Burning Realms aka Guild of Heroes.
    Design on Mafia Wars. Designed Job Mastery and Top Mafia Positions.
    Design and balancing on FarmVille. Helped grow app to 6 million daily users in less than 7 weeks from launch.

  • Lead Designer

    Locomotive Games

    (Public Company; 51-200 employees; THQI; Computer Games industry)

    March 2008November 2008 (9 months)

    Lead Designer on Red Faction: BEAST for Wii. It was cancelled when THQ closed Locomotive.

  • Lead Designer

    Obsidian Entertainment

    (Privately Held; 51-200 employees; Computer Games industry)

    August 2006January 2008 (1 year 6 months)

    Lead Designer on Alpha Protocol 3rd person Action/RPG for 360, PS3 and PC.

  • Senior Designer

    Seven Studios

    (Privately Held; 51-200 employees; Computer Games industry)

    December 2005July 2006 (8 months)

    Systems Designer on Sopranos game.

  • Producer/Designer

    Terminal Reality

    (Privately Held; 51-200 employees; Computer Games industry)

    December 2002November 2005 (3 years )

    Producer/Lead Designer on Aeon Flux
    Producer/Lead Designer on BloodRayne 2

  • Producer/Designer

    Blue Planet Software

    (Privately Held; 11-50 employees; Computer Games industry)

    October 1996February 2002 (5 years 5 months)

    Producer on HanaSaki Gassen (unpublished GBA for Nintendo)
    Producer on The Next Tetris Online Edition (Dreamcast)
    Producer/Lead Designer on Barbie Team Gymnastics (PC)
    Producer/Lead Designer on Figure Skating Demo (shopped around to get Barbie)
    Associate Producer on Secret of the Black Onyx (unpublished RPG for PC)

  • Systems Analyst

    State of Hawaii

    (Government Agency; 51-200 employees; Government Administration industry)

    June 1991October 1996 (5 years 5 months)

  • Systems Administrator

    Crazy Shirts

    (Privately Held; 51-200 employees; Textiles industry)

    February 1990June 1991 (1 year 5 months)

    Coolest building I've ever worked in.

  • Programmer

    Title Guaranty Escrow Services, Inc.

    (Public Company; 51-200 employees; Real Estate industry)

    April 1987February 1990 (2 years 11 months)

    My first "real" job.


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