Gameplay Designer
Oslo Area, Norway
Gameplay Designer
Oslo Area, Norway
My career is focusing on video game design, especially gameplay design of MMOs and RPGs.
Currently I am employed at Funcom working on the MMO The Secret World.
MMO and RPG Gameplay Design, Writing, Agile Project Management
(Public Company; Computer Games industry)
September 2008 — Present (1 year 3 months)
Quest design and implementation
Gameplay progression design and implementation
General MMO world population
(Educational Institution; Higher Education industry)
September 2007 — August 2008 (1 year )
My PhD-project was about educational video game design, decided after a year to go back to development rather than research.
(Computer Games industry)
September 2007 — November 2007 (3 months)
This course covered most aspects on starting up a company in the games industry, and the participants write a business plan, a budget, and an IR-plan during the course.
(Privately Held; Machinery industry)
March 2007 — August 2007 (6 months)
Responsibility: Key Account Management, development management using XP and Scrum. Developed budget and business plan.
Team size: 12
Production time: 1 year
Credited title: Lost Empire: Immortals (development manager)
(Privately Held; Machinery industry)
April 2006 — March 2007 (1 year )
Did concept development, prototyping, documentation, and worked closely with programmers and artists in the preproduction of Pollux Gamelabs' third title, SpinWars.
(Computer Games industry)
2005 — 2006 (1 year )
(Computer Games industry)
2004 — 2005 (1 year )
(Privately Held; 1-10 employees; Computer Games industry)
March 2002 — December 2003 (1 year 10 months)
Reviewing computergames and writing feature articles on computer game culture
(Privately Held; 1-10 employees; Motion Pictures and Film industry)
September 2000 — December 2003 (3 years 4 months)
Evaluating manuscripts, editing, external communication
(Public Company; 10,001 or more employees; Computer Games industry)
September 2000 — February 2003 (2 years 6 months)
Reviewing computer games for the danish Microsoft website
MA , Multimedia Technology , 2007
My thesis at the IT-University of Copenhagen was about concept development of computer games. Particularly how the game designer can widen the target audience of a given game concept by letting the game cater for both toyplay and goalplay by regulating game mechanics.
Game Designer , Computer Game Production , 2005 — 2006
Was Game Designer on:
Production 1: The Clutches of Rottenstein
Production 2: Grogg: Terrifying Tales of the Man-Ape
BA , Film- and Media Science , 2000 — 2004
Selection of Courses Taken:
Audiovisual Communication
Reception Analysis
Media Theory
Film Theory
Communication Theory
Branding
Computer Game Culture
Film History
TV History
music (classical and electronica), diving, jogging, swimming, reading novels, films, writing, composing, game theory, Agile Development particularly in the form of Scrum and XP, games and learning
IGDA