Rasmus Harr

Gameplay Designer

Oslo Area, Norway

Current
Past
  • Game Designer at Pollux Gamelabs
  • Game Designer at Danish National Academy of Digital Interactive Entertainment
  • Game Designer at DADIU
  • Freelance Journalist at PCPlayer
  • Producer at Sunrise Productions
  • Freelance Journalist at Microsoft
Education
  • IT-Universitetet i København
  • DADIU - role: Game Designer
  • Københavns Universitet
  • Mulernes Legatskole
Connections
192 connections
Industry
Computer Games
Websites

Rasmus Harr’s Summary

My career is focusing on video game design, especially gameplay design of MMOs and RPGs.

Currently I am employed at Funcom working on the MMO The Secret World.

Rasmus Harr’s Specialties:

MMO and RPG Gameplay Design, Writing, Agile Project Management


Rasmus Harr’s Experience

  • Gameplay Designer

    Funcom

    (Public Company; Computer Games industry)

    September 2008Present (1 year 3 months)

    Quest design and implementation
    Gameplay progression design and implementation
    General MMO world population

  • PhD-stipendiate

    IT University of Copenhagen

    (Educational Institution; Higher Education industry)

    September 2007August 2008 (1 year )

    My PhD-project was about educational video game design, decided after a year to go back to development rather than research.

  • Advisor

    Oplevelsesiværksætteren

    (Computer Games industry)

    September 2007November 2007 (3 months)

    This course covered most aspects on starting up a company in the games industry, and the participants write a business plan, a budget, and an IR-plan during the course.

  • Development Manager

    Pollux Gamelabs

    (Privately Held; Machinery industry)

    March 2007August 2007 (6 months)

    Responsibility: Key Account Management, development management using XP and Scrum. Developed budget and business plan.
    Team size: 12
    Production time: 1 year
    Credited title: Lost Empire: Immortals (development manager)

  • Game Designer

    Pollux Gamelabs

    (Privately Held; Machinery industry)

    April 2006March 2007 (1 year )

    Did concept development, prototyping, documentation, and worked closely with programmers and artists in the preproduction of Pollux Gamelabs' third title, SpinWars.

  • Game Designer

    Danish National Academy of Digital Interactive Entertainment

    (Computer Games industry)

    20052006 (1 year )

  • Game Designer

    DADIU

    (Computer Games industry)

    20042005 (1 year )

  • Freelance Journalist

    PCPlayer

    (Privately Held; 1-10 employees; Computer Games industry)

    March 2002December 2003 (1 year 10 months)

    Reviewing computergames and writing feature articles on computer game culture

  • Producer

    Sunrise Productions

    (Privately Held; 1-10 employees; Motion Pictures and Film industry)

    September 2000December 2003 (3 years 4 months)

    Evaluating manuscripts, editing, external communication

  • Freelance Journalist

    Microsoft

    (Public Company; 10,001 or more employees; Computer Games industry)

    September 2000February 2003 (2 years 6 months)

    Reviewing computer games for the danish Microsoft website


Rasmus Harr’s Education

  • IT-Universitetet i København

    MA , Multimedia Technology , 2007

    My thesis at the IT-University of Copenhagen was about concept development of computer games. Particularly how the game designer can widen the target audience of a given game concept by letting the game cater for both toyplay and goalplay by regulating game mechanics.

  • DADIU - role: Game Designer

    Game Designer , Computer Game Production , 20052006

    Was Game Designer on:
    Production 1: The Clutches of Rottenstein
    Production 2: Grogg: Terrifying Tales of the Man-Ape

  • Københavns Universitet

    BA , Film- and Media Science , 20002004

    Selection of Courses Taken:
    Audiovisual Communication
    Reception Analysis
    Media Theory
    Film Theory
    Communication Theory
    Branding
    Computer Game Culture
    Film History
    TV History

  • Mulernes Legatskole


Additional Information

Rasmus Harr’s Websites:

Rasmus Harr’s Interests:

music (classical and electronica), diving, jogging, swimming, reading novels, films, writing, composing, game theory, Agile Development particularly in the form of Scrum and XP, games and learning

Rasmus Harr’s Groups:

IGDA

  •    FREE ONLINE MMORPG & MMO GAMES | MMO hub.org
  •    Video Gamers
  •    SCRUM Denmark
  •    VideoGame Professionals
  •    Video Games Design Professionals
  •    Serious Games Group
  •    IT University of Copenhagen (ITU)

Rasmus Harr’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • expertise requests
  • reference requests
  • getting back in touch

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