Raoul Paraschiv

Game Designer at Namco Bandai Networks Romania

Romania

Current
Past
  • Game Designer at Vivendi Games Mobile
  • Game Designer / Lead Level Designer on Assassin's Creed: Altair's Chronicles at Gameloft
  • Level Designer on Brothers In Arms: War Stories at Gameloft
Education
  • Universitatea Româno-Americana din Bucuresti
  • Colegiul National de Informatica "Tudor Vianu"
Connections
170 connections
Industry
Computer Games

Raoul Paraschiv’s Experience

  • Game Designer

    Namco Bandai Networks Romania

    (Privately Held; Computer Games industry)

    December 2008Present (1 year )

  • Game Designer

    Vivendi Games Mobile

    (Privately Held; 51-200 employees; Computer Games industry)

    December 2007December 2008 (1 year 1 month)

  • Game Designer / Lead Level Designer on Assassin's Creed: Altair's Chronicles

    Gameloft

    (Public Company; 1001-5000 employees; GFT; Computer Games industry)

    January 2007November 2007 (11 months)

    Main responsabilities: designing fun and immersive gameplay mechanics, features and story.
    Writing thorough and complete feature documentation;
    Communicating designs clearly to other teams members;
    Coordinate, organize and supervise the Level Design team;
    Responsible for assigning levels to level designers, oversight of the development of the levels, and working with the lead designer to maintain the game's vision through the levels.
    Worked closely with the lead artist and the lead programmer to help the producer keep track of tasks, current level of quality and current state of milestone completion.

  • Level Designer on Brothers In Arms: War Stories

    Gameloft

    (Public Company; 1001-5000 employees; GFT; Computer Games industry)

    June 2006January 2007 (8 months)

    Main duties while working on Brothers in Arms: War Stories:
    Designing a visually attractive architecture along with the Environment Artists.
    Scripting the events in the level, balancing and fine tuning it.
    Act as an interface between the Environment Artists and Programming dpt. to make that level as good as it can be.
    Working as a level designer at the most important Gameloft project at that date was my biggest achievement. Developing "Brothers In Arms – War Stories" for the Nintendo DS platform was my first big challenge and achievement at Gameloft.

  • Marketing Artist

    Gameloft

    (Public Company; 1001-5000 employees; GFT; Computer Games industry)

    June 2005May 2006 (1 year )

    Create various:
    • High quality renders for magazine covers;
    • Screenshots;
    • Presentation material for a variety of purposes;
    • Box cover artwork;
    • Game trailers.

  • Desktop Publisher

    Tellus Romania

    (Privately Held; 11-50 employees; Internet industry)

    June 2004June 2005 (1 year 1 month)

    Creating print advertisements for companies which are included in the publication called "EUROGUIDE".
    "EUROGUIDE" is a discount guide that we edited twice per year.
    The "EUROGUIDE" is dedicated to all the major banks, hotels and TV stations employees. For example: BCR, Raiffeisen Bank, ABN-AMRO, HVB, ING Bank, Volksbank, Marriott Grand Hotel, Ibis, Crowne Plaza, Sofitel, Intercontinental, Antena 1, Prima TV.
    The entire DTP and mostly all the print ads inside the guide were the result of my own imagination and work. I was the only Graphic Designer and my own Copywriter or Art Director.
    Matching the deadline was my first priority in the design process, the catalogue was finished and printed a few days before the set deadline.


Raoul Paraschiv’s Education

  • Universitatea Româno-Americana din Bucuresti

    20022006

  • Colegiul National de Informatica "Tudor Vianu"

    Computer Science 19982002


Additional Information

Raoul Paraschiv’s Groups:

IGDA

  •    International Game Developers Association
  •    Casual Games
  •    Game Camp
  •    Video Gamers
  •    Game Developers
  •    Mobile Content
  •    Game Design Professionals
  •    Game Designers Network
  •    Dutch Games Industry
  •    GameBuddys
  •    Video Game Professionals
  •    Electronic Entertainment Industry Network
  •    Role Playing Game Designers
  •    Gameloft
  •    International Online Developers Association for Games
  •    Gaming: Passion and Profession
  •    Video Game Financing (500+)
  •    Game Design & Programming Networking Group
  •    Level Design
  •    Games Industry Outsource Group
  •    Eastern Europe Game Developers
  •    Games Jobs - The original Iinkedin jobs group for the Games Industry
  •    Board games and game design
  •    FlashGAMM!
  •    Namco Bandai Alumni Group
  •    Gamesrecruit
  •    Jobs in the game industry / Careers in Video Games
  •    TEDx Bucharest
  •    Mobile Games and Applications

Raoul Paraschiv’s Contact Settings

Interested In:

  • career opportunities
  • job inquiries
  • expertise requests
  • reference requests
  • getting back in touch

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