
Visionary Enterpreneur (games, eSports) and Top-Level Manager (account, project and business processing management)
Warsaw Area, Poland

Visionary Enterpreneur (games, eSports) and Top-Level Manager (account, project and business processing management)
Warsaw Area, Poland
Electronic Sports League Poland – emotions released!
http://www.esl.eu/pl
There is no doubt that digital entertainment and computer games rules among all kind of entertainment activities ever invented by human being in his history. Not only in scope of popularity but also as a fastest growing branch of entertainment industry. Computer games become most profitable part of it. Electronic Sports and e-sportsman’s are the essence of this occurrence. It is global phenomenon and has no boundaries. No matter where you leave, what color of skin you have or how old are you...
The Electronic Sports League - ESL - with its 1.000.000 active members and more than 10000 matches per day is the World's biggest online computer gaming league. The league is subdivided into the ESL Pro Series (professional league), the European Amateur Series (amateur league) and the Ladder system, which allows players to enjoy random games without further commitments.
Today:
Marketing, sponsorship, advertising = games, gaming, e-sports... and everything connected... on every platform you can imagine!
Yesterday:
Account management, business solutions development, e-marketing and new media, planning and leading projects, project team management, internet/intranet portals solutions development including usability, content, functionality, technology, procedures, marketing, communication.
(Privately Held; Entertainment industry)
February 2008 — Present (1 year 6 months)
Sporty Elektroniczne Sp. z o.o. (Electronic Sports Ltd.) - official Partner of Electronic Sports League in Poland
We create unique connection between customers and brands. Since 5 years we build and manage on-line gaming communities, with emphasis on organization and development of on-line leagues, off-line conected events and TV. We offer this as an outstanding, very modern and widely implied marketing tool which allows companies reach very perspective and promising audience.
Our activity concentrates around tens of thousands of professional e-sportsman’s, hundreds of thousands of casual players and millions of occasional players – fans of digital entertainment.
You are more than welcome, to ask us how to use these tools to create moments which your customers will never forget!
(Internet industry)
May 2003 — Present (6 years 3 months)
Proffessional e-business Consultant. Official Partner of Electronic Sports League in Poland from the beginning...
(Information Technology and Services industry)
December 2006 — March 2008 (1 year 4 months)
Wide range of business process management activities using corporate portals solutions. Account management, consultancy, project management. Services for Ciech Group (CIE), US Pharmacia, ING NN, Asseco (ABS, ACP), Agora (AGO), Play, Toyota Bank.
(Insurance industry)
November 2004 — April 2007 (2 years 6 months)
Project Manager and in-house Consultant for PZU Group corporate internal portal (PZU, PZU Zycie, PTE, TFI, AM, CIG - 6 companies, 15000 users). Managing of 15 individuals in project execution team and approx. 200 individuals in content editorial group.
(Internet industry)
September 2002 — November 2004 (2 years 3 months)
New media services for Novell, Symantec, Crowley, Polkomtel, AIG TFI, Multibank, GE Capital Bank, Deutsche Bank Group, PZU Life, EFL, Link4, Provident, Michelin, PKN Orlen, Nissan.
(Public Company; 51-200 employees; LBi; Internet industry)
November 2001 — March 2002 (5 months)
New media services for TNT Polska, Philip Morris Polska, Allianz Polska, Ferrero, Grand Theatre – National Opera.
(Internet industry)
April 1999 — June 2001 (2 years 3 months)
Services for PricewaterhouseCoopers (www.taxonline.pl), Hewlett-Packard (printing devices marketing strategy), Tishman Speyer Properties (Nowe Miasto Krakow), Deloitte & Touche (recruitment strategy).
(Partnership; 10,001 or more employees; PwC; Accounting industry)
September 1997 — February 1999 (1 year 6 months)
Coordination of brand rebuilding after global merger with Coopers&Lybrand (for internal purposes). Supervision of use PwC brand, brand new guidelines internal training’s, presentations preparation for Lines of Service. Content management for corporate internet portal and company knowledge database.
M.A. , management and marketing , 2001 — 2003
B.A. , management and marketing , 1995 — 1998
business developing, strategic planning, management and marketing, internal communiacation, entertainment, e-business, e-commerce, wireless communication, mobile computing, content and usability improvement, computer games, electronic sports, esports, e-sports, console games, mobile games, browser games, in-game advertising, gaming...