Shader Writer at Weta Digital
New Zealand
Shader Writer at Weta Digital
New Zealand
Nowadays working on shaders, shader tools and assets for Weta.
Before that, was part of pipeline team being busy with artist friendly tools for Vanguard Animation in Vancouver.
(Privately Held; 201-500 employees; Motion Pictures and Film industry)
February 2008 — Present (1 year 10 months)
Changing the world, one shader at the time.
(Privately Held; 51-200 employees; Media Production industry)
March 2006 — September 2007 (1 year 7 months)
Working as a software developer on a studio pipeline.
(Privately Held; 11-50 employees; Information Technology and Services industry)
November 2004 — March 2006 (1 year 5 months)
Head and member of all the Interface Design, Usability and Graphics Design operations.
(Privately Held; 201-500 employees; Information Technology and Services industry)
October 1997 — November 2004 (7 years 2 months)