Lead Game Designer at Nekki
Russian Federation
Lead Game Designer at Nekki
Russian Federation
I'm involved in gaming industry since 2003.
Took part as concept or game designer more that 45 mobile, PC and Web game projects in cooperation with 6 game development studios.
Main goals:
-Create casual MMO
-Gather around me and lead the most professional and brave team in gamedevelopment
-Invent new game genre and become famous abroad
-Make Igrostroy.ru the most famous and comfortable place for professional game designers
Current location: Moscow (Russia)
I took part in four major browser games such as:
- Carnage (www.carnage.ru)
- S'emka (www.play-me.ru)
- Starquake (www.starquake.ru)
- Superheroes Online (http://sho.igrostroy.ru)
and number of unannounced projects
My major specialization is game desing for online & casual
markets.
My field of activity:
- game design for casual games
- browser-based MMO games and online fun services
- psychological analysis and adaptation of games for casual market
- adapting video games to mobile or flash games, advertising games
- using brands and licenses for game design.
Feel free to contact me for consulting or something else.
ICQ: 117438705
E-mail: iprospero@gmail.com
Portfolio and blog (rus): http://igrostroy.ru
Profile (eng): http://www.linkedin.com/in/prospero
Profile (rus): http://iprospero.moikrug.ru
Join me in Xing / OpenBC (invitation):
http://www.openbc.com/go/invite/5648206.5b22c1
Add me to your Plaxo address book
https://www.plaxo.com/add_me?u=38656845834&v0=4134831&k0=648516685
-Creation of team for special aims and managment of it, project management,
-Consulting on all fields related to development of games
-Concept & game design
-Adaptation of game design for casual target group
-Tunning of economics system of a game and getting revenue from it
- Adaptation novels and movies to game plots
- Psychological aspects of games
- Movie & game trends analysis
- Typology, psychological research & analysis.
(Privately Held; Computer Games industry)
June 2009 — Present (6 months)
Projects:
-MMO Soccer manager "11x11" (www.11x11.com)
-MMOG "Gladiators" (http://www.mygladiators.com/)
Responsibilities:
-All fields related to game design
-Maintenance of current projects and development of new ones
-Development of strategies for entering new markets
-Tight cooperation with marketing department
(Computer Games industry)
October 2003 — Present (6 years 2 months)
My field of activity:
- game design for casual market
- psychological analysis and adaptation of games for casual market
- adapting of fiction novels and movie scripts for game plots
- adapting video games to mobile or flash games, advertising games
- using brands and licenses for game design.
My experience on this field:
- adaptation of fantasy novel of famous Russian fiction writers Sergei Lukyanenko and Nick Perumov for RPG-game "No Time for Dragons" (PC)
- football manager game licensed by famous football club (not announced yet, Mobile)
- design fo casual & fun pool game (Pool Arena, J2Me)
- set of casual erotic arcade games (Mobile)
- free online flash games (www.gametop.com)
- browser-based multi-user social online game
Milestones of Prosperous Design
2003 - Creation of blog "Polyfabrikati game designa", introduction of application of Theory of Pshycologic types in game design and analysis of its success
2004 - First contract jobs, cooperation with Dynamic Pixels and MGDC.ru teams.
2005 - Introduction of anti-drugs browser MMO game, which, unfortunately didnt get enough investment from government. Invetion of new up-to-date version of tetris, that was published by Herocraft.
2006 - Creation of forum for game designer at www.igrostroy.ru. Development of new generation online gambling game (using virus spreading)
2007 - Creation of "Database of Online games". Participation in unannounced casual project
2008 - Prosperous Design got first investment for development of browser game from angel investor AddVenture (http://addventure.to).
2009 - Round table 'Flash-portal: where are they going" was conducted at FlashGAMM. Prosperous design keeps on searching for investors for Superheroes Online (http://sho.igrostroy.ru)
More information: http://igrostroy.ru
(Computer Games industry)
April 2009 — May 2009 (2 months)
FlashGAMM conference is one of the first conference for flash-games specialists. Main fields covered by conference conclude such things as free flash games, online portals, browser games, online casinos and many others.
Next FlashGAMM will be held in Kiev at fall of 2009.
(Computer Games industry)
December 2008 — May 2009 (6 months)
Starquake is a browser MMORPG about spaceships and aliens.
Responsibilities:
-Forming of team of the project and team managment
-Correction of previous game design and development of new policy
-Development and implementation of set of actions aiming for activization of game activity
- Increasing of survival time of new players
Achievements:
-Introduction of special features for new players such as interactive instructions, registration form in playmode, low levels quests and goods
-Increasing frequency of game events
-Development and implementation of new kind of battle for both high and low levels players
-Introduction of new career and professions system
-Development of secial offline activities
-Correction and development of story-line and legend of the game world
See website for more details: http://www.starquake.ru
(Computer Games industry)
August 2008 — December 2008 (5 months)
Superheroes Online is a browser MMORPG for both russian and westerm markets. In this game you can easily become a Superhero to fight Supervillains and save the world at daily basis with your friends.
Unfortunately due to the lack of investment this project is frozen right now.
(Computer Games industry)
July 2008 — September 2008 (3 months)
Project "Play-me" was the first erotic MMO game in industry.
Responsibilities:
-Develompent of RPG system
-Calculation of economics of the game
-Creation of battle system content
-Partial development of storyline and legend of the game world
(Internet industry)
November 2007 — May 2008 (7 months)
Development and creative lidership of gaming division of company (casual, browser and client MMO games)
Involved in:
- forming strategy for casual, browser and client MMO markets;
- building project teams and project producing;
- creative team management.
Achievements:
-Creation of developing demaprtment from scratch
-Development of great number of projects in both casual and browser games' markets
(Privately Held; 11-50 employees; Internet industry)
May 2006 — September 2007 (1 year 5 months)
Browser-based MMO games and online fun services
(Privately Held; 1-10 employees; Internet industry)
March 2006 — June 2006 (4 months)
- game design for browser-based online games (flash)
- game design for free downloadable games:
Best games:
- Golf Master 3D (flash, Daily 4th Place on NewGrounds.com)
http://www.newgrounds.com/portal/view/312318
- daBomb Pong (flash)
http://www.newgrounds.com/portal/view/311023
- Pac-xon (flash)
http://www.newgrounds.com/portal/view/327718
- KGB Hunter (downloadable)
http://www.gametop.com/download_free_shooting/games_kgb_hunter.html
- Mini golf Pro (downloadable)
http://www.gametop.com/download_free_sport/games_minigolf.html
See website for more details: http://www.gametop.com
(Privately Held; 11-50 employees; Wireless industry)
May 2005 — March 2006 (11 months)
Took part...
- as game designer in 8 game projects
- as project manager in 18 game projects
- as concept designer in 6 game projects
Platforms: J2Me, Symbian, WinMobile, PocketPC
Announced games:
- Kamikaze 2: The Way Of Samurai (rpg/adventure)
- Revival (turn-based global strategy)
- Black Shark (action)
- Blind Fury (platformer arcade)
- Governator 2 (action)
- Soul Catcher (adventure/quest)
- Arcade Park, vol.1 (arcade)
- Ball Rush 2 (experimantal version of arcanoid)
- Sweet Invaders (casual erotic arcade game)
See website for more details: http://www.herocraft.com
(Privately Held; 11-50 employees; Computer Games industry)
June 2004 — May 2005 (1 year )
- took part in 6 PC game projects (1 announced)
- adaptation of sci-fi novel for game plot
(Sergei Lukyanenko, Nick Perumov "No Time for Dragons")
See website for more details: http://kranx.com
(Privately Held; 1-10 employees; Computer Games industry)
March 2004 — June 2004 (4 months)
- game design of 3D-adventure game (not yet announced)
See website for more details: http://www.frodosoft.ru
(Privately Held; Wireless industry)
February 2004 — June 2004 (5 months)
- game design for mobile platforms (J2Me/Brew)
See website for more details: http://www.dp-mobile.ru
(Public Company; 201-500 employees; Packaging and Containers industry)
March 2003 — March 2004 (1 year 1 month)
- package graphic design
- design of transport boxes
- adaptation of corporate identity for packaging
Clients and brends: Miller, Tinkoff, Kozel, PIT, Baltimor, Balkan Star, Nidan Foods, DigiDon, Nestle, Wimm-Bill-Dann, Efes, Baltika, Gallina Blanca, Gerros Group.
See website for more details: http://www.storaenso.com/
(Privately Held; 11-50 employees; Internet industry)
April 2002 — March 2003 (1 year )
- web-projects management
- concept development
- coordination of publicity department
See website for more details: http://r52.ru
(Information Technology and Services industry)
1997 — 2002 (5 years )
- design of corporate identify
- design of presentations for exhibition
- various IT services
The most famous clients:
Trade company "Snegnii Dom"
Financial company "RosAvto"
Bachelor , 1996 — 2003
Russian and World movie industry Experimental psychology, skills traning Socionics, MBTI and other typologies Networking, business connections
"Most useful site" 2002 award
(for "News Cocktail" (news.r52.ru) on "Day of Nizhny Novgorod Internet - 2002")
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"The Best Designed Exposition" 1997 award
(on "Days of economy of the Nizhniy Novgorod region" in Dusseldorf (Germany), 1997)