Programmer at Geomerics Ltd.
Cambridge, United Kingdom
Programmer at Geomerics Ltd.
Cambridge, United Kingdom
Programmer at Geomerics Ltd working on Enlighten, a real-time radiosity solution for PC, Xbox 360 and PS3. Experience with writing clean customer-facing SDK code as well as internal tech.
Computer GraphicsXP, Vista, OSX, Linux, DirectX 9, DirectX 10 and OpenGL, HLSL, GLSL, Pixar's RenderMan, RSL, Maya C++ API, ray-tracing software and global illumination techniques.
(Computer Games industry)
July 2007 — Present (2 years 1 month)
Distinction , MSc Computer Animation , 2006 — 2008
Experience with using OpenGL, RenderMan, ray tracing methods and Maya (including the Maya API). Mostly spent constructing rendering tools for artists and personal use for both animation and real-time applications.
1st Class Honours , BSc Computer Games Programming , 2003 — 2006
Primarily studied real-time graphics and offline-renderer development (ray-tracing/global illumination). Subjects also included physics, A.I. and game mechanics.
Computer Animation, Cycling, Writing
Awards:
expoTEES Virtual World Award
Notable Academic Achievements:
100% Awarded for Ray-Tracing University Project
96% Awarded for 3D Software Rasterising University Project