Ian Wall

Ian Wall

User Experience, User Interface Designer & Artist

Greater San Diego Area

Current
  • Director of User Experience at Active Storage
Past
Connections
214 connections
Industry
Computer Software
Websites

Ian Wall’s Summary

Credited Game Titles:
EverQuest®: Gates of Discord™
EverQuest®: Omens of War™
EverQuest®: Dragons of Norrath™
EverQuest®: Depths of Darkhollow™
EverQuest®: Macintosh Edition
PlanetSide®
Star Wars Galaxies®: An Empire Divided™
EverQuest® 2
Neverwinter Nights® 2
Neverwinter Nights® 2: Mask of the Betrayer

Ian Wall’s Specialties:

I'm a user interface (UI) and user experience (UX) designer. I have over 13 years experience providing user interface, web, interactive, and 3D design as well as art for various products, games and companies. I'm capable of fulfilling UI/UX design and art responsibilities. Additionally, I'm well versed in desktop, web, mobile, interactive, game interface and application design.


Ian Wall’s Experience

  • Director of User Experience

    Active Storage

    (Computer Hardware industry)

    December 2007Present (1 year 8 months)

    • Communicate & collaborate on user experience strategies with the executive team.
    • Develop, evaluate, iterate & implement high quality UI specifications for products, services, & marketing initiatives.
    • Design & oversee design of application user interface including wire frames, mockups & prototypes for presentation to management.
    • Develop, design, & oversee design of marketing materials including: video, interactive prototypes, trade show graphics, branding, & corporate identity.
    • Lead User Experience Group recruitment process & hiring decisions.

  • Director of User Experience

    Ghostfire

    (Privately Held; 11-50 employees; Consumer Electronics industry)

    January 2007March 2008 (1 year 3 months)

    • Communicate & collaborate on user experience strategies with the executive team.
    • Lead & mentor team of artists, HCI specialists, software developers, interactive designers, web designers, information architects, & product managers.
    • Develop, evaluate, iterate & implement high quality UI specifications for products, services, & marketing initiatives.
    • Design & oversee design of application user interface including wire frames, mockups & prototypes for presentation to management.
    • Develop, design, & oversee design of marketing materials including: video, interactive prototypes, trade show graphics, branding, & corporate identity.
    • Act as a liaison with technology to provide business prioritization for development & resource allocation.
    • Lead User Experience Group recruitment process & hiring decisions.

  • Lead Character Artist

    Obsidian Entertainment, Inc.

    (Privately Held; 51-200 employees; Computer Games industry)

    July 2006December 2006 (6 months)

    • Lead & mentor the Character team.
    • Produce high quality 3D characters.
    • Create 3d weapons & items.
    • Create particle effects for in-game characters.
    • Create high quality 2D textures for characters & items.
    • Assist in recruitment & hiring process.

  • Senior Artist

    Obsidian Entertainment, Inc.

    (Computer Games industry)

    October 2005July 2006 (10 months)

    • Produce artwork for in-game GUI.
    • Create high quality 2D textures.
    • Produce high quality 3D characters.
    • Create 3d weapons & items.
    • Create in-game particle effects.
    • Create and manage company & game web sites.

  • Character Artist

    Sony Online Entertainment

    (Public Company; Computer Games industry)

    June 2003October 2005 (2 years 5 months)

    • Produce high quality 3D characters.
    • Create 3d weapons & items.
    • Create particle effects for in-game characters.
    • Create high quality 2D textures for characters & items.
    • Produce artwork for in-game GUI.
    • Work closely with the art lead, environment lead & design team to design a cohesive look & feel for the EverQuest world.

  • Artist

    Sony Online Entertainment

    (Public Company; Computer Games industry)

    May 2001June 2003 (2 years 2 months)

    • Create graphics for in-game interfaces & textures
    • Produce graphic sketches, designs, & copy layouts.
    • Create motion & visuals for interactive multimedia.
    • Design & evaluate visual human interfaces utilizing user-centered design principles.
    • Develop interface content concepts, for games & other new media.


Additional Information

Ian Wall’s Websites:

Ian Wall’s Groups:

  •    Association of Virtual Worlds
  •    FREE ONLINE MMORPG & MMO GAMES | MMO hub.org
  •    Casual Games
  •    Video Gamers
  •    Game Developers
  •    Mobile Content
  •    Mobile Software Development Group
  •    iPhone Developers - www.iPhoneintouch.com
  •    IMGA International Mobile Gaming Awards
  •    Game Creator's Network
  •    Electronic Entertainment Industry Network
  •    Gaming: Passion and Profession

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