Ian Wall

Ian Wall

User Experience, User Interface Designer & Artist

Orange County, California Area

Current
Past
  • Director of User Experience at Active Storage
  • Director of User Experience at Ghostfire
  • Lead Character Artist at Obsidian Entertainment, Inc.
Connections
237 connections
Industry
Computer Software
Websites

Ian Wall’s Summary

Credited Game Titles:
EverQuest®: Gates of Discord™
EverQuest®: Omens of War™
EverQuest®: Dragons of Norrath™
EverQuest®: Depths of Darkhollow™
EverQuest®: Macintosh Edition
PlanetSide®
Star Wars Galaxies®: An Empire Divided™
EverQuest® 2
Neverwinter Nights® 2
Neverwinter Nights® 2: Mask of the Betrayer

Ian Wall’s Specialties:

User Interface (UI), User Experience (UX), Interaction Design, Information Architecture, Branding, Marketing, Graphic Design, Illustration, Motion Graphics, 3D Modeling, Texturing, HCI, Web Design, Wireframing, Usability, Usability Testing, Design Technologist, Interactive Prototypes, Game Design, Mobile Application Design.


Ian Wall’s Experience

  • Senior User Interface Designer

    Blizzard Entertainment

    (Privately Held; Computer Games industry)

    September 2009Present (3 months)

    http://www.worldofwarcraft.com/cataclysm/

  • Director of User Experience

    Active Storage

    (Computer Hardware industry)

    December 2007August 2009 (1 year 9 months)

    • Communicate & collaborate on user experience strategies with the executive team.
    • Develop, evaluate, iterate & implement high quality UI specifications for products, services, & marketing initiatives.
    • Design & oversee design of application user interface including wire frames, mockups & prototypes for presentation to management.
    • Develop, design, & oversee design of marketing materials including: video, interactive prototypes, trade show graphics, branding, & corporate identity.
    • Lead User Experience Group recruitment process & hiring decisions.

  • Director of User Experience

    Ghostfire

    (Privately Held; 11-50 employees; Consumer Electronics industry)

    January 2007March 2008 (1 year 3 months)

    • Communicate & collaborate on user experience strategies with the executive team.
    • Lead & mentor team of artists, HCI specialists, software developers, interactive designers, web designers, information architects, & product managers.
    • Develop, evaluate, iterate & implement high quality UI specifications for products, services, & marketing initiatives.
    • Design & oversee design of application user interface including wire frames, mockups & prototypes for presentation to management.
    • Develop, design, & oversee design of marketing materials including: video, interactive prototypes, trade show graphics, branding, & corporate identity.
    • Act as a liaison with technology to provide business prioritization for development & resource allocation.
    • Lead User Experience Group recruitment process & hiring decisions.

  • Lead Character Artist

    Obsidian Entertainment, Inc.

    (Privately Held; 51-200 employees; Computer Games industry)

    July 2006December 2006 (6 months)

    • Lead & mentor the Character team.
    • Produce high quality 3D characters.
    • Create 3d weapons & items.
    • Create particle effects for in-game characters.
    • Create high quality 2D textures for characters & items.
    • Assist in recruitment & hiring process.

  • Senior Artist

    Obsidian Entertainment, Inc.

    (Computer Games industry)

    October 2005July 2006 (10 months)

    • Produce artwork for in-game GUI.
    • Create high quality 2D textures.
    • Produce high quality 3D characters.
    • Create 3d weapons & items.
    • Create in-game particle effects.
    • Create and manage company & game web sites.

  • Character Artist

    Sony Online Entertainment

    (Public Company; Computer Games industry)

    June 2003October 2005 (2 years 5 months)

    • Produce high quality 3D characters.
    • Create 3d weapons & items.
    • Create particle effects for in-game characters.
    • Create high quality 2D textures for characters & items.
    • Produce artwork for in-game GUI.
    • Work closely with the art lead, environment lead & design team to design a cohesive look & feel for the EverQuest world.

  • User Interface Designer

    Sony Online Entertainment

    (Public Company; SNE; Computer Games industry)

    May 2001June 2003 (2 years 2 months)

    • Create graphics for in-game interfaces & textures
    • Produce graphic sketches, designs, & copy layouts.
    • Create motion & visuals for interactive multimedia.
    • Design & evaluate visual human interfaces utilizing user-centered design principles.
    • Develop interface content concepts, for games & other new media.

  • User Interface Designer

    MicroNet Technology

    (Privately Held; Computer Hardware industry)

    September 1998February 2001 (2 years 6 months)

    Develop User Interface designs for embedded systems.

  • QA Tester

    Interplay

    (Computer Software industry)

    March 1998September 1998 (7 months)

    Quality Assurance testing on Descent: Freespace & Baldur's Gate.

  • Web Designer

    MicroNet Technology

    (Privately Held; Computer Hardware industry)

    September 1995March 1998 (2 years 7 months)

    Develop, design & maintain the company web site & servers.


Additional Information

Ian Wall’s Websites:

Ian Wall’s Groups:

  •    Association of Virtual Worlds
  •    FREE ONLINE MMORPG & MMO GAMES | MMO hub.org
  •    Casual Games
  •    Video Gamers
  •    Game Developers
  •    Mobile Content
  •    Mobile Software Development Group
  •    iPhone Developers - www.iPhoneintouch.com
  •    IMGA International Mobile Gaming Awards
  •    Game Creator's Network
  •    Electronic Entertainment Industry Network
  •    Gaming: Passion and Profession

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