
Artist, Designer, & Entrepreneur
Greater San Diego Area

Artist, Designer, & Entrepreneur
Greater San Diego Area
Credited Game Titles:
EverQuest®: Gates of Discord™
EverQuest®: Omens of War™
EverQuest®: Dragons of Norrath™
EverQuest®: Depths of Darkhollow™
EverQuest®: Macintosh Edition
PlanetSide®
Star Wars Galaxies®: An Empire Divided™
EverQuest® 2
Neverwinter Nights® 2
Neverwinter Nights® 2: Mask of the Betrayer
I am a generalist with expertise in user interface design, 3d modeling, FX and texture creation. I am also well versed in user experience and HCI practices, software design, game design, mobile and web application development.
(Computer Hardware industry)
December 2007 — Present (1 year 1 month)
Active Storage is working on creating the next generation of data storage for Apple users.
• Communicate & collaborate on user experience strategies with the executive team.
• Develop, evaluate, iterate & implement high quality UI specifications for products, services, & marketing initiatives.
• Design & oversee design of application user interface including wire frames, mockups & prototypes for presentation to management.
• Develop, design, & oversee design of marketing materials including: video, interactive prototypes, trade show graphics, branding, & corporate identity.
• Lead User Experience Group recruitment process & hiring decisions.
(Privately Held; 11-50 employees; Consumer Electronics industry)
January 2007 — March 2008 (1 year 3 months)
• Communicate & collaborate on user experience strategies with the executive team.
• Lead & mentor team of artists, HCI specialists, software developers, interactive designers, web designers, information architects, & product managers.
• Develop, evaluate, iterate & implement high quality UI specifications for products, services, & marketing initiatives.
• Design & oversee design of application user interface including wire frames, mockups & prototypes for presentation to management.
• Develop, design, & oversee design of marketing materials including: video, interactive prototypes, trade show graphics, branding, & corporate identity.
• Act as a liaison with technology to provide business prioritization for development & resource allocation.
• Lead User Experience Group recruitment process & hiring decisions.
(Privately Held; 51-200 employees; Computer Games industry)
July 2006 — December 2006 (6 months)
• Lead & mentor the Character team.
• Produce high quality 3D characters.
• Create 3d weapons & items.
• Create particle effects for in-game characters.
• Create high quality 2D textures for characters & items.
• Assist in recruitment & hiring process.
(Computer Games industry)
October 2005 — July 2006 (10 months)
• Produce artwork for in-game GUI.
• Create high quality 2D textures.
• Produce high quality 3D characters.
• Create 3d weapons & items.
• Create in-game particle effects.
• Create and manage company & game web sites.
(Public Company; Computer Games industry)
June 2003 — October 2005 (2 years 5 months)
• Produce high quality 3D characters.
• Create 3d weapons & items.
• Create particle effects for in-game characters.
• Create high quality 2D textures for characters & items.
• Produce artwork for in-game GUI.
• Work closely with the art lead, environment lead & design team to design a cohesive look & feel for the EverQuest world.
(Public Company; Computer Games industry)
May 2001 — June 2003 (2 years 2 months)
• Create graphics for in-game interfaces & textures
• Produce graphic sketches, designs, & copy layouts.
• Create motion & visuals for interactive multimedia.
• Design & evaluate visual human interfaces utilizing user-centered design principles.
• Develop interface content concepts, for games & other new media.