
User Experience, User Interface Designer & Artist
Orange County, California Area

User Experience, User Interface Designer & Artist
Orange County, California Area
Credited Game Titles:
EverQuest®: Gates of Discord™
EverQuest®: Omens of War™
EverQuest®: Dragons of Norrath™
EverQuest®: Depths of Darkhollow™
EverQuest®: Macintosh Edition
PlanetSide®
Star Wars Galaxies®: An Empire Divided™
EverQuest® 2
Neverwinter Nights® 2
Neverwinter Nights® 2: Mask of the Betrayer
User Interface (UI), User Experience (UX), Interaction Design, Information Architecture, Branding, Marketing, Graphic Design, Illustration, Motion Graphics, 3D Modeling, Texturing, HCI, Web Design, Wireframing, Usability, Usability Testing, Design Technologist, Interactive Prototypes, Game Design, Mobile Application Design.
(Privately Held; Computer Games industry)
September 2009 — Present (3 months)
http://www.worldofwarcraft.com/cataclysm/
(Computer Hardware industry)
December 2007 — August 2009 (1 year 9 months)
• Communicate & collaborate on user experience strategies with the executive team.
• Develop, evaluate, iterate & implement high quality UI specifications for products, services, & marketing initiatives.
• Design & oversee design of application user interface including wire frames, mockups & prototypes for presentation to management.
• Develop, design, & oversee design of marketing materials including: video, interactive prototypes, trade show graphics, branding, & corporate identity.
• Lead User Experience Group recruitment process & hiring decisions.
(Privately Held; 11-50 employees; Consumer Electronics industry)
January 2007 — March 2008 (1 year 3 months)
• Communicate & collaborate on user experience strategies with the executive team.
• Lead & mentor team of artists, HCI specialists, software developers, interactive designers, web designers, information architects, & product managers.
• Develop, evaluate, iterate & implement high quality UI specifications for products, services, & marketing initiatives.
• Design & oversee design of application user interface including wire frames, mockups & prototypes for presentation to management.
• Develop, design, & oversee design of marketing materials including: video, interactive prototypes, trade show graphics, branding, & corporate identity.
• Act as a liaison with technology to provide business prioritization for development & resource allocation.
• Lead User Experience Group recruitment process & hiring decisions.
(Privately Held; 51-200 employees; Computer Games industry)
July 2006 — December 2006 (6 months)
• Lead & mentor the Character team.
• Produce high quality 3D characters.
• Create 3d weapons & items.
• Create particle effects for in-game characters.
• Create high quality 2D textures for characters & items.
• Assist in recruitment & hiring process.
(Computer Games industry)
October 2005 — July 2006 (10 months)
• Produce artwork for in-game GUI.
• Create high quality 2D textures.
• Produce high quality 3D characters.
• Create 3d weapons & items.
• Create in-game particle effects.
• Create and manage company & game web sites.
(Public Company; Computer Games industry)
June 2003 — October 2005 (2 years 5 months)
• Produce high quality 3D characters.
• Create 3d weapons & items.
• Create particle effects for in-game characters.
• Create high quality 2D textures for characters & items.
• Produce artwork for in-game GUI.
• Work closely with the art lead, environment lead & design team to design a cohesive look & feel for the EverQuest world.
(Public Company; SNE; Computer Games industry)
May 2001 — June 2003 (2 years 2 months)
• Create graphics for in-game interfaces & textures
• Produce graphic sketches, designs, & copy layouts.
• Create motion & visuals for interactive multimedia.
• Design & evaluate visual human interfaces utilizing user-centered design principles.
• Develop interface content concepts, for games & other new media.
(Privately Held; Computer Hardware industry)
September 1998 — February 2001 (2 years 6 months)
Develop User Interface designs for embedded systems.
(Computer Software industry)
March 1998 — September 1998 (7 months)
Quality Assurance testing on Descent: Freespace & Baldur's Gate.
(Privately Held; Computer Hardware industry)
September 1995 — March 1998 (2 years 7 months)
Develop, design & maintain the company web site & servers.