Phil White

Phil White

Founder and CEO of PSFEI Limited

Gloucester, United Kingdom

Current
  • Founder and CEO at PSFEI Limited
Past
  • Director of Technology and Operations at Persistent Worlds Limited
  • Head of MMO Gaming at Codemasters
  • Operations Manager at Codemasters
  • Consultant at Aris
  • Consultant at Gimlet Management Consultant
  • Consultant at Systems House Limited
Education
  • Brockworth
Connections
347 connections
Industry
Computer Games
Websites

Phil White’s Summary

Founder and CEO of PSFEI Limited (http://www.psfei.com).

PSFEI is a consultancy and services based company specialising in the online gaming industry, project management and business development.

I am a specialist in the video gaming industry, project management and business development.

I have released over 5 video games, working from concept to release to ongoing support and maintenance. I have project managed the world's largest Microsoft development and implementation of Sharepoint and also Europe's largest development and implementation of Biztalk.

I have also identified, negoiated and signed numerous multi million pound deals across the US, Europe and Asia - ensuring the deal promises turn into actual results.

A safe pair of hands in any situation, able to react and adapt as needed to any situation.

Phil White’s Specialties:

Online Gaming, MMO, Video Games, Project Management, Customer Management, Business Development, Technical Skills, Budget Handling, Contract Management, Board Level Reporting, Games, Online, Management, Help, Support, Community, Revenue, Marketing, Planning, Education, Speaker, Conference


Phil White’s Experience

  • Founder and CEO

    PSFEI Limited

    (Privately Held; Computer Games industry)

    January 2006Present (2 years 7 months)

    PSFEI is a consultancy and services based company specialising in the online gaming industry, project management and business development.

    http://www.psfei.com

    I am a specialist in the video gaming industry, project management and business development.

    I have released over 5 video games, working from concept to release to ongoing support and maintenance. I have project managed the world's largest Microsoft development and implementation of Sharepoint and also Europe's largest development and implementation of Biztalk.

    I have also identified, negoiated and signed numerous multi million pound deals across the US, Europe and Asia - ensuring the deal promises turn into actual results.

    A safe pair of hands in any situation, able to react and adapt as needed to any situation.

  • Director of Technology and Operations

    Persistent Worlds Limited

    (Privately Held; 1-10 employees; Computer Games industry)

    February 2006January 2007 (1 year)

    Joint Owner and Director of Operations at Persistent Worlds Limited.
    UK based MMO publisher and operator covering Europe and the US.
    Specialists in online gaming provisioning, set-up and operation.

  • Head of MMO Gaming

    Codemasters

    (Privately Held; 501-1000 employees; Computer Games industry)

    August 2004February 2006 (1 year 7 months)

    Pathfinder and overall control of all online gaming.

    Highlights.
    - Set up of Codemasters Online Gaming division.
    - Identified, managed and negoaited 2 Korean MMO games for the Western market (RFOnline and Archlord).
    - Licensed Dungeons and Dragons Online and Lord of the Rings Online from Turbine to Codemasters.
    - Implemented all aspects on the online service provision for running and generating revenue from online gaming.
    - Planned next 3 years strategy to cover MMO titles and emerging microtransaction gaming markets.

  • Operations Manager

    Codemasters

    (Privately Held; 501-1000 employees; Computer Games industry)

    March 2002August 2004 (2 years 6 months)

    Recruited into the role to provide the depth and experience needed to take the product to market and to build and maintain a revenue stream in accordance with peppercorn business ideas and assumed goals.

    Initial objectives included the creation and handling of a budget of £25 million and building an awareness of the product within the marketplace. This awareness has turned the product from a minor player into one that is mentioned in the same light as the industry giants.

    Next came the structuring and project management of a highly technical team of individuals who had become disillusioned with the progress of the project. Allowing the individuals to have ownership of product areas, lead to an increase in the productivity and morale of the team.

  • Consultant

    Aris

    (Public Company; 1001-5000 employees; Information Technology and Services industry)

    19982002 (4 years)

  • Consultant

    Gimlet Management Consultant

    (Privately Held; 51-200 employees; Information Technology and Services industry)

    19961998 (2 years)

  • Consultant

    Systems House Limited

    (Public Company; 1001-5000 employees; Information Technology and Services industry)

    19951996 (1 year)


Phil White’s Education

  • Brockworth

    19522004


Additional Information

Phil White’s Websites:

Phil White’s Groups:

  •    Gaming People - The Gaming People Expert Network member
  •    SKYPE user member
  •    Association of Virtual Worlds member
  •    Game Developers member
  •    World Gaming Executives member
  •    UK Games Developers member
  •    Electronic Entertainment Industry Network member
  •    International Online Developers Association for Games member
  •    Gaming: Passion and Profession member
  •    Quality Assurance & Localisation Professionals within the UK & Europe! member
  •    Video Gaming Industry Executives member

Phil White’s Honors:

Awarded IGN Community of the Year for 2 years running.
EMEA employee of the year whilst at Aris.


Phil White’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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