
Founder and CEO of PSFEI Limited
Gloucester, United Kingdom

Founder and CEO of PSFEI Limited
Gloucester, United Kingdom
Founder and CEO of PSFEI Limited (http://www.psfei.com).
PSFEI is a consultancy and services based company specialising in the online gaming industry, project management and business development.
I am a specialist in the video gaming industry, project management and business development.
I have released over 5 video games, working from concept to release to ongoing support and maintenance. I have project managed the world's largest Microsoft development and implementation of Sharepoint and also Europe's largest development and implementation of Biztalk.
I have also identified, negoiated and signed numerous multi million pound deals across the US, Europe and Asia - ensuring the deal promises turn into actual results.
A safe pair of hands in any situation, able to react and adapt as needed to any situation.
Online Gaming, MMO, Video Games, Project Management, Customer Management, Business Development, Technical Skills, Budget Handling, Contract Management, Board Level Reporting, Games, Online, Management, Help, Support, Community, Revenue, Marketing, Planning, Education, Speaker, Conference
(Privately Held; Computer Games industry)
January 2006 — Present (2 years 7 months)
PSFEI is a consultancy and services based company specialising in the online gaming industry, project management and business development.
http://www.psfei.com
I am a specialist in the video gaming industry, project management and business development.
I have released over 5 video games, working from concept to release to ongoing support and maintenance. I have project managed the world's largest Microsoft development and implementation of Sharepoint and also Europe's largest development and implementation of Biztalk.
I have also identified, negoiated and signed numerous multi million pound deals across the US, Europe and Asia - ensuring the deal promises turn into actual results.
A safe pair of hands in any situation, able to react and adapt as needed to any situation.
(Privately Held; 1-10 employees; Computer Games industry)
February 2006 — January 2007 (1 year)
Joint Owner and Director of Operations at Persistent Worlds Limited.
UK based MMO publisher and operator covering Europe and the US.
Specialists in online gaming provisioning, set-up and operation.
(Privately Held; 501-1000 employees; Computer Games industry)
August 2004 — February 2006 (1 year 7 months)
Pathfinder and overall control of all online gaming.
Highlights.
- Set up of Codemasters Online Gaming division.
- Identified, managed and negoaited 2 Korean MMO games for the Western market (RFOnline and Archlord).
- Licensed Dungeons and Dragons Online and Lord of the Rings Online from Turbine to Codemasters.
- Implemented all aspects on the online service provision for running and generating revenue from online gaming.
- Planned next 3 years strategy to cover MMO titles and emerging microtransaction gaming markets.
(Privately Held; 501-1000 employees; Computer Games industry)
March 2002 — August 2004 (2 years 6 months)
Recruited into the role to provide the depth and experience needed to take the product to market and to build and maintain a revenue stream in accordance with peppercorn business ideas and assumed goals.
Initial objectives included the creation and handling of a budget of £25 million and building an awareness of the product within the marketplace. This awareness has turned the product from a minor player into one that is mentioned in the same light as the industry giants.
Next came the structuring and project management of a highly technical team of individuals who had become disillusioned with the progress of the project. Allowing the individuals to have ownership of product areas, lead to an increase in the productivity and morale of the team.
(Public Company; 1001-5000 employees; Information Technology and Services industry)
1998 — 2002 (4 years)
(Privately Held; 51-200 employees; Information Technology and Services industry)
1996 — 1998 (2 years)
(Public Company; 1001-5000 employees; Information Technology and Services industry)
1995 — 1996 (1 year)
1952 — 2004
Awarded IGN Community of the Year for 2 years running.
EMEA employee of the year whilst at Aris.