CTO at Socialtext, Inc.
San Francisco Bay Area
CTO at Socialtext, Inc.
San Francisco Bay Area
Social software, Internet, networking & telecommunications, software design & development, networked social dynamics, informatics, digital imaging, language
(Privately Held; 11-50 employees; Internet industry)
January 2003 — Present (5 years 7 months)
(Privately Held; 201-500 employees; Telecommunications industry)
February 1995 — February 2001 (6 years 1 month)
(Public Company; Internet industry)
1996 — 1997 (1 year)
Founding technical lead of this successful e-Customer Relationship Management software company. Worked with CEO to define product, obtain seed funding. Helped assemble engineering team. Worked with software developers on beta and release products.
(Public Company; Internet industry)
1993 — 1995 (2 years)
(Privately Held; Computer Software industry)
1987 — 1988 (1 year)
Programming lead, Rocket Ranger. Created in-house animation tool for use by artists to create game sequences. Created proprietary fast disk I/O utility for Amiga games.
(Public Company; Computer Software industry)
1983 — 1987 (4 years)
Created, co-created and ported games for Commodore 64 home computer and Intellivision home video game system. Created in-house tools and device driver utilities for other artists and game developers. Games included River Raid Intellivision, Master of the Lamps, Hacker II Amiga, Aliens.
(Privately Held; 11-50 employees; Computer Games industry)
June 1981 — September 1982 (1 year 4 months)
Computer Science 1979 — 1981