CEO, Space Time Foam ApS
Copenhagen Area, Denmark
CEO, Space Time Foam ApS
Copenhagen Area, Denmark
Kultur·produkt, n
Culture product or cultural product in Danish. Culture is what human beings do. Product is the outcome of an activity or a process. Kulturprodukt is the product of a human activity or process.
I am an eager consumer and manufacturer of cultural products. In many ways I am the result of my surroundings and experiences.
Kulturprodukt is what I am, and what I do.
Creative direction, graphic design, creative project management, concept development, usability, game design, Scrum mastering
(Privately Held; Computer Games industry)
November 2007 — Present (1 year 9 months)
Space Time Foam ApS is a small independent game developer based in Copenhagen, Denmark.
We believe that simplicity reigns supreme.
The company was founded April 1. 2008 with the dual purpose of:
* making our game Chase Ace Deluxe publicly available
* create the most sublime top-down shooter game ever
Space Time Foam ApS has received a total of 701,500 Danish kroner in prototype- and demo development support for “Chase Ace – Off-World Leagues” from New Danish Screen Spilordning.
(Privately Held; Computer Games industry)
August 2000 — March 2009 (8 years 8 months)
Member of the board as a co-founder and minority share holder of the company.
(Privately Held; Computer Games industry)
August 2000 — April 2008 (7 years 9 months)
Co-founded Titoonic A/S with former colleague Tomas Landgreen in August 2000 and was part of the management team.
Worked with creative project management, art direction, graphic design, game design and concept development.
Notable projects include:
* LEGO WeDo Robotics. Software user interface and content (design, production, creative direction)
* LEGO Mindstorms NXT. Software usability, user interface and content (design, production, creative direction)
* NIKE Olé. MSN Messenger soccer game (game design and creative direction)
(Privately Held; 51-200 employees; Animation industry)
May 1998 — July 2000 (2 years 3 months)
(Privately Held; Myself Only; Design industry)
1995 — June 2000 (5 years)
Hardly graduated yet , Life the Universe and Everything , 1974
graphic design, usability, visual communication, arts, computer games, story "mechanics", illustration, music, motorcycles, manual labour
Personal web site nominated "Most Original" at the first Flash Forward conference in San Fransisco 2000.