Cutscene Animator at Ninja Theory
Cambridge, United Kingdom
Cutscene Animator at Ninja Theory
Cambridge, United Kingdom
I’m a friendly, ambitious and confident young animator. I started drawing as soon as I could handle a pencil and am one of those lucky few whose hobby is his profession. I currently have over 2 years of industry experience, 4 published game titles to my name and a great job in a fantastic company.
In the short-term I will prove myself worthy of promotion and more responsibility at work. My technical and organisational skills are already proving useful.
My long-term goal is to further develop into an accomplished character animator; one worthy of working on more high-profile projects.
On a personal note, I'd like to release my own series of animated shorts. I know It'll take a while, but I’m not afraid of hard work.
Character animation (keyframe and mocap), lip-sync, low-poly modeling, concept art, character rigging, setting up and managing an animation pipeline, XHTML, basic computer hardware setup, touch-typing & presentation.
I'm very experienced and knowledgable of the following software:
Maya, 3DS Max, MotionBuilder, FaceFX Studio, Photoshop, Flash.
(Privately Held; Computer Games industry)
June 2009 — Present (7 months)
(Privately Held; Computer Games industry)
June 2007 — June 2009 (2 years 1 month)
I worked as part of 2 game teams on 4 titles. My responsibilities included:
Dead To Rights: Retribution (PS3 and X360):
• (Keyframe) Realistic biped & quadruped character animation
• (Mocap) Character animation & cutscene construction
• (Keyframe & Mocap) Lip-sync animation
• Implementing a cutscene animation pipeline
• Talking to University students about animation, Blitz & the industry
• Providing technical support for outsourcers
Are You Smarter Than a 5th Grader? (X360 Live):
• Creating, maintaining & documenting an animation pipeline
• Managing a small animation team
• (Biped) Character rigging
• (Mocap) Realistic character animation
• (Low-poly) Modeling & Texturing
Kareoke Revolution: American Idol Encore (PS2, Wii, PS3 & X360):
• (Mocap) Realistic character animation
• (Keyframe) Lip-sync animation
?Unannounced? (X360):
• (Keyframe) Stylised character animation
• (Simple) Character rigging
(Privately Held; Computer Games industry)
August 2005 — September 2006 (1 year 2 months)
I worked as part of 2 game teams on 2 published game titles:
BK: PocketBike Racer (XBox and X360):
• (Biped) Character rigging
• (Keyframe) Stylised character animation
Reservoir Dogs (PC, PS2 and XBox):
• In-game cutscene design & production
• In-game cutscene storyboard art
• (Mocap) Realistic character animation
• (Keyframe) Vehicle animation
• (Low-poly) Modeling & Texturing
First Class With Honours , BA Computer Animation , 2003 — 2007
I learned to produce high-quality, rendered animations from concept to completion. My primary (most relevant) modules included:
Scriptwriting
Digital Imaging
Animation Principles
2D Computer Animation Production
Computer Animation Technology
Character Animation
Creative Animation
Portfolio
Practical Project
A-Level , Art, ICT, English Language and Media Studies , 2001 — 2003
I enjoy: Digital art, design, animation and photography Clay sculpturing Computer games Technology Career opportunities Paintballing and airsofting Movies Military history Pubbing and Clubbing Listening to music Reading
University of Teesside Visualisation Awards (2007). I received the audience award for my "In The Field" character tests, as voted for by the students