
Environment Artist at 343 Industries/Microsoft Game Studios
Greater Seattle Area

Environment Artist at 343 Industries/Microsoft Game Studios
Greater Seattle Area
Currently working at 343 Industries (Microsoft Game Studios) as an Environment Artist.
Titles worked on:
DOOM 4 (Release Date: TBD)
Red Orchestra: Heroes of Stalingrad (Release Date: TBD)
Section 8 (Release Date: 8/2009)
Concepting, high-poly modeling, low-poly modeling, UV unwrapping, texture baking, texturing painting and creation, shader creation, engine importation.
Software: 3DS Max, Mudbox, Zbrush, Photoshop, Lightwave
(Public Company; MSFT; Computer Games industry)
October 2009 — Present (2 months)
Currently working as an Environment Artist at Microsoft Game Studios' 343 Industries.
(Privately Held; Computer Games industry)
March 2009 — September 2009 (7 months)
Title(s):
DOOM 4
Environment Artist on DOOM 4.
(Computer Games industry)
November 2008 — March 2009 (5 months)
Title(s):
Red Orchestra: Heroes of Stalingrad
+Unannounced Title
Founded Tryptych Studios LLC, a 3D art outsourcing company specializing in next-gen video games. Conducted contract work with several clients on multiple, unannounced next-gen titles.
(Privately Held; Computer Games industry)
August 2007 — November 2008 (1 year 4 months)
Title(s):
Section 8 (Xbox 360, PS3, PC)
As an artist on "Section 8" I did environment, weapon, and vehicle related art, which included concepting, modeling, texturing, and engine implementation.
2004 — 2007