CEO at Zipline Games
- Greater Seattle Area
- Computer Games
Patrick Meehan's Overview
- CEO at Zipline Games
- CTO at Zipline Games
- Mobile Team Lead, Technical Lead at Groundspeak
- Chief Creative & Technical Officer at Tenacious Games, Inc.
- Lead Developer (Consulting) at Essential Security Software
- Game Developer at Amaze Entertainment
- Founder at Wishmaker, Ltd.
- Technical Director, Game Director at Interactive Imagination
- Handheld Game Developer at Emerald City Technologies
- Software Tools Manager at Crave Entertainment
- Software Architect at Nintendo Technology Development
- Lead Animator at Nickelodeon Studios, Nick Jr.
- Art Intern at SEGA Technical Institute
Patrick Meehan's Summary
Seasoned technology professional with 17+ years in game and application development and 10+ years building and managing cross functional development teams to deliver outstanding software.
Team building, management and leadership, iPhone development, Android development, C, C++, Objective C, Java, C#, Lua, OpenGL, DirectX, wxWidgets, 3D graphics & shader programming, game & middleware development. Certified Scrum Master (Marakana), Certified Scrum Product Owner (Solutions IQ).
Patrick Meehan's Experience
December 2012 – Present (1 year 10 months) Greater Seattle Area
December 2010 – November 2012 (2 years) Greater Seattle Area
Mobile Team Lead, Technical Lead
February 2008 – December 2010 (2 years 11 months)
Chief Creative & Technical Officer
August 2004 – February 2008 (3 years 7 months)
Lead Developer (Consulting)
November 2004 – February 2006 (1 year 4 months)
August 2002 – July 2004 (2 years)
Software Tools Manager
August 1998 – May 1999 (10 months)
May 1996 – July 1998 (2 years 3 months)
May 1992 – August 1992 (4 months)
Patrick Meehan's Publications
- Apple iTunes Store
- August 1, 2008
Geocaching is a high-tech treasure hunting game played throughout the world by adventure seekers equipped with GPS devices. The basic idea is to locate hidden containers, called geocaches, outdoors and then share your experiences online.
Now you can geocache using your Apple iPhone and Groundspeak's Geocaching iPhone Application.
- Tenacious Games, Inc.
- August 15, 2006
- Zipline Games, Inc.
- November 1, 2011
Wolf Toss is a physics puzzler for iPhone and Android. Zipline Game's very first title!
- Zipline Games, Inc.
- July 1, 2012
State of the art mobile slots for iPhone and Android.
- Amaze Entertainment
- September 1, 2004
- Interactive Imagination
- March 15, 2001
Patrick Meehan's Courses
- Certified ScrumMaster (Marakana)
- Certified Scrum Product Owner (SolutionsIQ)
Patrick Meehan's Projects
Patrick Meehan's Languages
English(Native or bilingual proficiency)
Patrick Meehan's Skills & Expertise
- iOS development
- Android Development
- Team Building
- RESTful WebServices
- Moai SDK
- Mobile Devices
- Mobile Applications
- Game Design
- Game Development
- Video Games
- Mobile Games
- Web Development
- Social Games
- Software Development
- Xbox 360
- Casual Games
- Cross-platform Development
- Game Programming
- User Interface
Patrick Meehan's Patents
Inventors: Patrick Meehan
- United States Patent 8502835
- Issued September 2, 2010
A computer-implemented method for virtually placing a virtual object in the real world is provided. A set of virtual objects are maintained in an actions database on a mobile computing device, which each include an action associated with an identifier and coordinates for physical locations. A set of real world object models is maintained in an objects database on the device, which each include a three-dimensional model. A physical location of the device is tracked. An identification tag within range is identified. The device's physical location and the identification tag are respectively evaluated. For each coordinates and identifiers matched, the action associated with the matched virtual object is completed. Where required, the virtual object is evaluated against the real world object models and the virtual object is rendered in light of any such real world object models located within vicinity of the device. The action is performed using the device.
- United States Patent Application US20090177717
- Filed December 31, 2008
A computer-implemented system and method for providing recognized offline modification of a virtual asset are provided. A virtual asset that includes parameters that each have intrinsic significance within a virtual environment defined exclusively by a central server is identified. Qualitative rules including characteristics of the parameters are defined. The virtual asset is stored on storage media offline from the central server. Proposed changes to at least one of the parameters of the virtual asset applied by a client application are maintained and are stored on the storage media The virtual asset is authenticated on behalf of the central server through an asset authority. When authenticated, each proposed change is evaluated against the characteristics of the parameters as defined in the qualitative rules and only those proposed changes that are satisfactory are accepted.
Inventors: Patrick Meehan, Jesse White, Ray Zambroski, Zach Price, Anthony Mohr, Jeremy Gomsrud, Shawn Hickey, William Frenchu
- United States Patent US 2007/0074270 A1
- Issued September 28, 2005
A method and system for transmission of digital content via e-mail with point of use digital rights management is disclosed. The secured access rights to the digital content may be customized for individual recipients by the sender, and may evolve over time. The access rights are enforced according to a time-dependent scheme. A key server is used to arbitrate session keys for the encrypted content, eliminating the requirement to exchange public keys prior to transmission of the digital content. During the entire process of transmitting and receiving e-mail messages and documents, the exchange of cryptographic keys remains totally transparent to the users of the system. Additionally, electronic documents may be digitally signed with authentication of the signature.
Inventors: Patrick Meehan
- United States Patent US6326963
- Issued December 4, 2001
Performance gains are realized by transforming less complex objects to the local space of a more complex object for collision detection against the more complex object. An inverse transformation stack may be used to efficiently enable transformation from world coordinate space to local coordinate space for collision detection. Avoiding the need to transform complex objects to world space for collision detection provides performance improvements by conserving processing resources and reducing the number of operations involved in collision detection. Advantages include: the ability to perform collision detection with animation objects, the ability to allow inheritance of motion in a complex hierarchy, and the ability to use instancing. Using the local coordinate space to perform collision detection with animated, instanced, hierarchical objects provides significant performance improvements over the world coordinates-based approach widely used in the past.
Patrick Meehan's Education
Patrick Meehan's Additional Information
Contact Patrick for:
- expertise requests
- business deals
- reference requests
- getting back in touch