Patrick Meehan

Patrick Meehan

CEO at Zipline Games

Location
Greater Seattle Area
Industry
Computer Games

As a LinkedIn member, you'll join 300 million other professionals who are sharing connections, ideas, and opportunities.

  • See who you and Patrick Meehan know in common
  • Get introduced to Patrick Meehan
  • Contact Patrick Meehan directly

View Patrick's full profile

Patrick Meehan's Overview

Current
Past
Education
Connections

500+ connections

Websites

Patrick Meehan's Summary

Seasoned technology professional with 17+ years in game and application development and 10+ years building and managing cross functional development teams to deliver outstanding software.

Specialties

Team building, management and leadership, iPhone development, Android development, C, C++, Objective C, Java, C#, Lua, OpenGL, DirectX, wxWidgets, 3D graphics & shader programming, game & middleware development. Certified Scrum Master (Marakana), Certified Scrum Product Owner (Solutions IQ).

Patrick Meehan's Experience

December 2012Present (1 year 10 months) Greater Seattle Area

December 2010November 2012 (2 years) Greater Seattle Area

Mobile Team Lead, Technical Lead

Groundspeak

February 2008December 2010 (2 years 11 months)

Chief Creative & Technical Officer

Tenacious Games, Inc.

August 2004February 2008 (3 years 7 months)

Lead Developer (Consulting)

Essential Security Software

November 2004February 2006 (1 year 4 months)

Game Developer

Amaze Entertainment

August 2002July 2004 (2 years)

Founder

Wishmaker, Ltd.

May 2001June 2002 (1 year 2 months)

Technical Director, Game Director

Interactive Imagination

January 2000April 2001 (1 year 4 months)

Handheld Game Developer

Emerald City Technologies

June 1999January 2000 (8 months)

Software Tools Manager

Crave Entertainment

August 1998May 1999 (10 months)

Software Architect

Nintendo Technology Development

May 1996July 1998 (2 years 3 months)

Lead Animator

Nickelodeon Studios, Nick Jr.

September 1992September 1993 (1 year 1 month)

May 1992August 1992 (4 months)

Patrick Meehan's Publications

  • Geocaching iPhone App

    • Apple iTunes Store
    • August 1, 2008

    Geocaching is a high-tech treasure hunting game played throughout the world by adventure seekers equipped with GPS devices. The basic idea is to locate hidden containers, called geocaches, outdoors and then share your experiences online.

    Now you can geocache using your Apple iPhone and Groundspeak's Geocaching iPhone Application.

  • The Spoils Trading Card Game

    • Tenacious Games, Inc.
    • August 15, 2006
  • Wolf Toss

    • Zipline Games, Inc.
    • November 1, 2011

    Wolf Toss is a physics puzzler for iPhone and Android. Zipline Game's very first title!

  • Slots Tycoon

    • Zipline Games, Inc.
    • July 1, 2012

    State of the art mobile slots for iPhone and Android.

  • Digimon Rumble Arena 2

    • Amaze Entertainment
    • September 1, 2004
  • Magi-Nation for GameBoy Color

    • Interactive Imagination
    • March 15, 2001

Patrick Meehan's Courses

  • Independent Coursework

    • Certified ScrumMaster (Marakana)
    • Certified Scrum Product Owner (SolutionsIQ)

Patrick Meehan's Projects

Patrick Meehan's Languages

  • English

    (Native or bilingual proficiency)

Patrick Meehan's Skills & Expertise

  1. Objective-C
  2. Lua
  3. iOS development
  4. C#
  5. C++
  6. Java
  7. DirectX
  8. OpenGL
  9. Android Development
  10. C
  11. Team Building
  12. wxWidgets
  13. RESTful WebServices
  14. MongoDB
  15. Moai SDK
  16. SDK
  17. Mobile Devices
  18. Mobile Applications
  19. Game Design
  20. Start-ups
  21. Game Development
  22. Video Games
  23. Programming
  24. Mobile Games
  25. Android
  26. Web Development
  27. Gameplay
  28. Social Games
  29. Scrum
  30. Monetization
  31. 3D
  32. Software Development
  33. Maya
  34. Xbox 360
  35. iPhone
  36. Unity3D
  37. Casual Games
  38. Ruby
  39. PS3
  40. Git
  41. Cross-platform Development
  42. Shaders
  43. MMO
  44. Wii
  45. Game Programming
  46. Xcode
  47. Scripting
  48. User Interface

View All (48) Skills View Fewer Skills

Patrick Meehan's Patents

  • System and method for simulating placement of a virtual object relative to real world objects

    • United States Patent 8502835
    • Issued September 2, 2010
    Inventors: Patrick Meehan

    A computer-implemented method for virtually placing a virtual object in the real world is provided. A set of virtual objects are maintained in an actions database on a mobile computing device, which each include an action associated with an identifier and coordinates for physical locations. A set of real world object models is maintained in an objects database on the device, which each include a three-dimensional model. A physical location of the device is tracked. An identification tag within range is identified. The device's physical location and the identification tag are respectively evaluated. For each coordinates and identifiers matched, the action associated with the matched virtual object is completed. Where required, the virtual object is evaluated against the real world object models and the virtual object is rendered in light of any such real world object models located within vicinity of the device. The action is performed using the device.

  • System and Method for Providing Recognized Offline Modification of a Virtual Asset

    • United States Patent Application US20090177717
    • Filed December 31, 2008

    A computer-implemented system and method for providing recognized offline modification of a virtual asset are provided. A virtual asset that includes parameters that each have intrinsic significance within a virtual environment defined exclusively by a central server is identified. Qualitative rules including characteristics of the parameters are defined. The virtual asset is stored on storage media offline from the central server. Proposed changes to at least one of the parameters of the virtual asset applied by a client application are maintained and are stored on the storage media The virtual asset is authenticated on behalf of the central server through an asset authority. When authenticated, each proposed change is evaluated against the characteristics of the parameters as defined in the qualitative rules and only those proposed changes that are satisfactory are accepted.

  • Method and System for Digital Rights Management of Documents

    • United States Patent US 2007/0074270 A1
    • Issued September 28, 2005
    Inventors: Patrick Meehan, Jesse White, Ray Zambroski, Zach Price, Anthony Mohr, Jeremy Gomsrud, Shawn Hickey, William Frenchu

    A method and system for transmission of digital content via e-mail with point of use digital rights management is disclosed. The secured access rights to the digital content may be customized for individual recipients by the sender, and may evolve over time. The access rights are enforced according to a time-dependent scheme. A key server is used to arbitrate session keys for the encrypted content, eliminating the requirement to exchange public keys prior to transmission of the digital content. During the entire process of transmitting and receiving e-mail messages and documents, the exchange of cryptographic keys remains totally transparent to the users of the system. Additionally, electronic documents may be digitally signed with authentication of the signature.

  • Method and apparatus for efficient animation and collision detection using local coordinate systems

    • United States Patent US6326963
    • Issued December 4, 2001
    Inventors: Patrick Meehan

    Performance gains are realized by transforming less complex objects to the local space of a more complex object for collision detection against the more complex object. An inverse transformation stack may be used to efficiently enable transformation from world coordinate space to local coordinate space for collision detection. Avoiding the need to transform complex objects to world space for collision detection provides performance improvements by conserving processing resources and reducing the number of operations involved in collision detection. Advantages include: the ability to perform collision detection with animation objects, the ability to allow inheritance of motion in a complex hierarchy, and the ability to use instancing. Using the local coordinate space to perform collision detection with animated, instanced, hierarchical objects provides significant performance improvements over the world coordinates-based approach widely used in the past.

Patrick Meehan's Education

Patrick Meehan's Additional Information

Contact Patrick for:

  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

View Patrick Meehan’s full profile to...

  • See who you and Patrick Meehan know in common
  • Get introduced to Patrick Meehan
  • Contact Patrick Meehan directly

View Patrick's full profile

Not the Patrick Meehan you were looking for? View more »

Viewers of this profile also viewed...