Game Designer/Narrative Designer at Ubisoft Montreal
Montreal, Canada Area
Game Designer/Narrative Designer at Ubisoft Montreal
Montreal, Canada Area
(Public Company; 1001-5000 employees; UBI; Computer Games industry)
October 2004 — Present (5 years 2 months)
Currently: Game Designer on an unannounced project
As game designer, responsible for devising game mechanics at all levels, and particularly where the story is implicated directly in gameplay; as writer, responsible for developing the story and script, and overseeing the realization of in-game narrative elements, including dialogue, voice performance and animation.
Story Designer on FAR CRY 2 (Xbox360/PS3/PC)
Credited for in-game story elements, script, voice performances, and continuity design of camera and scripted events; for the award-winning FAR CRY INSTINCTS (Xbox) and FCI: PREDATOR (Xbox360).
(Partnership; 1-10 employees; Motion Pictures and Film industry)
February 1999 — December 2004 (5 years 11 months)
Principal of boutique production company, with credits in commercial, broadcast promo, music video, motion graphics and independent film. Co-produced and directed short film series The Citizen.
(Public Company; 51-200 employees; Marketing and Advertising industry)
April 2002 — September 2004 (2 years 6 months)
Lead concept development and creative production on web and digital marketing for clients such as Sony, Nintendo, Nike, Philips, Activision, Atlantic Records, Vivendi-Universal, SciFi Channel, and Electronic Arts. Spearheaded the agencys Brand Storytelling practice, and served as in-house video director.
(Computer Games industry)
1999 — 2000 (1 year )
BSc , Physics , 1987 — 1992
GDC 2009
Montreal Game Summit 2008
GDC 2008
Austin GDC 2007
IGDA (Montreal chapter)
Gamasutra 20 - Top Game Writers