Lead Dynamic FX at Dujass Film S.p.a.
Rome Area, Italy
Lead Dynamic FX at Dujass Film S.p.a.
Rome Area, Italy
Experience and skills:
• Thorough understanding of techniques and technologies relating to vfx, character rigging and animation.
• Understanding of puppet and control philosophy.
• Good understanding of anatomy, volumes and masses, dynamics and character motion.
• Good understanding of the entire visual effects process, from shooting to modelling to texturing, animation and rendering.
• Good computer skills, particularly with UNIX/Linux command line interface.
• MEL programming.
Software:
Maya (Advanced Knowledge)
Houdini (Good Knowledge)
RealFlow (Good Knowledge)
Nuke (Good Knowledge)
Avid Nitris (Good Knowledge)
Visual Fx, Maya MEL programming, Rigging, Character Animation, Compositing, Clay Modeling, Drawing, 3D Modeling
(Motion Pictures and Film industry)
July 2009 — Present (1 month)
FX development
write FX tools in Mel
(Motion Pictures and Film industry)
March 2009 — June 2009 (4 months)
FX development on Barbarossa movie film
(Media Production industry)
January 1999 — May 2008 (9 years 5 months)
- 3D modeling
- 3D amimation
- particle & dynamic systems
- mel scripting
- compositing
- lighting
- render
- visual effects
- texture design
- scenes cleanup
(Media Production industry)
March 2007 — November 2007 (9 months)
- 3D modeling supervisor
- 3D modeling
- lighting
- render
- texture design
(Privately Held; 11-50 employees; Motion Pictures and Film industry)
December 2005 — March 2006 (4 months)
Menagement particle systems, and related problem solving.
- 3D amimation
- particle & dynamic systems
- mel scripting
- render
- visual effects
(Privately Held; 1-10 employees; Media Production industry)
2001 — 2002 (1 year)
(Privately Held; 1-10 employees; Motion Pictures and Film industry)
April 2001 — July 2001 (4 months)
(Motion Pictures and Film industry)
March 2000 — October 2000 (8 months)
3D modeller & animator for feature films:
- Vajont (2000)
_________________
- 3D modeling
- 3D amimation
- particle & dynamic systems
- render
- visual effects
- texture design
(Computer Games industry)
January 2000 — March 2000 (3 months)
- rigging
- character animation
(Graphic Design industry)
May 1998 — August 1998 (4 months)
Photoshop artist
Master in Computergrafica 2008 — 2009
certified:
- Autodesk Maya Fundation
- Autodesk Maya Mel Programming
- Autodesk Maya Character Rigging and Animation
compositing - Avid Nitris 2007 — 2008
attestato di programmatore in C, C++, Visual Basic 2001 — 2002
i've make a project with a collaborative team
course AVID Softimage|3D 1999 — 2000
certified:
- Avid Softimage 3D
ho conseguito alcuni esami 1995 — 1996
Diploma in Artistic Studies 1991 — 1995
- creature drawing
- clay modelling
- paint
- airbrushing
- cloth drawing
- paint sculpting
taekwondo, kungfu, wushu, capoeira, wing tsung, jeet kune do, ninjitsu, acrobatic sports, loop kicks, skate, skate in-line, snowboarding, wakeboarding, kitesurfing, new technology, digital photography, digital music sounds,djing, international travel, skiing, architectural history, fishing, traditional art, clay art,.....