Pablo Marques

Pablo Marques

Creative, Designer, Technologist

London, United Kingdom
Marketing and Advertising

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Pablo Marques's Overview


500+ connections


Pablo Marques' Summary

(Bellow lies only a small summary of what I believe in and a snapshot of who I am/what I do. Do get in touch, It's always great to meet people and exchange thoughts, share ideas and maybe a beer or a coffee.)

I'm a post-disciplinary creative problem solver (WTF?), in the broader sense of the expression (WTFx2). Or sort of an inquisitive minded guy.(Ah! Ok, Nutjob).

I'm very interested in a bunch of things and I'm skilled on a few others, sometimes they overlap and sometimes they do not.

Among a very long list of stuff I'm interested in and sometimes proficient in you'll find creativity in general, technology, the relationship between human beings and machines, physical computing, the arts, storytelling (more specifically non-linear, participative, transmedia), robots, science-fiction, the human brain, motorcycles, photography and video-games.

I went to university to pursue knowledge in a Computer Sciences major and later on also engaged in an Art and Design one and I try to keep an open and permeable mind to things. I have been working within the "Interactive" industry for 16 years now and I've seen how fast things change and how hard nature holds back the ones that don't adapt.

Yes, I've also won awards (Cannes, D&AD, Clio, One Show...), spoke at conferences, judged awards, been listed in top X under X lists and had some of the stuff I worked on featured in those magazines we read (Comm Arts, Creative Review, HOW, Campaign...). All fun and games but never the reason or the goal.

I believe the work comes first and that if you take care of the work the work will take care of you (and of everybody else).

I was born in Brazil and lived in São Paulo, Rio, Toronto, New York and now London and I am now 33 years old.

Look me up on Xbox Live, twitter, posterous, flickr, facebook,, foursquare and others. Don't just lurk, get involved. :)


— Mad video game skills. (1000 gamer points on dark souls. Yes!)
— Using creativity to solve business problems.
— Bringing people together from various disciplines around a goal.
— Transmedia and participative story telling.
— Making things that communicate Ideas.
— Making things that help people do things.
— Making things beautiful.
— Curiosity (a.k.a finding out about things).
— Graphic and Interface design.
— Human — Computer relationship. (UX, HCI, IA).

Pablo Marques' Experience

Co-founder, Creative Director


Privately Held; 1-10 employees; Marketing and Advertising industry

January 2014September 2014 (9 months) London, United Kingdom

Creative Director

BBH London

Partnership; 201-500 employees; Marketing and Advertising industry

September 2010December 2013 (3 years 4 months) London, United Kingdom

Creative Director at BBH London & BBH Barn

Executive Creative Director

Publicis Modem

Public Company; 501-1000 employees; Marketing and Advertising industry

March 2009September 2010 (1 year 7 months) London, United Kingdom

Interactive Creative Director

Wieden + Kennedy London

Privately Held; 1001-5000 employees; Marketing and Advertising industry

February 2008March 2009 (1 year 2 months) London, United Kingdom

Creative Director


Public Company; 1001-5000 employees; IPG; Marketing and Advertising industry

July 2006February 2008 (1 year 8 months)

Creative Direction on various brands inside the Nike account.

Nike US, Nike Global.

Creative Director

20002007 (7 years)

Design Director

Big Spaceship

Privately Held; 51-200 employees; Marketing and Advertising industry

November 2005July 2006 (9 months)

Nike, Sony pictures, Coke, Discovey Channel.

Senior Art Director

Blast Radius

Public Company; 201-500 employees; WPPGY; Marketing and Advertising industry

November 2004November 2005 (1 year 1 month)

Nike Jordan, BMW, AOL, Procter & Gamble.

Creative Director

One Digital

Privately Held; 51-200 employees; Marketing and Advertising industry

November 2003November 2004 (1 year 1 month)

Senior Art Director

Agência Click

Public Company; 1001-5000 employees; Marketing and Advertising industry

August 2002November 2003 (1 year 4 months)

Design Manager


Privately Held; 501-1000 employees; Internet industry

February 2001August 2002 (1 year 7 months)

Art Director

Thunder House McCann Erickson

January 2000February 2001 (1 year 2 months)

Designer / Programmer


19982000 (2 years)

Designer / Programmer

Digital Media

19961998 (2 years)

Pablo Marques' Languages

  • Portuguese

  • English

Pablo Marques' Skills & Expertise

  1. Creative Direction
  2. Creative Problem Solving
  3. Art Direction
  4. User Interface Design
  5. User Experience
  6. Human-computer Interaction
  7. Idea Generation
  8. Creative Strategy
  9. Big Picture Thinking
  10. Interaction Design
  11. Graphic Design
  12. Interactive Advertising
  13. Human Computer Interaction
  14. Experience Design
  15. Information Assurance
  16. Big-picture Thinking
  17. Digital Marketing
  18. Art
  19. Corporate Identity
  20. Web Design
  21. Logo Design
  22. Flash
  23. Advertising
  24. Information Architecture
  25. Integrated Marketing
  26. Digital Strategy
  27. User Experience Design
  28. Photography
  29. Branding & Identity
  30. Brand Development
  31. Corporate Branding
  32. Visual Communication
  33. User-centered Design
  34. Mobile Design
  35. Motion Graphics
  36. Illustration
  37. Interactive Media

View All (37) Skills View Fewer Skills

Pablo Marques' Education

Universidade Católica de Brasília

BA, Computer Sciences




BA, Graphic Design



Pablo Marques' Additional Information


Stories, Technology, Energy, Passion, Collectiveness, Futurology, Photography, Ideas, Video Games, Space colonization, Conspiracy theories, Cheap philosophical discussions, Ethnical food, Rock 'n Roll, Typography and Urbanism.

Contact Pablo for:

  • career opportunities
  • consulting offers
  • new ventures
  • job inquiries
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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