iPhone Developer
Lansing, Michigan Area
iPhone Developer
Lansing, Michigan Area
Ten year career creating durable software for creative professionals.
Commitment to software as a master craft.
Available for project and contract work.
languages: C++, C, Objective-C, Python, Java
compilers: Xcode, gcc, CodeWarrior, Microsoft Visual Studio
hardware: Mac OSX, iPhone, Windows, Xbox, Playstation
tools: lint, doxygen, CppUnit, svn, tcsh, STL, UML
(Computer Software industry)
September 2007 — December 2008 (1 year 4 months)
(Public Company; MWY; Computer Games industry)
November 2001 — June 2005 (3 years 8 months)
Advanced Technology Group:
Designed and implemented a proprietary, cross-platform, blend-based animation engine.
(Wireless industry)
August 2000 — September 2001 (1 year 2 months)
Leader of team that delivered voice and text chat in start-up company's first prototype. Designed and implemented a multi-threaded real-time transport protocol engine for the platform.
(Public Company; MOT; Telecommunications industry)
March 1995 — July 2000 (5 years 5 months)
Collaborated with linguists and engineers to create a high quality text-to-speech system. Represented Motorola as a member of the MPEG International Standards Organization.
Advanced Studies in Character Animation 2005 — 2006
Learned animation principles and workflows directly from feature film professionals. Submitted shots and addressed subsequent feedback on a weekly basis for 18 months.
Acquired a new level of understanding of the animation process and a tremendous admiration for professionals who develop this skill into an art form.
Bachelor of Science , Electrical Engineering, Magna Cum Laude
Master of Science , Electrical Engineering, Digital Signal Processing