
Designer and developer
Amsterdam Area, Netherlands

Designer and developer
Amsterdam Area, Netherlands
I've been running OrangePixel as a small indie game design and development company. With a strong focus on 80's style pixel art and gameplay; OrangePixel tries to set itself apart from the many other independent developers concerning visual aswell as gameplay quality.
I've designed and developed the community system for online multiplayer services: http://www.rumblex.com, now owned and part of the services offered by OrangePixel.
I specialise in designing and developing mobile games. Capable of both the development aswell as the graphical artwork required. I have a nack for working fast and accurate, and an ability to function as a translator between 2 individuals who seem to have no clue what the other is trying to say ;)
(Internet industry)
August 2008 — Present (1 year 4 months)
Besides my normal dayjob for Orangepixel, I had a great idea for a social tv-guide, and that evolved into T-flOOw. A tv-guide with a twist, targetting the internet-generation.
Within the first couple of weeks of public-beta we have now reached 500+ registered users, Had contact with various other services and tv-channels to link, share, combine, and format their data and services.
We provide all the social web2.0 goodies that people should expect from the internet, and will show what tv-guides should be these days.
(Sole Proprietorship; Computer Games industry)
December 2004 — Present (5 years )
www.orangepixel.net
www.rumblex.com
Orange Pixel was formed december 2004, and since then developed and designed games of high graphical quality and gameplay. Our games are being distributed world wide thru various partners and all the games are build using our own inhouse developed Rumble framework capable of generating cross-phone compatible games.
Our games are developed within a short development cycle, and our pixelart is amongst the top in mobile gaming with rich colors, and small but effective animations.
(Privately Held; 1-10 employees; Computer Software industry)
October 1998 — April 2003 (4 years 7 months)
Design and development of computer software for job agencies/head hunters. complete relation management office application to keep track of job vacancies, clients, invoices, contact history, etc.
Mostly development took place in Delphi, SQL with side tasks in excel, access, website services.
(Privately Held; 501-1000 employees; Computer & Network Security industry)
August 1998 — October 1998 (3 months)
Mainly helpdesk support for minor (user) problems with computer terminals in both the labs aswell as the offices of Total.
Aswell as installation of new pc systems with old software (the dos and windows 3.11 days)
(Government Agency; 11-50 employees; Libraries industry)
January 1997 — July 1998 (1 year 7 months)
Managing databases, public terminals, handling and fixing computer systems. Next to those system administration tasks I also designed a website, and developer a search/database linking it to the website (this was 1997, so early days of internet and technologies)
Information technology 1995 — 1996
Administration/economics 1994 — 1995
Game design, game development, mobile phones, webdesign