
creative incubator and developer-at-large
San Francisco Bay Area

creative incubator and developer-at-large
San Francisco Bay Area
As a teenager, Ohad was active in the computer-art subculture known as the international demoscene, developing the 3D rendering engines that powered multiple award-winning applications. He later designed software for the Israeli Air-Force's F15 flight simulation lab, and created the top-selling Checkers and Blackjack games for the Palm, PocketPC, and Blackberry platforms. Ohad was also a core member of BeInSync's Software-Engineering team, designing, building, and delivering the company's UI rendering engine and synchronization algorithms, prior to its successful acquisition by Phoenix Technologies. More recently, Ohad directed bespoke projects for larger clients through his high-end consulting/engineering firm 3D3R Software Studio. Completed works include overseeing development of Nokia's mobile advertising network, and integrating Yahoo's del.icio.us social bookmarking service into Internet Explorer. Ohad was recently recognized as one of Israel's top 5 developers by TheMarker Magazine; he currently works and plays in San Francisco while building and evangelizing Bubbles - the world's premier Site-Specific-Browser.
Entry-Level Bonsai grower
Athletics High Jumper
(Computer Software industry)
December 2005 — Present (3 years 8 months)
Bubbles is an application platform, based on Browser technologies. It detaches Web Applications from the classic Browser and offers them with the familiar accessibility, capabilities and always-on nature of Desktop applications.
(Computer Software industry)
June 2005 — Present (4 years 2 months)
High-end, targeted consulting and software development.
Topics of interest include Web with focus on social and high-availability services, computer graphics and mobile.
(Computer Software industry)
April 2003 — June 2005 (2 years 3 months)
Core member of BeInSync's Software-Engineering team, designing, building, and delivering the company's UI rendering engine and synchronization algorithms, prior to its successful acquisition by Phoenix Technologies.
(Privately Held; Computer Software industry)
June 1996 — June 2004 (8 years 1 month)
Developing 3D computer-graphics software.
Developing games for the hand-held industry.
(Government Agency; 51-200 employees; Defense & Space industry)
April 2000 — April 2003 (3 years 1 month)
(Public Company; 51-200 employees; Computer Software industry)
August 1997 — September 1998 (1 year 2 months)
BA , CS , 2004 — 2010 (expected)
Music, Nature, Bonsai, Computer Graphics, Visualization, Games
IGDA, GarageGeeks
Recognized as one of Israel's top 5 software developers by TheMarker Magazine in 2008.
The Gathering 2004 Computer-Graphics expo, Best-Of-Show award.