Senior Game Programmer at Zinkia Entertainment
Madrid Area, Spain
Senior Game Programmer at Zinkia Entertainment
Madrid Area, Spain
(Privately Held; 51-200 employees; Entertainment industry)
September 2008 — Present (1 year 3 months)
- I'm working on an unannounced Nintendo Wii project based on Zinkia's pocoyo franchise.
(Privately Held; 51-200 employees; Computer Games industry)
October 2005 — August 2008 (2 years 11 months)
- I worked on an unannounced high profile title for XBOX360 and PS3 as AI programmer.
- I worked with the technology group developing the internal framework which the company was going to use in next projects.
(Privately Held; 1-10 employees; Civil Engineering industry)
March 2003 — October 2005 (2 years 8 months)
- Design and implementation of an advanced car driver simulator called Autosim2005.
- Design and implementation of a distributed computing 3D engine (three channels) for a bus simulator called SimBus.
- Design and implementation of a tower crane simulator called TowerSim for tower crane operators training.
(Privately Held; 11-50 employees; Civil Engineering industry)
January 2001 — July 2002 (1 year 7 months)
- I made different benchmarks to test the capabilities of current graphic hardware.
MSc , Computer Science , 2002 — 2007
A grade with distinction in thesis (a video game made with Microsoft XNA)
Degree , Computer Science , 1999 — 2002
A grade with distinction in thesis (Raytracing software)
Technical specialist , Computing Management , 1995 — 1998
Playing video games, cinema, reading, skiing