
Game Designer at Zynga
San Francisco Bay Area

Game Designer at Zynga
San Francisco Bay Area
(Privately Held; Computer Games industry)
June 2008 — Present (1 year 2 months)
Conceptualize new social gaming titles, as well as updates to existing Zynga properties; draft detailed documentation, wireframes and other details for social games on Facebook, MySpace, iPhone and iPod touch. Lead Designer on Scramble Live for iPhone and iPod touch.
(Computer Games industry)
July 2007 — November 2008 (1 year 5 months)
Designed non-digital games for publication on website; delivered detailed postmortems on design process as part of monthly column.
(Privately Held; 51-200 employees; Writing and Editing industry)
September 2006 — July 2008 (1 year 11 months)
Composed daily news reports, features, event coverage, and interviews for prominent video game blog; Contributed bi-weekly "Off the Grid" column, focused on delivering reviews and various features on non-digital gaming to Joystiq's vast readership.
(Partnership; 1-10 employees; Computer Games industry)
June 2007 — September 2007 (4 months)
Assisted in the development and playtesting of large-scale ARGs and advergames; wrote creative copy for Sharkrunners [http://sharkrunners.com]; collaborated in design of Chain Factor [http://chainfactor.com].
(Computer Games industry)
June 2006 — August 2006 (3 months)
Assisted in the development of large-scale urban games; provided creative feedback; playtested; maintained company’s blog;
(Computer Games industry)
September 2005 — March 2006 (7 months)
Contributed news coverage to political games blog.
B.A. , Integrated Arts , 2003 — 2007
Four years studying Literature and the Integrated Arts, with a concentration in game design; completed senior thesis entitled "Designing for Design," focused on creating a theoretical academic curriculum for teaching game design.
English, Linguistics 2006 — 2006
One semester as an international student studying English and Linguistics; January, 2006 to May, 2006.
2005 — 2005
Four-week, intensive French program involving thirty hours in-class time per week, and home-stay; June 2005.
Recipient, International Game Developers Association Student Scholarship for GDC 2007.