Tools programmer at Grin
Barcelona Area, Spain
Tools programmer at Grin
Barcelona Area, Spain
As Level designer I have experience from previous projects like Commandos Strike Force, where i did scripting, unit placement, behaviour and cutscene script.
I have also experience as technical level designer optimizing and making maps for the Unreal Tournament 3 Ageia Map Pack. Where we had a lot of phyiscs and extreme performance configurations.
As programmer I have experience programming my own games in XNA, Java 2SE with Open GL, Google Android Platform and programming and building web sites.
As artist i like to spend some time drawing and uploading images to the CGTalk site. you can see some of them in my portfolio.
In my home time i like to spend some time in my own XNA Community Game that I'm preparing.
Level Design:
Diesel Engine (Grin propetary tool), Unreal Engine 3, Hammer
LUA and Python Script languaje.
Optimization.
Programming:
C#, XNA, Java2SE, Java2ME, JavaFX, Python, PHP, C, Perl, Pascal.
Android Platform. And flash ActionScript.
Art:
Gimp, Photoshop, 3DstudioMax.
(Privately Held; Computer Games industry)
February 2009 — Present (6 months)
Programming tools for the Grin's engine.
Creating the editor tools for the grins propietary tool.
- Doing the programming of a prefab system to be implemented inside the system, and the required systems to boost level design in their tasks.
(Privately Held; Computer Games industry)
December 2007 — February 2009 (1 year 3 months)
Level designer: Wanted Weapons of fate. more references
http://www.wantedmovie.com
(Privately Held; 51-200 employees; Computer Games industry)
August 2007 — December 2007 (5 months)
Worked as Level designer using the Unreal Tournament 3 Editor, to do different levels wich some of them where I have collaborate are:
CTF-Lighthouse_Physx
DM-Heatray_Physx
Available for download at:
http://www.nzone.com/object/nzone_ut3_physxmod.html
(Computer Games industry)
2005 — August 2007 (2 years)
In this position, I was in 2 under development projects, one for the 360, PS3 and PC platforms, and other as senior game designer for the Wii platform.
Both projects are under development by PyroStudios.
(Privately Held; 51-200 employees; Computer Games industry)
January 2005 — March 2006 (1 year 3 months)
This was my first work, I worked in 2 maps for the Commandos Strike Force game for the Xbox, PS2 and PC platforms. As level designer I taked care of placing elements in the level, scripting of the AI, and scripting the cutscenes for the level.
The levels where : Bridge At Night, and Town.
Degree , Computer Sciences , 2000 — 2007
I was doing my career at the same time i was working. So hard work ;P
javafx, programming, games, level design, java, graphics, design, 3d.