Norvin Altamirano

Tools programmer at Grin

Barcelona Area, Spain

Current
  • Tools programmer at Grin
Past
  • Level Designer Scripter at PyroStudios
Education
  • Universidad Carlos III de Madrid
Connections
107 connections
Industry
Computer Games
Websites

Norvin Altamirano’s Summary

As Level designer I have experience from previous projects like Commandos Strike Force, where i did scripting, unit placement, behaviour and cutscene script.

I have also experience as technical level designer optimizing and making maps for the Unreal Tournament 3 Ageia Map Pack. Where we had a lot of phyiscs and extreme performance configurations.

As programmer I have experience programming my own games in XNA, Java 2SE with Open GL, Google Android Platform and programming and building web sites.

As artist i like to spend some time drawing and uploading images to the CGTalk site. you can see some of them in my portfolio.

In my home time i like to spend some time in my own XNA Community Game that I'm preparing.

Norvin Altamirano’s Specialties:

Level Design:
Diesel Engine (Grin propetary tool), Unreal Engine 3, Hammer
LUA and Python Script languaje.
Optimization.

Programming:
C#, XNA, Java2SE, Java2ME, JavaFX, Python, PHP, C, Perl, Pascal.
Android Platform. And flash ActionScript.

Art:
Gimp, Photoshop, 3DstudioMax.


Norvin Altamirano’s Experience

  • Tools programmer

    Grin

    (Privately Held; Computer Games industry)

    February 2009Present (6 months)

    Programming tools for the Grin's engine.

    Creating the editor tools for the grins propietary tool.
    - Doing the programming of a prefab system to be implemented inside the system, and the required systems to boost level design in their tasks.

  • Level Designer - Wanted Weapons of Fate

    Grin - Barcelona

    (Privately Held; Computer Games industry)

    December 2007February 2009 (1 year 3 months)

    Level designer: Wanted Weapons of fate. more references
    http://www.wantedmovie.com

  • Level Designer UT3 Ageia PhysX Official MOD.

    Grin - Barcelona

    (Privately Held; 51-200 employees; Computer Games industry)

    August 2007December 2007 (5 months)

    Worked as Level designer using the Unreal Tournament 3 Editor, to do different levels wich some of them where I have collaborate are:

    CTF-Lighthouse_Physx
    DM-Heatray_Physx

    Available for download at:
    http://www.nzone.com/object/nzone_ut3_physxmod.html

  • Game Designer

    PyroStudios

    (Computer Games industry)

    2005August 2007 (2 years)

    In this position, I was in 2 under development projects, one for the 360, PS3 and PC platforms, and other as senior game designer for the Wii platform.

    Both projects are under development by PyroStudios.

  • Level Designer Scripter

    PyroStudios

    (Privately Held; 51-200 employees; Computer Games industry)

    January 2005March 2006 (1 year 3 months)

    This was my first work, I worked in 2 maps for the Commandos Strike Force game for the Xbox, PS2 and PC platforms. As level designer I taked care of placing elements in the level, scripting of the AI, and scripting the cutscenes for the level.

    The levels where : Bridge At Night, and Town.


Norvin Altamirano’s Education

  • Universidad Carlos III de Madrid

    Degree , Computer Sciences , 20002007

    I was doing my career at the same time i was working. So hard work ;P


Additional Information

Norvin Altamirano’s Websites:

Norvin Altamirano’s Interests:

javafx, programming, games, level design, java, graphics, design, 3d.


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