Norman Morse

Norman Morse

Performance Coach at The Game of Self

San Francisco Bay Area

Current
Past
  • Technical Director at Super-Ego Games
  • Internet Game Technology Manager at Sega.com
  • Mgr Online Gaming Technology at Electronic Arts
  • Manager of Games Integration at Total Entertainment Network
  • Technical Lead, WorldsAway at Fujitsu Cultural Technologies
  • Sr. Engineer at Optical Storage Solutions
  • Manager of Test Engineering at SyQuest Technologies
Education
  • The NLP and Coaching Institute of California
  • California State University-Hayward
Connections
372 connections
Industry
Computer Games
Websites

Norman Morse’s Summary

I have many years of experience in building communities online.

I also have a broad technical background; client, server, windows, linux, and firmware/hardware.

I consider myself a tool maker, a capable leader, and a strong proponent of agile processes.

Norman Morse’s Specialties:

technical director
engineering management
game developer
coach


Norman Morse’s Experience

  • Performance Coach

    The Game of Self

    (Health, Wellness and Fitness industry)

    June 2009Present (7 months)

    I am a hypnotic coach specialized in improving performance.
    I teach high achievers how to be more relaxed, focused, confident and motivated.
    My years of experience as a leader, coach, martial artist and hypnotist have made me a powerful force for positive change.
    Lets discuss what I can do for you! We can schedule a free 30 minute phone consultation where explore improving *your* game...

  • Lead Support Engineer, Shared Technologies

    Crystal Dynamics

    (Public Company; EID; Computer Games industry)

    May 2008June 2009 (1 year 2 months)

    Evangelize and Support Shared Technology use by multiple EIDOS studios

  • CTO

    Bardo Entertainment

    (Computer Games industry)

    January 2008July 2008 (7 months)

    Technology leadership for an online game startup.

  • Sr. Engineer.

    Stormfront Studios

    (Privately Held; 51-200 employees; Computer Games industry)

    November 2005January 2008 (2 years 3 months)

    General game development and debugging. Wrote and extended Artists tools (Max and Maya). Assisted with general programming and debugging on sound, graphics and AI. Extended and debugged various proprietary tools, installers and build environments. Worked on PC, ps2, ps3 and xbox360 versions.

  • Technical Director

    Super-Ego Games

    (Privately Held; 11-50 employees; Computer Games industry)

    April 2004November 2005 (1 year 8 months)

    I led an 8 man start-up team in building a new game engine and tool set customized for “Social Strategy” games. We made monthly milestones for Atari while supporting a creative team in New York. Acted as Coach and Project Manager while contributing to game AI and Tools.

  • Internet Game Technology Manager

    Sega.com

    (Public Company; 51-200 employees; Computer Games industry)

    May 2002May 2003 (1 year 1 month)

    Game Networking middleware development. Ongoing support for Sega online games.

  • Mgr Online Gaming Technology

    Electronic Arts

    (Public Company; 5001-10,000 employees; ERTS; Computer Games industry)

    April 1999October 2001 (2 years 7 months)

    I managed several teams of engineers responsible for the development of scoring, rating, tournament, authentication and patching services for a wide variety of online computer games.

  • Manager of Games Integration

    Total Entertainment Network

    (Privately Held; 51-200 employees; Computer Games industry)

    March 1996March 1999 (3 years 1 month)

    I integrated a variety of multi-player games into the service. This required adding our libraries to each game, extending the TEN Windows MFC client, and customizing backend scoring and matchmaking systems. Games integrated include Quake, Quake II, Shadow Warrior, Blood, Total Annihilation, Myth, Magic the Gathering, Wulfram and Confirmed Kill.

  • Technical Lead, WorldsAway

    Fujitsu Cultural Technologies

    (Public Company; 10,001 or more employees; Computer Games industry)

    19931996 (3 years )

    Provided technical direction for the development of "WorldsAway", a groundbreaking graphical online virtual community created for CompuServe.
    I was responsible for overall requirements, architecture, development process and code reviews.
    I personally developed a multithreaded version of TCL that supported semaphores and context switching. This language provided client (cross platform) behaviors that drove all user interaction.

  • Sr. Engineer

    Optical Storage Solutions

    (Privately Held; 1-10 employees; Computer Software industry)

    19911993 (2 years )

  • Manager of Test Engineering

    SyQuest Technologies

    (Computer Games industry)

    19881991 (3 years )


Norman Morse’s Education

  • The NLP and Coaching Institute of California

    Master Practitioner , Neurolinguistic Programming , 20082009

  • California State University-Hayward

    BSCS , Computer Science , 19892000


Additional Information

Norman Morse’s Websites:

Norman Morse’s Interests:

Amateur Radio (WB4RNW), Martial Arts, Go, Agile Software Development, Games, NLP, Hypnosis

Norman Morse’s Groups:

IEEE, GDC, IGDA

  •    International Game Developers Association
  •    Tai Chi Chuan Enthusiasts
  •    East Bay Innovation Group (eBig)
  •    Qigong Professionals Network
  •    CSUEB Connection
  •    TAO - the key to success
  •    NLP (Neurolinguistic Programming)
  •    Game Developers
  •    Startups and Entrepreneurs Get Funded
  •    NLP Network
  •    Sega.com Network, Inc. Alumni
  •    The Official Toastmasters International Members Group
  •    NLP Forum
  •    EA Alumni Group
  •    Unity
  •    Amateur Radio Enthusiast
  •    Fujitsu Companies
  •    Crystal Dynamics Alumni
  •    Social Entertainment Professionals
  •    End to End Web Developers

Norman Morse’s Contact Settings

Interested In:

  • career opportunities
  • consulting offers
  • new ventures
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

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