3D Artist at EA Digital Illusions CE (DICE)
Sweden
3D Artist at EA Digital Illusions CE (DICE)
Sweden
Game artist specialized in 3D modeling and texturing. Mainly experienced in hard surface modeling and making textures for next-gen shaders.
Strongest areas are weathered surfaces and realistic graphical styles/settings.
Interested in optimizing workflow and making pipelines more effective. Always seaching for new techniques and interesting designs that take computer game art to the next level.
•Autodesk Maya, Adobe Photoshop
•High- and lowpoly object modeling
•Next-Gen shader technology
(Public Company; 201-500 employees; Computer Games industry)
2007 — Present (2 years)
Making models and textures for the upcoming game Mirror's Edge
(Privately Held; 1-10 employees; Computer Games industry)
February 2007 — May 2007 (4 months)
Intern Cinematic Artist at Colossai Studios AB making highpoly models and textures for a cinematic/trailer.
(Privately Held; 51-200 employees; Computer Games industry)
May 2007 — May 2007 (1 month)
(Educational Institution; 201-500 employees; Education Management industry)
October 2004 — October 2004 (1 month)
Project based engagement making a commercial for the universities game development research project titled "Spets"
Work included: 2D art and animation in Macromedia Flash and soundeffects in Steinberg Cubase.
(Privately Held; 201-500 employees; Translation and Localization industry)
January 2002 — June 2004 (2 years 6 months)
Part-time employment.
Responsible for: Staff management, administrations and finances
Work included: Salary management, invoicing customers, gathering statistics for clients, quality assurance, accountancy, making reservations and taking orders from clients
Bachelor of Arts , Computer Game Development - Graphics , 2004 — 2007
Art, Movies, Games, Music (listening to and making my own), Literature, RPGs and LARP