Nicolas Gaume

Nicolas Gaume

President at SNJV (France's National Video Game Syndicate)

Paris Area, France

Current
  • Advisory Board member at Ubikod
  • President at SNJV (France's National Video Game Syndicate)
  • Associate Editor at Entertainment Computing
  • Co-Founder & CEO at Mimesis Republic
  • Chairman of the Advisory Board at ENJMIN
  • Board Member at www.mobygames.com
  • Board Member at Groupe Gaume
Past
  • Advisor to the Management at Mindscape
  • Advisor to the Management at Boonty
  • Senior VP & General Manager, Mobile Games & Applications at Lagardere
Connections
500+ connections
Industry
Computer Games
Websites

Nicolas Gaume’s Summary

Started getting involved in computers & media in the 80s, creating games for the Apple II.

In 1990, founded Kalisto Entertainment, a development studio which employed more than 300 people releasing over 20 titles on more than 50 SKUs for computers, game consoles, mobile phones & interactive TV formats, single & multi players.

Between 2002 and 2005, worked as a consultant advising such companies as Codemasters, Lagardere Group, Blue Byte and Ubisoft primarily on their development strategy, organization and processes.

Joined in 2005, the Lagardere group to start and manage their mobile games & applications activities for three years.

With partner Sebastian Lombardo, started a new company end of 2007, Mimesis Republic, focusing on 3d virtual worlds & web casual games.

Nicolas Gaume’s Specialties:

Interactive entertainement & multi-users virtual experiences design strategies,
multimedia development organization and processes,
business development,
entrepreneurship


Nicolas Gaume’s Experience

  • Advisory Board member

    Ubikod

    (Privately Held; Information Technology and Services industry)

    March 2009Present (5 months)

    Founded by Industry veterans, Vincent Barat, Christophe Chatillon & Laurent Lathieyre, Ubikod provides iPhone & Android interactive entertainment applications developers with cutting edge tools & monetization solutions, leveraging in original ways the new mobile phones advertising dynamics (geolocalization, …).

  • President

    SNJV (France's National Video Game Syndicate)

    (Computer Games industry)

    2009Present (less than a year)

  • Associate Editor

    Entertainment Computing

    (Computer Games industry)

    December 2008Present (8 months)

  • Co-Founder & CEO

    Mimesis Republic

    (Online Media industry)

    December 2007Present (1 year 8 months)

    3d virtual worlds, social networks & web casual interactive entertainment

  • Chairman of the Advisory Board

    ENJMIN

    (Educational Institution; Computer Games industry)

    December 2007Present (1 year 8 months)

    Video games development school.

  • Board Member

    www.mobygames.com

    (Privately Held; 1-10 employees; Computer Games industry)

    2005Present (4 years)

    Video games credits & information database

  • Board Member

    Groupe Gaume

    (Privately Held; Real Estate industry)

    October 2001Present (7 years 10 months)

    Real estate & construction company

  • Advisor to the Management

    Mindscape

    (Public Company; 201-500 employees; Computer Software industry)

    20072007 (less than a year)

    Coached management to optimize publisher’s editorial organization and processes. Analyzed online services opportunities for the company & recommended possible strategies.

  • Advisor to the Management

    Boonty

    (Privately Held; 51-200 employees; Internet industry)

    20072007 (less than a year)

    Coached management to optimize publisher’s editorial organization and processes.

  • Senior VP & General Manager, Mobile Games & Applications

    Lagardere

    (Privately Held; 10,001 or more employees; Broadcast Media industry)

    May 2005November 2007 (2 years 7 months)

    Started and managed the mobile games & applications group within Cellfish Media.

  • Advisor to the Games in France initiative

    Invest in France agency

    (Government Agency; Computer Games industry)

    April 2005April 2005 (1 month)

  • Advisor to the Management

    Editions Play Bac

    (Privately Held; 51-200 employees; Publishing industry)

    January 2005March 2005 (3 months)

    Analyzed multimedia educational opportunities (CD-Rom, interactive DVD, Mobile, Web, TV) for the company & recommended possible strategies and partnerships

  • Advisor to the Board

    Ubisoft Worldwide Studios

    (Public Company; 1001-5000 employees; Computer Games industry)

    December 2003December 2004 (1 year 1 month)

    Worked with CEO and world wide Development Management to organize, train, staff & recruit and help optimize ubisoft's internal development studios (1300 people+)

  • Board Member

    NXN Software

    (Privately Held; 51-200 employees; Computer Software industry)

    20002004 (4 years)

    Data management software developer & publisher.

  • Managing Director

    Ubi Soft Paris Studio

    (Public Company; 51-200 employees; Computer Games industry)

    March 2003November 2003 (9 months)

    interim Head of Ubisoft's Paris studio,
    managed the development teams
    to succesfully deliver products such as "XIII" or "Ghost Recon: Jungle Storm"
    to optimize costs, pre-production processes
    and consolidate studio management.

  • Advisor to the Management

    Lagardere Group

    (Public Company; 10,001 or more employees; Computer Games industry)

    December 2002April 2003 (5 months)

    Analyzed mobile gaming market opportunities for the Group
    and recommended possible strategies & partnerships

  • Management Coach

    Blue Byte

    (Public Company; 11-50 employees; Computer Games industry)

    January 2003March 2003 (3 months)

    Coached studio management to optimize studio organization and processes

  • Management Coach

    Codemasters

    (Privately Held; 51-200 employees; Computer Games industry)

    October 2002January 2003 (4 months)

    Coached studio management to optimize studio organization and processes

  • Board Member

    Groupe Sud-Ouest

    (Privately Held; 1001-5000 employees; Newspapers industry)

    19992003 (4 years)

    Regional newspapers & media group

  • Advisor to the CEO

    Datamedia

    (Privately Held; Computer Software industry)

    August 2002November 2002 (4 months)

  • Founder & CEO

    Kalisto Entertainment

    (Public Company; 201-500 employees; Computer Games industry)

    June 1990June 2002 (12 years 1 month)

    Kalisto developed more than 50 video games SKUs for PC and consoles, sold worldwide. The company employed a staff of over 300 people, based mainly in France and in the USA.
    Kalisto released original titles such as Pac-in-Time (1994 / published by Namco), Dark Earth (1996 / published by Microprose), Ultimate Race (1997 / published by Microprose) or Nightmare Creatures (v1 in 1998 / published by Sony & Activision ; v2 in 2000 / published by Konami) and games under licences such as the Vth Element (1998 / published by Sony & Activision), Lucky Luke 2 (2001 / published by Infogrames), Adibou (2001 / published by Vivendi Universal) or Sponge Bob (2002 / published by THQ).
    Kalisto also worked closely with such companies as Orange and Alcatel supplying them with mobile games and with Ncsoft and Tiscali on massively multiplayer games.
    After going public in 1999, the company was hit hard by the turmoils of the financial markets and it had to shut down mid 2002.

  • Board Member

    Xilam Animation

    (Public Company; Animation industry)

    20002002 (2 years)

    Movies & TV animation series producer.

  • Co-founder & Chairman

    www.winealley.com

    (Privately Held; 1-10 employees; Wine and Spirits industry)

    19992002 (3 years)

    Wine trader & analyst to the Credit Agricole wine web stock market project.

  • Founder & CEO

    NGM Productions

    (Publishing industry)

    August 1994May 1999 (4 years 10 months)

    Children book publishing company in China.
    Operating from Bordeaux & Wuhan then from Shanghai, NGM published popular French series such as "Père Castor" (Flammarion) or "Les Incollables" (Play Bac) between 1994 and 1999, when I sold the company.

  • Investor

    Wcube

    (Privately Held; 11-50 employees; Internet industry)

    19951998 (3 years)

    Web agency.


Additional Information

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