Nicolas Gaume

Nicolas Gaume

President at SNJV

Location
Paris Area, France
Industry
Computer Games

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Nicolas Gaume's Overview

Current
  • President at SNJV (France's National Video Game Syndicate)
  • Board Member at Groupe Gaume
Past
Connections

500+ connections

Nicolas Gaume's Summary

Entrepreneur & Business Unit Head with an extensive career in digital & games.


Started getting involved in computers & media in the 80s, creating games for the Apple II.

In 1990, founded Kalisto Entertainment, a development studio which employed more than 300 people releasing over 20 titles on more than 50 SKUs for computers, game consoles, mobile phones & interactive TV formats, single & multi players.

Between 2002 and 2005, worked as a consultant or interim executive director for such companies as Codemasters, Lagardere Group, Blue Byte and Ubisoft.

Joined in 2005, for three years, the Lagardere group to start and manage their mobile games & applications activities.

From 2007 to 2012, co-founded and managed Mimesis Republic, a developer and publisher of social games and 3D virtual world, Mamba Nation, on PC & mobiles.


Specialties: Mobile gaming, Social gaming. Applications design, production and operation strategies. Transmedia strategies. Online marketing & monetisation. Business development. Entrepreneurship.

Nicolas Gaume's Experience

President

SNJV (France's National Video Game Syndicate)

2009Present (5 years)

SNJV is the trade association representing the French video games industry with 180 companies involved in the development and distribution of games on all platforms (consoles, computers, mobiles, web, social, etc.)

Board Member

Groupe Gaume

October 2001Present (13 years)

Hotels, Restaurants, Real estate & Construction

Advisory Board member

Ubikod Capptain

Privately Held; 11-50 employees; Information Technology and Services industry

March 2009May 2014 (5 years 3 months)

Founded by Industry veterans, Vincent Barat, Christophe Chatillon & Laurent Lathieyre, Capptain provides iPhone & Android apps publishers cutting edge analytics, users engagement & monetization solutions. The company has been acquired by Microsoft in May 2014.

Co-Founder & CEO

Mimesis Republic

Privately Held; 11-50 employees; Computer Games industry

December 2007November 2012 (5 years) Paris Area, France

Social Gaming, Mobile Gaming & 3D Virtual World

Chairman of the Advisory Board

ENJMIN

December 2007December 2010 (3 years 1 month)

Video games development school.

Senior VP & General Manager, Mobile Games & Applications

Lagardere

Public Company; 10,001+ employees; mmb; Broadcast Media industry

May 2005November 2007 (2 years 7 months)

Started and managed the mobile games & applications group within Cellfish Media.

Advisor to the Management

Mindscape

Public Company; 201-500 employees; Computer Software industry

20072007 (less than a year)

Coached management to optimize publisher’s editorial organization and processes. Analyzed online services opportunities for the company & recommended possible strategies.

Advisor to the Management

Boonty

Privately Held; 51-200 employees; Internet industry

20072007 (less than a year)

Coached management to optimize publisher’s editorial organization and processes.

Board Member

www.mobygames.com

20052007 (2 years)

Video games credits & information database

Advisor to the Games in France initiative

Invest in France agency

Government Agency; 51-200 employees; International Trade and Development industry

April 2005April 2005 (1 month)

Advisor to the Management

Editions Play Bac

January 2005March 2005 (3 months)

Analyzed multimedia educational opportunities (CD-Rom, interactive DVD, Mobile, Web, TV) for the company & recommended possible strategies and partnerships

Advisor to the Board

Ubisoft Worldwide Studios

Public Company; 5001-10,000 employees; UBI; Computer Games industry

December 2003December 2004 (1 year 1 month)

Worked with CEO and world wide Development Management to organize, train, staff & recruit and help optimize ubisoft's internal development studios (1300 people+)

Board Member

NXN Software

Privately Held; 51-200 employees; Computer Software industry

20002004 (4 years)

Data management software developer & publisher.

Studio Managing Director

Ubisoft

Public Company; 5001-10,000 employees; UBI; Computer Games industry

March 2003November 2003 (9 months) Paris Area, France

interim Head of Ubisoft's Paris studio,
managed the development teams
to succesfully deliver products such as "XIII" or "Ghost Recon: Jungle Storm"
to optimize costs, pre-production processes
and consolidate studio management.

Advisor to the Management

Lagardere Group

Public Company; 10,001+ employees; mmb; Broadcast Media industry

December 2002April 2003 (5 months)

Analyzed mobile gaming market opportunities for the Group
and recommended possible strategies & partnerships

Management Coach

Blue Byte

Privately Held; 201-500 employees; Computer Games industry

January 2003March 2003 (3 months)

Coached studio management to optimize studio organization and processes

Management Coach

Codemasters

Privately Held; 501-1000 employees; Computer Games industry

October 2002January 2003 (4 months)

Coached studio management to optimize studio organization and processes

Board Member

Groupe Sud Ouest

Privately Held; 1001-5000 employees; Newspapers industry

19992003 (4 years)

Regional newspapers & media group

Advisor to the CEO

Datamedia

Privately Held; 11-50 employees; Computer Software industry

August 2002November 2002 (4 months)

Founder & CEO

Kalisto Entertainment

Privately Held; 201-500 employees; Computer Games industry

June 1990June 2002 (12 years 1 month)

Kalisto developed more than 50 video games SKUs for PC and consoles, sold worldwide. The company employed a staff of over 300 people, based mainly in France and in the USA.
Kalisto released original titles such as Pac-in-Time (1994 / published by Namco), Dark Earth (1996 / published by Microprose), Ultimate Race (1997 / published by Microprose) or Nightmare Creatures (v1 in 1998 / published by Sony & Activision ; v2 in 2000 / published by Konami) and games under licences such as the Vth Element (1998 / published by Sony & Activision), Lucky Luke 2 (2001 / published by Infogrames), Adibou (2001 / published by Vivendi Universal) or Sponge Bob (2002 / published by THQ).
Kalisto also worked closely with such companies as Orange and Alcatel supplying them with mobile games and with Ncsoft and Tiscali on massively multiplayer games.
After going public in 1999, the company was hit hard by the turmoils of the financial markets and it had to shut down mid 2002.

Board Member

Xilam Animation

Public Company; 51-200 employees; Animation industry

20002002 (2 years)

Movies & TV animation series producer.

Co-founder & Chairman

www.winealley.com

19992002 (3 years)

Wine trader & analyst to the Credit Agricole wine web stock market project.

Founder & CEO

NGM Productions

August 1994May 1999 (4 years 10 months)

Children book publishing company in China.
Operating from Bordeaux & Wuhan then from Shanghai, NGM published popular French series such as "Père Castor" (Flammarion) or "Les Incollables" (Play Bac) between 1994 and 1999, when I sold the company.

Investor

Wcube

Public Company; 1001-5000 employees; PUB; Marketing and Advertising industry

19951998 (3 years)

Web agency.

Nicolas Gaume's Skills & Expertise

  1. Entrepreneurship
  2. Business Development
  3. Video Games
  4. Social Games
  5. Mobile Games
  6. Online Gaming
  7. Game Design
  8. Game Development
  9. Mobile Devices
  10. Monetization
  11. Mobile Applications
  12. Start-ups
  13. Casual Games
  14. iPhone
  15. Strategic Partnerships
  16. Digital Media
  17. Gambling
  18. Online Advertising
  19. Community Management
  20. Business Strategy
  21. Social Networking
  22. Mobile Technology
  23. Android
  24. Gameplay
  25. Digital Strategy
  26. E-commerce
  27. Animation
  28. Multimedia
  29. Computer Games
  30. Xbox 360
  31. User Experience
  32. MMO
  33. Online Marketing
  34. Interactive Entertainment
  35. Mobile Internet
  36. Web 2.0
  37. 3D
  38. Mobile Marketing
  39. Licensing
  40. PS3
  41. Multiplayer
  42. Gaming
  43. Entertainment
  44. Gaming Industry
  45. Community Sites
  46. Console
  47. iOS development
  48. User Interface
  49. Viral Marketing
  50. Level Design

View All (50) Skills View Fewer Skills

Nicolas Gaume's Publications

  • Citizen Game

    • Editions Anne Carrière
    • October 25, 2006
    Authors: Nicolas Gaume

    En 1990, à l'âge de 19 ans, Nicolas Gaume fonde Kalisto, société de création de jeux vidéo. Poursuivant le rêve de construire un studio de création comparable aux plus grands, il va faire de sa petite entreprise bordelaise un acteur important de cette industrie encore jeune en Europe. Kalisto produit plusieurs best-sellers mondiaux, l'aventure se révèle aussi passionnante humainement qu'économiquement. Dix ans plus tard, Kalisto entre en Bourse. La société, qui emploie plus de 200 personnes, est saluée par les médias comme un modèle de success story " à la française ". Bill Gates et Steven Spielberg s'intéressent à son entreprise. Nicolas Gaume est alors un milliardaire virtuel. L'action flambe. En 2002, Kalisto est liquidée, Nicolas Gaume est attaqué en justice par d'anciens petits porteurs, criblé de dettes et vilipendé par les médias comme un échec... exemplaire. Aujourd'hui, endetté mais plein de projets, il nous livre le récit très personnel de ses victoires et de ses erreurs. Membre de cette génération en grande partie façonnée par l'informatique, il nous fait aussi partager ses réflexions sur les bouleversements culturels engendrés par les nouvelles technologies.

Nicolas Gaume's Patents

  • TELEPHONE PERSONALIZATION SYSTEM AND METHODS

    • United States Patent 12/016,240
    • Issued January 18, 2008

    A method of projecting information about a user from a device associated with the user to at least one device associated with a group of friends, comprising: receiving from the user a set of contacts, storing the set of contacts in the device associated with the first user; permitting the user to define a group of friends, wherein the group of friends comprises members of the first set of contacts; and storing the first group of friends. User information to be projected to the group of friends is received, device contact information from the set of contacts for each member of the group of friends is retrieved from the device and used to transmit the information to the group of friends; and, confirmation that the information has been associated with the user is received from at least a subset of the devices.

Nicolas Gaume's Languages

  • French

    (Native or bilingual proficiency)
  • English

    (Professional working proficiency)
  • German

    (Elementary proficiency)

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