
Software Engineer at Emergent Game Technologies
Raleigh-Durham, North Carolina Area

Software Engineer at Emergent Game Technologies
Raleigh-Durham, North Carolina Area
I'm a tools engineer and jack of all trades. I've worked on a world builder for games, a .Net plug-in based tools framework, revision control integrations and a data mining tool for viewing memory allocations and tons of other assorted tools. I've hand my hands in just about every piece of code dealing with everything from networking and entity systems to everything else short of messing with a renderer. My goal is pretty simple, create the best tools possible and learn whatever is needed to make that happen.
Game Development Tools, .Net, C#, WPF, C++
(Privately Held; Computer Games industry)
September 2007 — Present (2 years 4 months)
I'm a lead programmer on Toolbench which is our plug-able tools and application framework that we use as a basis for some other tools I've either created or worked a great deal on. One such tool is our level designer (World Builder). A lot of the work I do is with C# and WPF but to do things like World Builder I've also spent a great deal of time working in C++ and CLI/C++. If I'm not working on Toolbench then I'm working on other top secret awesome tools projects to improve the lives of game developers that use Gamebryo.
(Privately Held; Computer Software industry)
June 2003 — June 2007 (4 years 1 month)
Worked here as an intern in college and briefly just after college. Programmed lots of random stuff while there, .Net (C#) and ASP. Some larger projects were:
Created an application for laying out UI elements and writing script for use in a web interface for an insurance applications.
Created a bug tracker in ASP.Net.
Created a new company website.
2002 — 2006
.Net, C#, C++, Threading, Games, XNA, Databases, Embedded Devices.