
Code Chef at Unity Technologies
Lithuania

Code Chef at Unity Technologies
Lithuania
Cooking code since 1997
(Privately Held; Computer Software industry)
January 2006 — Present (3 years 11 months)
I work on Unity: unity3d.com
I do anything that is needed: rendering code, shaders, optimizations, Windows code, documentation, supporting the customers, fighting driver bugs, creating my own bugs and fixing them; you get the idea.
I've seen company grow from 3 to 50 people; it's quite awesome.
(Privately Held; 51-200 employees; Computer Software industry)
December 2004 — December 2005 (1 year 1 month)
All kinds of "usual software"; using C++/C#, various databases, CAD systems, document management systems etc.
(Privately Held; 11-50 employees; Computer Games industry)
February 2005 — April 2005 (3 months)
Implemented physics system for RTS game "PSI: Syberian Conflict"
(Privately Held; 1-10 employees; Computer Games industry)
June 2001 — December 2004 (3 years 7 months)
Developed realtime computer vision system for 3D fighting game. In-house 3D engine and toolchain. Small games and interactive computer vision demos.
(Public Company; Computer Software industry)
August 2004 — October 2004 (3 months)
Developed 3D viewer for Imagine Cup 2005 Visual Gaming competition
Realtime computer graphics, game development, demoscene
* Microsoft DirectX MVP, 2006 & 2007
* First place in Microsoft's ImagineCup2005 realtime rendering competition, 2005
* scene.org "breakthrough performance" award for Syntonic Dentiforms demo, 2004
* Second place in Microsoft's ImagineCup2004 realtime rendering competition, 2004
* First place in ATI/Beyond3D DX9 shader programming competition, 2003