
In High School
Sheffield, United Kingdom

In High School
Sheffield, United Kingdom
I got started with the world of Game Development when I was introduced with UnrealED at a young age, I slowly expanded my knowledge of the editor for about a year until I took interest in creating assets for the levels I was creating. So I spent my time learning how to create the assets and now I think I have the skill to create a Next-Gen Environment with Next-Gen Assets. With these skills I plan to enter the game-industry.
-Experienced in creating high-quality models & textures for next-gen games.
-Experienced in designing & constructing single & multiplayer levels for the Unreal series.
-Worked & working on many mods and free standalone games as either a Level Designer or a 3D Artist.
-Proficient with scripting AI & sequences using Kismet.
-Experienced in the structure of space and light.
(Computer Games industry)
December 2008 — Present (8 months)
Working along side Tripwire Interactive team on Killing Floor (The Game). Producing 3D Level Art & Levels.
(Non-Profit Organization Management industry)
August 2008 — Present (1 year)
Writing Reviews, Previews and Articles as a volunteer.
English, English Lit, Maths, Sciences (Biology, Physics, Chemistry), Art, R.E, ECDL, French 1997 — 2009
Primary And Secondary School,
Attained -
Science Overall Grade One - A*
ECDL Basic - B (Maximum Attainable Grade)
UT3 Level Designer & HandyMan, Basketball, Hockey, Duke Of Edinburgh.