Mustapha Bismi

Game Physics and Animation Programmer

Paris Area, France

Current
  • Senior Programmer at Darkworks
Past
  • Senior Animation Programmer at Quantic Dream
  • Physics Engineer at Ninja Theory
  • Programmer at Argonaut
  • Programmer at 4XTechnologies
Connections
153 connections
Industry
Computer Games
Websites

Mustapha Bismi’s Summary

I am a senior level programmer with a strong experience in physics and animation. Accross the years, I have worked on PC and console (PS2, Xbox, PS3...) games alike, on AAA and "no-so-AAA" titles, always with the same passion and dedication for the team and for the game ^_^

I am a passionate hardworking programmer, always eager to learn - and share - something new everyday. I learned to work around strong code constraints (legacy code base, middlewares, beta devkits and sdks, tight schedules and milestones...) in order to remain as efficient and creative as possible, and serve the game design as best as I could.

To cut a long story short, I have a very good education base (master degree in computer science), completed with a strong professional experience both in my own country and abroad (I worked 3 years in UK). I learned there ot work within an international team for the biggest publishers (EA, Sony...).

I am currently working for the award winning studio Quantic Dream in Paris, as a senior animation programmer. I have redesigned and rewrote the animation engine (low level code, gameplay level code, scripting interface, Maya exporter) for their next PS3 title, Heavy Rain...

Finally, when I am not programming, reading a paper or trying to understand a clever trick in "Hacker's Delight", I also have a blog (in French) ^_^

Mustapha Bismi’s Specialties:

Game Engines and Pipelines, C, C++, C#, Consoles programming (PS3, PS2, Xbox), Standard and procedural animation, Collision detection, Rigid body physics, Havok 2.1, Havok 3.1, gameplay programming, and much much more...


Mustapha Bismi’s Experience

  • Senior Programmer

    Darkworks

    (Computer Games industry)

    February 2008Present (6 months)

  • Senior Animation Programmer

    Quantic Dream

    (Privately Held; 11-50 employees; Computer Games industry)

    January 2006February 2008 (2 years 2 months)

    Lead animation engine and gameplay programmer: Keyframe animation, motion graph, gameplay, IK, procedural animation, facial animation, export and pipeline...

  • Physics Engineer

    Ninja Theory

    (Privately Held; 11-50 employees; Computer Games industry)

    January 2005January 2006 (1 year 1 month)

  • Programmer

    Argonaut

    (Public Company; Computer Games industry)

    20022004 (2 years)

  • Programmer

    4XTechnologies

    (Computer Games industry)

    20002002 (2 years)


Additional Information

Mustapha Bismi’s Websites:

Mustapha Bismi’s Groups:

  •    Gaming People - The Gaming People Expert Network member
  •    Animation, Media & Entertainment member
  •    Unreal Developers member
  •    Game Developers member
  •    UK Games Developers member
  •    Cell Broadband Engine™ Developers member

Mustapha Bismi’s Contact Settings

Interested In:

  • expertise requests
  • reference requests
  • getting back in touch

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