Mark Miller

Mark Miller

CTO @ Dialed In, Inc., // Owner @ Silicon Chisel // CTO @ Find-a-Therapist, Inc.

Greater Los Angeles Area

Current
  • CTO at DialedIn
  • CTO at Find-a-Therapist, Inc.
  • Owner at Silicon Chisel (Sole Proprietorship)
Past
  • Information Architect at Local Television Network, Inc.
  • Chief Technology Officer at Global Children's Network
  • Director of Design and Planning at Motorsport Simulations
  • GUI Architect at Cisco Systems, Inc.
  • Owner at Independant Consultant - Online Games (Sole Proprietorship)
  • Software Architect at Caere
  • Senior Developer at Rational
  • Director/Chief UI Engineer at AudioFile, Inc.
  • Consultant at Sun Microsystems
  • Software Developer at Raster Technologies
  • Software Developer at GenRad
Education
  • Worcester Polytechnic Institute
Connections
86 connections
Industry
Internet
Websites

Mark Miller’s Summary

A self-motivated problem solver and technical leader offering over 20 years of experience supporting new products from concept through deployment. Confidently plans, directs, and executes wide-reaching initiatives. Utilizes a proven background in emerging technologies to identify and capitalize on business opportunities. Skilled communicator with strong proficiencies in training, customer relations, and business development.

I currently operate my own technology consultancy: Silicon Chisel in Los Angeles. We are experts at content management systems and open-source technology, such as was used to construct this site. Using the right technology for the application is core to Silicon Chisel's methodology. Building hybrid sites which combine mySQL-driven systems, Flash, and traditional web pages is often the best way to get performance, flexibility, and maintainability.

Mark Miller’s Specialties:

Project Management, Team Building, Strategic Planning, Emerging Technologies, Product Development, Content Management, Open Source, Flash, Photoshop, PHP, Ruby on Rails


Mark Miller’s Experience

  • CTO

    DialedIn

    (Privately Held; 1-10 employees; Internet industry)

    January 2007Present (2 years 11 months)

  • CTO

    Find-a-Therapist, Inc.

    (Privately Held; 1-10 employees; Hospital & Health Care industry)

    2001Present (8 years )

    Primary developer, webmaster, you-name-it for all things technical.

  • Owner

    Silicon Chisel (Sole Proprietorship)

    (Sole Proprietorship; Myself Only; Information Technology and Services industry)

    2000Present (9 years )

    Silicon Chisel is a technology consultancy located in Los Angeles. We are experts at content management systems and open-source technology, such as was used to construct this site. Using the right technology for the application is core to Silicon Chisel's methodology. Building hybrid sites which combine mySQL-driven systems, Flash, and traditional web pages is often the best way to get performance, flexibility, and maintainability.

  • Information Architect

    Local Television Network, Inc.

    (Privately Held; 51-200 employees; Broadcast Media industry)

    20052006 (1 year )

    Holds sole responsibility for design and deployment of the online presence of a start-up local-interest television network. The technology foundation is based on open-source technology and integrates various content management systems with Flash-based media delivery. Designed and developed the first generation of the site, including creating a complete broadcast episode database and video library, in under 60 days to meet station launch date milestone.

  • Chief Technology Officer

    Global Children's Network

    (Privately Held; 11-50 employees; Internet industry)

    20002000 (less than a year)

    Led strategic planning and objective definition for the technical aspects of a dot.com enterprise, targeting the pre-teen demographic. Supervised a remote technology center with approximately 12 developers and contractors. Negotiated technology licenses. Completed the development of an innovative portal based on Oracle and Epicentric products on time and within budget.

  • Director of Design and Planning

    Motorsport Simulations

    (Privately Held; 11-50 employees; Computer Software industry)

    19971999 (2 years )

    Directed a team of software engineers, network specialists, physicists, artists, and 3D modelers to create an online motorcycle racing simulation game. The product, AMA Superbike, was delivered to market within the forecasted duration. During a crisis situation, drafted the complete product manual within 72 hours. Negotiated a license for Marimba technology to provide online game updates. The company was one of the first online entertainment companies to implement ìpush technologyî for updates.

  • GUI Architect

    Cisco Systems, Inc.

    (Public Company; 10,001 or more employees; Computer Software industry)

    19951997 (2 years )

    Played a leadership role in graphic user interface (GUI) design for the network management business unit. Created and oversaw technical efforts for the "MOJO" (Management Over Java Products) project. Promoted Java technology for network management with field operations. Orchestrated an initiative to develop a uniform look and feel across corporationwide management applications. Created the first Java-based SNMP layer and router administration console.

  • Owner

    Independant Consultant - Online Games (Sole Proprietorship)

    (Sole Proprietorship; Myself Only; Computer Games industry)

    19871997 (10 years )

    For Kesmai's Air Warrior, I was one of the first online trainers to hold formal classes over the Internet. I created and ran the scenario format - including event design and administration, event log analysis (writing custom scripts to handle raw logs), event log designs, and enhancement requests for the game system to support large-scale events.

    For Interactive Creations Inc.'s WarBirds I reprised that role and brought the scenario format to that game.

  • Software Architect

    Caere

    (Internet industry)

    19941995 (1 year )

    Served as GUI architect and senior designer for an innovative document management product. Planned and produced the prototype for an Internet-centric document management system, which was similar to the Apple "Sherlock" product released some years later.

  • Senior Developer

    Rational

    (Public Company; 1001-5000 employees; RATL; Computer Software industry)

    19921994 (2 years )

    Led all engineering and GUI architecture efforts to develop a new C++-based product. Redesigned and implemented a Motif-based debugger interface for an ADA development environment. Coordinated and supervised engineering in ease-of-use and consistency-of-interface issues.

  • Director/Chief UI Engineer

    AudioFile, Inc.

    (Privately Held; 1-10 employees; Computer Software industry)

    19911992 (1 year )

    Created system architecture for the SyncroMedia product line, a cross-platform, network-aware, multimedia applications engine delivering innovative new capabilities. Served as Representative to the Interactive Multimedia Association (IMA).

  • Consultant

    Sun Microsystems

    (Public Company; 10,001 or more employees; SUNW; Computer Hardware industry)

    19881991 (3 years )

    Directed a 5-person contract team to develop and execute a project to port and optimize the X11/News window system for the Sun-386i. This version was released along with the SPARC and Motorola platforms. Communicated with customers on behalf of the companyís Director of Window Systems.

  • Software Developer

    Raster Technologies

    (Privately Held; 51-200 employees; Computer Hardware industry)

    19861988 (2 years )

    Held responsibility for the porting of Sunís NeWs windowing system onto a new 3D graphics workstation project. Successfully integrated windows system user interface elements into the PHIGS+ 3D library.

  • Software Developer

    GenRad

    (Public Company; 1001-5000 employees; Computer Hardware industry)

    19821986 (4 years )

    Implemented interactive waveform display and trace package for data analysis and responsible for support for Intel 8086 family applications. Advanced development work included designing an intelligent signal processing hardware for future development and an investigation of the use of AI/Lisp for fault analysis.


Mark Miller’s Education

  • Worcester Polytechnic Institute

    BS , Computer Engineering , 19781982


Additional Information

Mark Miller’s Websites:

Mark Miller’s Groups:

  •    Executive Suite
  •    CISCO
  •    Blog
  •    LinkedPHPers - The Largest PHP Group
  •    Video Gamers
  •    Startup Specialists
  •    Game Developers
  •    Game Creator's Network

Mark Miller’s Honors:

Publications:

"SyncroMedia(tm) Directions - A Strategy for Multimedia Architecture, Rendering, and File Format", Presented to the IMA, September 1991.

"Testability Requirements for Performance Test", ATE West í86. Anaheim, CA, January 1986.

"An Introduction to Performance Test", ATE Silicon Valley í86, Santa Clara, CA, October 1986.


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