Monte Singman

Monte Singman

Extrepreneur in the online game space

China

Current
  • Communication chair at YEO(Young Entrepreneur Organization) Shanghai Chapter
  • Founder/Main Coordinator of Shanghai Chapter at IGDA
  • Founder/CEO at Radiance Digital Entertainment, Ltd.
  • Chief Professor at Shanghai Theatre Academy
  • expert consultant at various research firms
Past
  • Director of R&D at Shanda Entertainment
  • President at Shanda Zona, LLC.
  • CEO at Zona/Shanda
Education
  • University of California, Berkely extension
  • National Chiao Tung University
Connections
500+ connections
Industry
Computer Games
Websites

Monte Singman’s Summary

Professional experience:
Heading up an online game development studio based in Shanghai, China. Plan to be one of the best online game content creators in China for the Chinese market, also to create a great place for creative talents to do what they are gifted to do.

Goals and aspirations:

Want to bring young talents from schools into video game industry.
Create value for consumers, shareholders, and our employees, discover the balance point between creativity and revenue.

Monte Singman’s Specialties:

Early stage start-up, creative talent management, Massive Multiplayer Online Games technology and product development, Chinese online game market, console game development, Online game development, setting up companies in China, negotiation with Chinese companies, Game publishing and distribution in greater China area, project management and Quality Assurance on video games


Monte Singman’s Experience

  • Communication chair

    YEO(Young Entrepreneur Organization) Shanghai Chapter

    (Non-Profit; 51-200 employees; Non-Profit Organization Management industry)

    December 2006Present (2 years 8 months)

    Volunteer position to help promote EO in Shanghai area, to better the communication between EO Shanghai and other chapters

  • Founder/Main Coordinator of Shanghai Chapter

    IGDA

    (Non-Profit; 1-10 employees; Computer Games industry)

    January 2006Present (3 years 7 months)

  • Founder/CEO

    Radiance Digital Entertainment, Ltd.

    (Privately Held; 11-50 employees; Computer Games industry)

    July 2005Present (4 years 1 month)

    Online game studio start-up with the best talents in China, and the best production practices and processes.

  • Chief Professor

    Shanghai Theatre Academy

    (Educational Institution; 501-1000 employees; Higher Education industry)

    June 2005Present (4 years 2 months)

    Leading the Digital Arts department, responsible for authoring the three Chinese text books on game development, and project management.
    Lecturing Game Design principals, Project management, Media moral, and Western Mythology

  • expert consultant

    various research firms

    (Computer Games industry)

    June 2005Present (4 years 2 months)

    I am an industry expert consultant for GLG, Guide Point, Pacific Crest, Reuter Insight, and SIG for Standard and Poor

  • Director of R&D

    Shanda Entertainment

    (Public Company; 1001-5000 employees; SNDA; Entertainment industry)

    November 2003June 2005 (1 year 8 months)

    Responsible for all game productions
    Responsible for all internal produced casual games development and operations
    Set up and Responsible for QA department
    Set up and Responsible for Project Management Office

  • President

    Shanda Zona, LLC.

    (Privately Held; 11-50 employees; Entertainment industry)

    November 2003June 2005 (1 year 8 months)

    Subsidiary of Shanda Entertainment (SNDA), formally Zona.

  • CEO

    Zona/Shanda

    (Computer Games industry)

    20002005 (5 years)

  • Founder/Chairman/CEO

    Zona, Inc.

    (Privately Held; 11-50 employees; Computer Software industry)

    June 2000November 2003 (3 years 6 months)

    Started up a middleware company to focus on the Massive Multiplayer Online Games.

    Responsible for all fundraising activities, sales & BD, PR, all other administrative issues.

    Sold company to Shanda Networking in 2003, and Shanda went IPO on Nasdaq in 2004.

    Headquarters in Silicon Valley, CA. Overseas sales offices in Taiwan, Korea and Japan.

  • Founder/Chairman/CEO

    Game Factory

    (Privately Held; Entertainment industry)

    April 2002September 2003 (1 year 6 months)

    Founded, and raised funds for this game studio in Taiwan.

    Secured XBOX independant developer license from Microsoft HQ
    Secured Capcom Ghouls and Ghosts license

    Hired Danielle Liao(former president of ULEAD) in 2003 to replace myself due to conflict of interests when selling Zona to Shanda.

  • Chairman

    XPEC Entertainment

    (Public Company; 51-200 employees; Entertainment industry)

    August 2002September 2003 (1 year 2 months)

    Hired as chairman of the board, to provide my expertise and connections. Resigned due to conflict of interests.

  • Studio Director

    Accolade/Infogrames

    (Public Company; 1001-5000 employees; ATRI; Entertainment industry)

    December 1997May 2000 (2 years 6 months)

    Responsible for all internal product development, responsible for over 80+ staff, and 15+ SKUs.

    Accolade was sold to Infogrames in 1999, I stayed behind for six months to ensure smooth transitions.

  • Studio Director

    Accolade

    (Computer Games industry)

    19972000 (3 years)

  • Executive Producer

    Infogrames

    (Public Company; Computer Games industry)

    19992000 (1 year)

  • Senior Producer

    Capcom Digital Studios

    (Public Company; 1001-5000 employees; Entertainment industry)

    December 1994December 1997 (3 years 1 month)

    Worked on the following projects:

    Final Fight EX, based on Street Fighter engine.
    Super Puzzle Fighter, PSX
    Major Damage
    Ironman Football, PSX
    Tang Chi, PC

  • Programmer II/III

    Electrinic Arts

    (Public Company; 1001-5000 employees; ERTS; Entertainment industry)

    September 1991December 1994 (3 years 4 months)

    Programmer for John Madden Football
    Programmer Madden arcade
    Programmer for Soviet Strike PSX

  • Senior Software Engineer

    Electronic Arts

    (Public Company; Computer Games industry)

    19911994 (3 years)

  • Senior Software Engineer

    Sony Publisher's Data Service Corp

    (Public Company; 10,001 or more employees; SONY; Computer Software industry)

    September 1990September 1991 (1 year 1 month)

    Responsible for ISO Formatter project, the only CD formatter for CDW-900E recorder, enabled Sony to sell the recording machine in United States.

    The software supports CD Audio, CD-ROM, CD-I, CDROM-XA, and supports Data Discman product line.

  • Independant Software Vendor

    self employed

    (Computer Games industry)

    January 1986February 1989 (3 years 2 months)

    Created the first entertainment title in greater China area, 10,000 copies were sold

    Created the first graphics library in greater China in 1988

    Six titles were created from 1986 to 1989


Monte Singman’s Education

  • University of California, Berkely extension

    Project Management April 1994January 1995

    Three quarters of project management courses, one was taught by the president of project management institude.

  • National Chiao Tung University

    2 years in under , Computer Science , September 1985June 1987

    Activities and Societies:
    Track team
    Programming contest, honor

Additional Information

Monte Singman’s Websites:

Monte Singman’s Interests:

Running, body building, psychology, Taoism and movies

Monte Singman’s Groups:

Head of International Game Developer Association, Shanghai Chapter
YEO
American Chamber of Commerce

  •    DFW Entrepreneur Network
  •    Executive Suite
  •    Gaming People - The Gaming People Expert Network (+8.000)
  •    LOGIN Conference
  •    GamesProducers
  •    Upcoming Ventures Association
  •    Casual Games
  •    Game Developers
  •    World Gaming Executives
  •    Free 2 Play Assembly
  •    Electronic Entertainment Industry Network
  •    Free to play MMO
  •    Video Game Marketing Group
  •    International Online Developers Association for Games
  •    Gaming: Passion and Profession
  •    Video Gaming Industry Executives
  •    VideoGame Professionals
  •    Unity
  •    MMORPG
  •    American Online Game Association
  •    IGDA Shanghai Chapter
  •    EO Shanghai
  •    Deal Flow Network™
  •    Israel Business Linkage
  •    Video Game Investment Information Network
  •    Game Payments
  •    Gaming Professionals in China
  •    Shanghai Association of Gamers
  •    Online Business
  •    Access Outsource
  •    Circle Pleasure Shanghai Business Network
  •    Circle Pleasure Micro Loan/Payment Network
  •    Inetasia
  •    Circle Pleasure China Gaming People Network

Monte Singman’s Honors:

2005 Visiting professor by Shanghai Theatre Academy, China

2003 "Driver for Taiwanese Game Industry" by Business Times magazine

2002 Silicon Valley Bank Showcase award champion for best business plan pitch


Monte Singman’s Contact Settings

Interested In:

  • consulting offers
  • expertise requests
  • business deals
  • reference requests
  • getting back in touch

Public profile powered by: LinkedIn

Create a public profile: Sign In or Join Now

View Monte Singman’s full profile:

  • See who you and Monte Singman know in common
  • Get introduced to Monte Singman
  • Contact Monte Singman directly

View Full Profile