
Modeling/Texture/Lighting Artist at Idol Minds
Greater Denver Area

Modeling/Texture/Lighting Artist at Idol Minds
Greater Denver Area
• Able to work in high stress environments
• Utilize computer skills to get projects completed on time and to high standards
• Strong leadership skills
Maya, Photoshop, Zbrush (Texturing), Freehand, Fireworks, Word, Excel, Shake, Final Cut
(Privately Held; Computer Games industry)
January 2008 — Present (1 year 7 months)
Modeling, Lighting, and Texturing Models/Levels for the PS3
Projects:
-Unannounced PS3 title (Modeling and Texturing assets)
- PAIN™ for the PS3 (#1 downloaded PSN game of 2008)
1. Amusement Park Expansion (Lighting, Modeling, Texturing, Havok)
2. Movie Lot Expansion ( Modeling, Texturing, Havok)
3. Sore Spots Expansion ( Modeling, Texturing, Havok, Lighting of Level)
4. Unannounced Expansion ( Modeling, Texturing, Havok)
(Computer Games industry)
January 2008 — Present (1 year 7 months)
Modeling/Texture Artist working on Ascension War
• Texturing Sci-Fi ships
• Creative and Artistic input for levels and game play
http://www.ascensionwar.com
(Privately Held; Research industry)
October 2007 — October 2007 (1 month)
• Setting up lights and render layers for animated shorts using only software rendering in Maya.
Projects:
- “Bug Eyes” animated 3d Stereographic short series (Yet to be released)
(Privately Held; 51-200 employees; Apparel & Fashion industry)
July 2001 — June 2005 (4 years)
• Design custom art work for T-shirts and hats
• Manage the daily reports and delegate work out accordingly
• In charge of new Line release layouts
(Privately Held; 1-10 employees; Graphic Design industry)
March 2002 — November 2004 (2 years 9 months)
• Created custom presentations
• Web-Site Design
• Marketing/Sales of DVD and CD presentations
• Donated my time to help teach Dreamweaver at a local school to spawn new interests in the arts.
Bachelor of Science , Animation , 2006 — 2007
Graduated with honers in Demo Reel Creation
Associate Of Science , Animation , 2005 — 2006
None , Digital Media and Design , 2002 — 2004
Made Dean's list each year
Playing Games, Painting, All Sports
Full Sail SIGGRAPH Student Chapter-
• Student Member
• 2006-2007, Full Sail Alumni, SIGGRAPH 2007
• Lead character texture artist on student game, Draconic (www.adrenalanstudios.com)
• Member of student team that was invited to the Florida Eureka Computer Animation Festival 2007 (Sponsored by the Orlando ACM SIGGRAPH Chapter)